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Only One Shot
Only One Shot
By theteamwithnoname
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Theme | 199 | 3.00 | | |
| Graphics | 391 | 2.75 | | |
| Innovation | 394 | 2.50 | | |
| Fun | 518 | 1.90 | | |
| Overall | 527 | 2.15 | | |
| Coolness | 1305 | 39 | | |
Comments
I was unable to play a 2nd game after I ended the first one. I don't know if this is a literal interpretation of "You only get one," or just a bug. I had to restart the game several times before I could figure out what I was supposed to do. My first instinct was to click randomly, and the first few times most of the explosions were out of frame so I had very little feedback as to the result of my input.
You didn't read my note above then. :) that's an unintentional very literal interpretation of the theme :)
Yea I added in the panning of the camera so you can try to follow the explosions. The trail when you hover is supposed to show where the rocket goes only for the first few jumps and then it will continue if the next ship is in range.
64 ships destroyed :D Nice concept to have to find the good ship to shoot. Great work !
Entertaining to watch the shoot going back and forth between the ships !
Nice concept !
Good job ^^
stvr
2014-01-06 22:56
Surprisingly smooth with the number of ships on-screen, and an interesting concept, but there's so little feedback for your action it's hard to see what's going on. Also, the score kept going up even after I got the "Final Score" screen, not sure if another shot fired or if my first shot was still bouncing around, or what.
83 ships in one shot... i thought that the objective is to find that one path which destroys all ships and saves the galaxy!... the theme could be better implemented that way IMO... good concept and fun gameplay!
jezzamon
2014-01-06 23:36
Kinda interesting, but it didn't seem like there was any tactics involved besides "pick a random ship and hope for the best"
Would've done well with some sound effects, even if they were simple.
several
2014-01-07 00:09
What determines the direction a shot goes after it hits?
This is a potentially interesting start (I quite enjoy the thought of a kind of first-person Every Extend Extra), but the interaction and decision-making seem too limited in this prototype.
@Several it is the closest ship within a certain radius.
Thanks for all the kind words. We didn't get everything that we wanted implemented, unfortunately. There was an explosion effect but I lost some work near the end and I didn't realize the explosion was gone in time to fix it.