move127 2015-12-15 01:23
Fun game. Nice puzzle design.
Foon → Ludum Dare Explorer → LD34 → ICECUBE
By stuntddude
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 57 | ||
| Theme | 33 | 4.38 | ||
| Innovation | 49 | 4.00 | ||
| Fun | 167 | 3.62 | ||
| Overall | 263 | 3.52 | ||
| Mood | 665 | 2.71 | ||
| Humor | 677 | 1.79 | ||
| Graphics | 758 | 2.55 |
Fun game. Nice puzzle design.
Nice gameplay idea. No sound tough.
Pretty cool concept! You should speed up the grow/shrink speed so there isn't as much waiting.
Nice game! Loved the growing/shrinking cubes.
Fun puzzle game. Growing/shrinking is a nice touch. A couple of sound effects will improve the atmosphere a lot.
Great concept, I liked how there was a sort of tutorial level to teach you the gameplay mechanic right off the bat. Only missing music/sound, but great fun without it! Good work!
I liked the levels design and the orange jump pad animation. Puzzles were original and properly designed, if a bit frustrating at times (when you have to judge which size you need juuuuust right).
Was I square pants bob? Alice in wonderland? Nice idea anyway, my funniest entry so far!
+ Nice level design.
+ Simple but fun gameplay.
- Not nice to put the controls on the window's title.
Really nice take on idea and good level design. Gave up on the jumping puzzle tho : / - a bit too hard in the sense that it's really hard to know whether or not you're grounded.
Awesome mechanic i really liked it.
Hi, I couldn't find the file to run the game! So I can't rate it. :S
Super fun, I feel like you could have really pushed some of the puzzle design though! It's a great concept, worth working on and maybe making it more puzzle-based with a couple extra mechanics, this could be really good!
It was really fun, I played it for about 5 or 10 minutes.
A well crafted puzzle game in a compo entry? Excellent work.
Thanks everybody for the feedback! I'm going to continue developing this after the jam, and am planning to address a lot of the suggestions: two or three more mechanics (probably including moving/falling platforms and buttons), more carefully thought out puzzles, and sound effects/music (I already have some cool sound effects and just need to code them in). I'll definitely rebalance the platforming level to be less cut-throat and make the growing/shrinking a bit faster, as it currently requires too much waiting. I've also started adding some simple animations for things like death and springs to make the game look better. This compo was probably the most non-stop fun I've had in a weekend, and I look forward to participating in more in the future.
Nice game, and it's great that you used Processing!