FoonLudum Dare ExplorerLD35 → Slide-by-Shootin

Slide-by-Shootin

By lambda-2

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CategoryRankScoreCount
Audio6242.53
Innovation6422.94
Theme6643.19
Fun7302.88
Overall8772.88
Mood9312.47
Graphics9822.44
Coolness193426

Comments

kostasvs 2016-04-19 11:24

Quite tough to get a hold of the controls, and enemies are very good at it, so it feels kinda frustrating. Neat starting concept, but I think it needs more thought.

overmolo 2016-04-19 11:34

It reminds me Micromachines and all of this good stuff :D

taviandir 2016-04-19 11:39

Difficult but lots of fun! Wouldn't have minded if it was a bit more zoomed out. Felt a little like the bots had omni-vision but I couldnt see anything in order to aim at someone :)
Good job!

mieeh 2016-04-20 17:56

Fun racing game, a little confusing and the visuals for me looked super pixelated. A great concept though.

blockdroppers 2016-04-21 06:02

Great game, the shapeshifting was really nice and fun in this game

conorod 2016-04-21 21:03

Nice concept, but too tough. Enemies would frequently shoot me from way across the map. You also can't see far enough ahead to effectively use the turret. But definitely something promising there.

oparisy 2016-04-24 12:01

The idea is nice, event if I had difficulties with the controls. I appreciated a lot the detailed help and proper menus.

evogengames 2016-04-26 15:33

looks like bots are a bit to powerfull

ellian 2016-05-04 18:50

Alright! I wish it had tank controls, but otherwise this was pretty darn fun! Awesome work you two, loved it!

crefossus 2016-05-05 07:26

The car movement felt like you got the right amount of control for the track and was actually really fun to drive. Sand/mainpath friction felt right. The smoke particles were a nice touch. I liked trying to plan out when to go into turret mode since you lose turning.

As other said the offscreen shots are a bit repressive. However, you also get the same ability! Well.. except knowing exactly where they are :) Perhaps adding feedback to when you destroy an enemy offscreen might let you try doing offscreen shots more.

Just having the enemies shoot only if they are a bit closer is probably the easiest solution though. Or maybe you can have a shapeshift that brings up a shield, but puts on the breaks a little while you use it to block enemy shots?

Audio - engine and shot sounds were good (you can use it to help mitigate the off screen shots too.. sorta) but the drum loop is too short. I may have played even longer if not for drum loop and needing other audio cues.