St. Orchint's Orphanage by Double Zero One Zero 2015-12-16T21:35:00
Well done! Definitely worth pursuing further.
Foon → Ludum Dare Explorer → Users → newbeings
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 34 | Two Button Controls / Growing | Where It Begins | jam | 337 | 3.51 | 3.00 | 3.35 | 2.38 | 4.54 | 3.61 | 2.48 | 4.21 | 72 |
Well done! Definitely worth pursuing further.
Such a great job! Worth continuing for sure.
I'd love to be able to cancel growing if i realize i've done the wrong thing. I know the short levels kind of achieves this, but it'd be nice to have a way to restart a seed if i know its going wrong (especially for the platform and tunnel seeds).
Nice job!
Yeah, you nailed that style you were going for. Good work : )
Is the rhythm of the game supposed to change or is that some kind of lag? That was kind of distracting to me.
Really nice - very similar to our entry in some ways. Well done!
I found it visually difficult to distinguish where i could walk (was fine after i figured out the things were pipes not walls) - I also found the mouse confusing because - kept forgettting if i was using bird or shadow to click.
Really nice graphics! Good music too.
If you keep going, I feel like this mechanic lends itself to designed levels rather than randomly generated ones.
I could imagine a boss battle : )
this was really cool. i like the graphics/music/story a lot. though i feel like the character would realize what was happening to him at the very least right after he becomes the sun. the rest felt way too obvious. and almost as if the character had little personal growth despite being through this whole thing. anyway, don't mean to sound harsh it was real cool! nice work!
Real nice! Relaxing!
Hiccups a bit in the browser - I think it's totally worth optimizing.
A really polished and well realized jam game. Awesome work! Reminds me of Swing Copters.
Nice graphics! If you keep working on it I would considering making it WASD to move.
I really like the graphics! Would like to be able to shoot the enemies' missles. Upgrades are cool. Maybe need a little more visual indication of the borders or the arena. Nice work!
Great job!
I beat it! Cool idea - never seen it done before. Something about the controls are incredibly frustrating... but that's also what makes it hard. Good work! Cool graphics.
Super impressive game for 72 hours! It doesn't feel like it was made in a short time. Great graphics - beautiful feel. Great jump!
I didn't have the patience to finish, but I grokked the mechanic easily enough. It feels like a game for kids - really soothing with find and combine puzzles.
I think I'd like to have to combine something sooner in the game so that I understand that better.
Great Great jorb!
Very cool mechanic - well executed and nice level design, however I gave up before the end because because of difficulty. Would be nice on a touch screen - a bit frustrating with mouse. Overall great job! Seems worth developing more.
i love that song
Really nice take on idea and good level design. Gave up on the jumping puzzle tho : / - a bit too hard in the sense that it's really hard to know whether or not you're grounded.
The bounce feels right good! Nice responsive controls. Good work!
Awesome art! Real cohesive.
Nice Work!
I think i'd like to move with arrow keys rather than towards mouse - i know it fulfills 2 button controls, but if you go on I think that'd be worth it.
very good take on this type of retro game - really consistent design from looks to music. good work!
Really well done - great use of different enemy types - good progression.
Awesome music and atmosphere. I feel like this would be a great game for kids (I mean that in the best possible way).
Bravo!
Great job - awesome camera work. Great dialogue. Tight controls - well done!
I loved this! Good job. Totally worth pursuing. I played for a while.
Just gonna let my mind go on this:
I'd love to see conditions other than earth like life. Or maybe you can start multiple planets and then you have control of a solar system where every planet is affecting the other. Just thinking since it seems like the progression is to be balancing more and more stuff...
Anyway, great job!
PS: I had some scaling issues on Mac - couldn't get it to fit quite right on my screen.
Good work! I love how the menu transitions into the gameplay.
So good! Very polished! Great level design!
I want to see what those robots do behind that final curtain!
Haha I love this. The first time the game changed I was so surprised. Great work.
Good work!
Real nice!
Very nice - great graphics - good sounds - excellent design. Well done! I think it'd be worth developing more - making some nice AI to progress through in single player version.
Really nice - i love the physics interactions - really tightly made - didn't see any bugs. Does the rain actually do anything? I like the particles when the trash hits the ground. My suggestion is getting rid of mouse click - i think it'd be more fun if you just picked up the closest thing you are next to that you are facing rather than having to click on the object to pick it up.
Great interaction design. Gets pretty brutal - definitely had a moment where I was like... What am I doing? Why am I doing this to this man?
Note: There's a bug with the blood - when the head goes up and down the blood doesn't follow sometimes.
Well done. Nice design. If you've never played GIRP check it out! http://www.foddy.net/GIRP.html
Came to this through your email newsletter. Nice work!
I agree about dismissing dialogs more quickly - maybe click anywhere to dismiss. I'd also appreciate a hover state when picking tiles.
Awesome graphics and funny title. Really really nice work.
I'd like it to be harder and shorter - currently there's a lot of dead time it feels like, meaning I'd like to lose faster and more often rather than playing 20 seconds really easily and then losing and having to replay those 20 easy seconds.
Awesome graphics - really nice. Made me think of Another world and Don't look Back. Loved the boss battle!