FoonLudum Dare ExplorerLD38 → A little story in a small world

A little story in a small world

By kirthos and liolilol

View on ldjam.com

CategoryRankScoreCount
Overall2.429
Fun2.149
Innovation2.338
Theme2.719
Graphics2.289
Audio1.506
Humor2.579
Mood2.149

Comments

nahkala 2017-05-08 21:26

Impressive amount of dialog and characters! Great job!

la-mecanique-du-plastique 2017-05-09 10:31

That was pretty strange ! Congratulations for the content you were able to put in. I was stuck during the zombie war though, I think I killed one when he was talking to me, and couldn't close the dialogue frame after that. Bravo les mecs !

yetikatt 2017-05-17 16:20

I'm amazed at the quantity of content included in this game considering its a game jam. I loved the day night cycle.I thought it looked very nice. I would maybe make the movement more fluid, and a little radar pointer pointing towards your active quest location would be helpful. All in all a nice entry, good job!

liolilol 2017-06-28 06:13

Sory for my late reply, i didn't had much time those days. Anyway thank you fore your feedbacks. - @la-mecanique-du-plastique , indeed i didn't notice that bug , i found many other when i retried the game that so depressive ^^ Merci !

- @yetikatt , for movement i don't know, since it's tile based more precise movement is imposible, but maybe we could add something like animation for movement or i don't know, indeed . ----> However The radar you are talking about is alreeady in the game ;) , It's TOP-RIGHT of the screen a red bar with white extremity (look like a compass), the white side IS where the objectrive is, it disapear when you kill the king by the way.

and i found an anoying bug that break the radar for the whole game, it's when you do the quest of the farmer (then you are not supposed to steel any food), AND you steel food , in fields or at the market before talking to dad ghost. then the radar update break and it become useless and stop updating with the quest.

Have a good day