Shape Lifter by IonProgramming 2016-04-20T12:14:00
Enjoyable game, but I feel like the company responsible for transporting this triangle needs to employ better methods for securing their cargo :P
Foon → Ludum Dare Explorer → Users → Yetikatt
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 38 | A Small World | Age of Utan | jam | 52 | 4.04 | 3.78 | 3.95 | 4.52 | 4.04 | 3.95 | 3.10 | 3.78 | ||
| 2016 | 35 | Shapeshift | Walker | jam | 39 | 4.03 | 3.53 | 3.14 | 3.93 | 4.16 | 3.54 | 2.83 | 3.87 | 62 |
Enjoyable game, but I feel like the company responsible for transporting this triangle needs to employ better methods for securing their cargo :P
Lovely game, loved the audio, but level 3 seemed a tad impossible. Good job
Really gorgeous graphics and the music was fantastic. Good job!
Wonderful art style, the tree kept vanishing/flickering for me though? But other than that very fun
Looks beautiful, sounds fantastic, gameplay was fun. Really enjoyable!
Nicely polished. I liked the narrator as you were solving the puzzles, it was a nice touch!
Really nice idea. I would suggest speeding the flying up though, it seems a bit too slow at the moment. Other than that I like the building mechanic and found the rest of the gameplay very fun! :)
Love the mechanic, great job in the time available. I especially liked using the balloons on people. I would've liked to be able to to use the gun a a fully automatic weapon though.
Nice entry. I like the time mechanic, although I felt that time should probably still progress at least slowly so you can't just plan the perfect route in a fight each time. Didn't realise there were actually powerups as I only encountered a medic pack, will have to give it another play through. Really nice idea though and a very fun game! :)
(Feedback was based on the compo version btw)
Brilliant Game, good fun, reminiscient of VVVVV. really cool idea, I was just dissapointed that it ended :P
Great entry would be cool to see a full game version :D
I really like the little characters. Gameplay works well, can get quite challenging, but thats a good thing! nice job :)
Nice Mechanic, good idea. Couple of issues with the camera being obstructed by walls but other than good game!
Amazing game. Impressive how much you got done in such a short space of time! Really loved the idea, and the music was lovely. Really fun game, has loads of potential. I think switching between states could be a bit faster when really close to the crystals. Great Job
Nice job. I think making the element move a bit faster would be good, it might also make it more of a puzzle if the water also depleted over time, that way you would have to strategically manage what routes you were taking. Maybe different terrains deplete different elements?
Nice graphics, nice ambient music, but I couldn't work out what I was supposed to be doing.
Fantastic audio, reminded me of Transport Tycoon. Being able to upscale the graphics would have been great. But it was really fun and a great concept. Good job :)
Everybody loves cats good choice. I did notice if you switched to cucumber from kiki the kitten it would sometimes reset the level like you'd collided with a cucumber, not sure if thats intended, but good job :)
Not entirely sure what I was meant to be doing, but clicking was fun! :D
Fun game, didn't see any compelling reason to switch to the square though, it felt as though it didn't really make up for the lack of mobility. The boss fights nicely choreographed though, Good job!
Very nice game. Loved the graphical style.
Great Game, nice concept and design. Very challenging, but it would be good to get some checkpoints in for the bad players like me :D
All in all a brilliant entry, great job! :)
Loved the graphics and the audio. It was fun and definitely has more potential, I'd also agree with neontropics in that I think some faster gameplay would really benefit it. Although I did find it funny going round in circles with the predator as they try to catch you. Great entry, well done!
This game was more fast paced and more challenging than a lot of games I've played in this jam so far, which was a refreshing change. I would have to agree with mrnyarlathotep in that it was a little hard to use the 1234 keys and wasd together, as they don't really have enough space between the two groups of them to be used comfortably at the same time. Either way it was a enjoyable experience. Well done.
Nice entry. The loved the genie models and though the animations were fantastic. If I was to recommend anything it would be that I feel the game could benefit from some better UI, like where your characters currently moving to what spell is currently selected/health etc. Great job!
