somfunambulist 2013-12-16 03:44
Not bad, although nearly impossible to dodge the sword, I find.
Foon → Ludum Dare Explorer → LD28 → Singulus
By heychinaski
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 57 | ||
| Theme | 86 | 3.70 | ||
| Innovation | 155 | 3.50 | ||
| Fun | 205 | 3.34 | ||
| Overall | 247 | 3.32 | ||
| Graphics | 298 | 3.32 | ||
| Humor | 469 | 2.30 | ||
| Audio | 623 | 2.22 | ||
| Mood | 641 | 2.56 |
Not bad, although nearly impossible to dodge the sword, I find.
Good game and clean mechanics. Good use of theme too well done!
Nice game, impressive that you've managed to make it multiplayer in such a short time.
Great concept! Graphics look very polished, and the mechanic is very interesting, it fits the theme perfectly. Congrats! :)
Very polished for 48hrs. Was a bit hard for me to play due to higher latency, but still heaps of fun.
haha Thats fun ^^ I think this would working great as a multiplayer. Maybe next time you could make also a background sound. Not only beeping noises. Something epic :) That would fit great - Because thats an Epic and easy game!
It's raining stars for you!
Neat game! It took me a moment to tell which one was me. More visual distinction would help in that regard.
Really fun game! Especially with the multiplayer. :)
As someone else noted, more visual distinction would have been nice among the characters.
I also found there to be too many players on the field. Perhaps after playing it for a while it becomes easier, but I found that it was overwhelming for the first few seconds to figure out what was going on.
It also makes it difficult for a specific individual to get items, since the likelyhood of being the closest to where it spawns exponentially goes down with more players.
It was a nice idea overall, but I felt like it was too chaotic personally. I didn't feel as if I had any impact, I was but a pawn put on the field to battle other, better pawns haha.
Really cool game! The gameplay seems really balanced and I love it.
Thanks for playing and commenting everyone!
@hogjed the number of players depends on how many people are online at once. Perhaps I should have enforced a maximum of around 4.
@AtomicVikings It is a multiplayer, did you only get to fight bots?
Good idea, definitely need 2 player mode
@methampetabear Thanks. It is multiplayer, just get someone else to open the game in their browser.
I love the concept! To bad no-one was there while I played...
Simple mechanics and fun to play. Nice to you managed to add bots.
Nobody is online... *forever alone face*
But really impressive indeed that you can get multiplayer for LD!
I see that it is an online game so I admit that the strange lag movement I experienced is normal. A bit difficult to control though, but interesting arena concept nonetheless.
Very neat concept - was even fun to play against the bots! A multiplayer LD-game, respect!
Really good use of the theme :)
simple and smart gameplay. The game would have been easier to understand with a short intro sequence ( with some flashing Player 1 arrow indicator ) and a timed respawn sequence for the sword. At first I was thinking the sword was falling in the wrong place because of a bug before realize it was a respawn.
Simple and good. I like graphics ;)
I like the idea.
Simple but fun lol. :D
Pretty laggy for me but it was an awesome concept, loved the multiplayer
requires polish, but good implementation of the theme.
It's impressive to make a working multiplayer game in that amount of time.
Nice game!