aaranos 2016-04-18 19:08
The player doesn't match the graphics in the background all that much. I liked the music and the game does have a different take on the shifting endless platformer.
Foon → Ludum Dare Explorer → LD35 → Infinitum
By jyeray
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 71 | ||
| Audio | 360 | 3.21 | ||
| Theme | 435 | 3.47 | ||
| Humor | 624 | 2.28 | ||
| Innovation | 818 | 2.71 | ||
| Overall | 871 | 2.89 | ||
| Graphics | 931 | 2.59 | ||
| Mood | 946 | 2.44 | ||
| Fun | 972 | 2.53 |
The player doesn't match the graphics in the background all that much. I liked the music and the game does have a different take on the shifting endless platformer.
Looks pretty good but the player doesn't fit that well into the scene. Everything else looks good.
I thought the audio in this was outstanding. I really like the story screen and also that it is optional. Lovely work. Very tricky and hard to play but a great little game.
Sharply improved Flappy Bird...Cool! :)
I like reading about the backstory of infinitum and it's cool that you get to play as the new discovery. Game is pretty challenging. Wasn't able to get far enough to test out the powers of the other shapes, but all in all I Iiked the concept.
I liked music and sounds. It looks like improved Impossible Game.
nice game, and interesing idea of gameplay!
But rly hard to play. Maybe with so much difficulty good will be insantly replay? anyway, good game!
Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
I think is a really good entry, the idea is great but hard game though
i found it interesting that the iluminati is in it.
Very difficult. Shapes don't match with the background art. WAD is a questionable layout for the buttons. Has potential for a fun endless runner though.
It is a bit too hard, the graphics don't match, and the physics are messed up. .-.
Got a Flappy Bird Vibe about this one... pretty addictive!
I would have prefer pixel character, but its a good infinite game
Pretty cool ideas.
It's difficult to execute the swaps at the right time, but with enough practice I started to get it. Even just a couple frames of forgiveness might help (like if you press the spike one two frames after you collide with crate, let the player destroy it).
To me it is a little unclear how/when those obstacles can kill you. For example you can land on top of the first two, but not on the third one. At first I didn't realize you could double jump.
Check out geometry dash for inspiration. In particular I think the progress/new best will help motivation and checkpoint/learning mode would help learning the level with less tedium.