Nicely implemented physics. Loved the little hamster. I kinda wanted to drive the car over the thumbtacks, but resorted in bounce/flying in the little loopy metal G thing, all in all, good fun :D
Love the atmosphere and the graphics were lovely. Had a really creepy feel to it whilst playing, if I was to suggest something it would be to swap out the sound bite for the enemies to something a bit creepier. A great entry though, Well done!
Good entry. Honestly just the thought of people walking along like that made me laugh, so bonus points for the humor category. I think it could've been even better if you let it speed up (both the ants and the feet progressively) as it would've been nice to see how far I could get. But it was a happy ending though :) Great Job.
Good entry. Honestly just the thought of people walking along like that made me laugh, so bonus points for the humor category. I think it could've been even better if you let it speed up (both the ants and the feet progressively) as it would've been nice to see how far I could get. But it was a happy ending though :) Great Job.
First things first, I have to say I love the painted art style that you've gone for, I think it was fantastic. If I had to make any suggestions I guess it would be to introduce a few check points for during the levels, as I died a few times along the way and it takes quite a while to get back to where you were. That said, I found the game had a nice difficulty curve and I found it to be a genuinely enjoyable experience, good job and well done :D
I honestly was not expecting a curry to be the solution.Good job on the game, a solid entry.
Honestly I think this has been the game I've had most fun playing in this Jam. Management/Building sims have always been a favourite of mine, and this game is laid back and enjoyable. being able to get workers to do the stuff for you was what really made it for me.
constructive criticism wise, I would say tool tips would've helped me realize that houses give you people to work for you a lot sooner, I held off what I thought was going to be a house upgrade for quite a while, but that's more a suggestion for future improvements than anything, as would be some casual music to really add to this piece and maybe some little animations like tree wobbles/falling. You might have a memory leak somewhere as I was getting some slowdown after a prolonged period playing it, but it's only a game jam :P.
All in all this was a brilliant entry, that I thoroughly enjoyed. Fantastic Job
Wow that's a tricky game! If I had to suggest anything it would maybe be to have a bit more of a gentle difficulty curve into it, other than that, I loved the humour in it. Great job and well done!
Absolutely gorgeous game. Really loved it. If I had to critique it, I would point out that many of the levels were one/two empty tiles, which were insta-wins, it might also be nice if population was balanced by building layout rather than by assigning population, if that was a mechanic already I wasn't aware of it. I think this is a lovely entry and the polish in it is astounding for a Game Jam. Fantastic job!
Nicely implemented zoom. I have to agree with the other sentiments here that other than the zooming in and out I couldn't really seem to do anything? Either way, keep at it! :D
Nice first Unity game! The mechanic was well implemented and ran nicely. If I were to suggest improvements, it would be animations, maybe a few sounds, and increasing the speed/frequency of the hammers. All in all it worked well, good job!
One word.
Perfection.
Seriously though, I loved every thing about this game, the art style is AMAZING, the humor was great, the game-play was quick and responsive. I realized the second time round that you're meant to stop them getting back to town to tell the others about the planets edge by killing them D:
... which was funny though so I stopped feeling bad after my first homicide and quickly proceeded to mass murder all those adorable little... bird people?
The music was absolutely spot on and the sound effects(and animations) were hilarious. I honestly can't think of any constructive feedback to give you. Great job and hope to see more in the future!
Absolutely fantastic game, loved the graphics and found it very fun. If I was to suggesting anything to improve the game, I'd say making the aliens hunt resources that have landed on your planet might make them more of a nuisance as you can kinda just leave them at the moment. Astoundingly good job for a game jam. Well done and I hope this entry does really well, it deserves it!
I'm amazed at the quantity of content included in this game considering its a game jam. I loved the day night cycle.I thought it looked very nice. I would maybe make the movement more fluid, and a little radar pointer pointing towards your active quest location would be helpful. All in all a nice entry, good job!
Nice entry! Really liked the graphical style and the puzzle mechanic was well implemented. That cat was very menacing in the background, top marks for mood there :D. Honestly if I was to suggest anything it would be the obvious of sound and animation on the hamster. Great job!
Lovely graphics and nice AI. I did find that once I got the hang of it the game turned into a match of kiting your opponents, attacking just before they arrived and kiting again, which is fine, but with a block move you might be able to make it a bit more brawl-y... All in all though it's good fun, well done!
I dived straight into this and at first I wasn't entirely sure what I was doing. and I placed houses where-ever, people were getting big and mad. When I clocked that you had to connect the houses to the road and same coloured houses joined together make more space for your people, I started really enjoying it. I think it's a mechanic that has a lot of potential. Great entry!
Good entry. I loved the audio and the game was fun. My only real criticism was that I couldn't really read the font on quite a few occasions, it could probably benefit from a clearer font. Other than that, great job
Nice game, a fun and enjoyable management sim. if I was to add anything it would be that occasionally I seemed to lose buildings that were on the same floor/block whilst placing new ones, they weren't overlapping but maybe it was that you're not allowed to mix medium income and high income buildings on a floor? either way other than that it was well implemented! Great job.
I loved it, Bomberman in darkness. The mechanic was fun, and nicely implemented. If I was to suggest anything it would be to maybe make the movement a little faster and fixed to the cells they're in rather than free roaming, as I was getting caught on the edges of the rocks sometimes, whilst trying to flee, I think suicide might've been the biggest killer because of it. The graphics were lovely and it was a great entry with a lot of potential! Well done.
Interesting mechanic, I enjoyed the game and thought it was a clever idea. the only thing I will say is when the screen went black, I wasn't sure if the game was completely resetting of if the people were just shuffling around. Either way, it was enjoyable and I had fun, great job.
Lovely art-style, and an interesting idea, I found the four people and read the text, I wasn't sure if I was perhaps missing some greater symbolic meaning? But all in all it was a very interesting concept and kept my attention for the whole thing. the UI has been executed superbly. A great and unique entry. Well done!
Loved the graphics. The puzzle mechanic worked very well and could easily be expanded upon into a full game. My only criticism was the audio, the loop was just too short to be used if I'm honest, that said, it didn't stop me from thoroughly enjoying the rest of the game. Well done.
I loved the graphics, audio and general ambient mood in the game. Quite a simple mechanic, if anything I would say it seemed to be quite random luck with finding the home planet, I might not have been doing it correctly, but I often found the candidate star systems would result in game over. I did manage to win once though! All in all a lovely entry, well done!
Good entry, I liked the animations, I thought they were very well done given the time constraints. I think I might have had some bugs with the movement system as the fella didn't seem to want to head in the direction of my mouse, but the buildings placed fine and everything was functional. All in all great job!
Fantastic take on the three's style gameplay. More challenging too, which is cool.
Gameplay-wise I would like the option to be able to slide tiles in a direction regardless of if tiles are obstructed by an edge however. I feel like that might make it not quite as difficult.
All in all a fanstastic entry. Well done! :D
All in all a pretty solid entry. I would have probably nerfed the defense spell a little bit, but in general it was fun!
Great entry. Good implementation of AI given the time constraints. It could benefit from a bit more direction, maybe an objective of some sort, and the music choice could perhaps be swapped for something a little bit more ambient given the quite laid back/slow pace of the gameplay.
Honestly this is a great little game, the mechanic works brilliantly for mobile and I think with some audio and some polish you'd have an addictive game on your hands. My only suggestion would be an option to have slightly faster gameplay, which would really ramp up the tension. Great entry!
Nice job, the game is well fleshed out and I thought the music and ambiance was spot on for a noir game. Great work.
Gorgeous graphics. managed to complete the game with 12 deaths in the end, the easiest part was the end boss funnily enough. If I had to critique anything, I would say the platformer mechanic was the tricky part, due to the difficulty in getting the right level of innertia to navigate the blocks, especially in the right hand room. Other than that it was tough and enjoyable, all in all a great entry. Good job!
Nice game, I found the movement to be really fluid and smooth, which was nice. I found on the second level however that some of the orbs had spawned too high in the air to reach, which kind of stopped me in my tracks. Other than that it was an enjoyable game and a great entry! Good job :)