FoonLudum Dare ExplorerLD32 → Crash Bomb

Crash Bomb

By binarybot

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CategoryRankScoreCount
Overall5363.19
Fun5373.07
Audio5472.71
Innovation5773.07
Graphics5793.00
Humor7132.41
Theme7763.07
Mood7932.63
Coolness149745

Comments

siryakko 2015-04-19 16:53

A bit confused by the goal and the mechanics, but i think i now get i and it's quite fun :)

norbex 2015-04-20 18:27

It needs a bit of polish but the gaming experience feels good. :)

frozen-stick 2015-04-21 10:31

haha nice!But those(dynamites?) will explode when they are near the clone!Nice game though.

binarybot 2015-04-21 10:39

Frozen Stick, that was actully something I wanted to intergrate, it wasn't a mistake. When play testing, people would just rapid click too win, this chainback to player stopped that and made them strategise. Thanks for playing everyone :)

split82 2015-04-21 10:47

This was a lot of fun :) Thanks!

terraneola 2015-04-21 11:15

Wow! Controls and feeling are really great. I'm going to play it more later.

alpha_rat 2015-04-21 11:31

Very fun to play and feels very neat
Nice job !

split82 2015-04-21 11:37

Hi Mixer, just want to let you know, you probably voted on my game and you probably wanted to vote on something else :)

lyxilion 2015-04-21 11:40

Nice game. The music is a bit loud.

zeriver 2015-04-21 11:48

Cool idea and great execute. You really have to plan how to "spawn" your clones and not blow yourself up in the process.
Pretty graphics and fitting music.

flummox2d 2015-04-21 11:58

Nice little game, but a bit hectic though. Spread everything around and boom, there's a level. Needs more nice level designs I think. Great work :)

bermudacake 2015-04-21 12:02

Pretty cool! It's challenging for sure. You can't just spam clones because they explode when they hit each other - at first I found this annoying but it just forces you to be more careful. It's a nice way of balancing the game. Nice looking graphics too, it grabbed my attention from the thumbnails.

binarybot 2015-04-21 12:08

flummox3d: Yeah, level design was lacking except for lv 5, which I actually did first. The others were fairly rushed :)
BermaduCake: Yes, it was a balance feature I was happy with. I am glad people are picking it up.
Zeriver: Thanks for playing!
Thanks everyone :D

revx 2015-04-21 14:26

Fun! Needs a bit of polish. Also, are the enemies' positions randomly generated? Seems like it might be better with pre-laid out missions. Although I know that takes more time :)

iamacoconut 2015-04-22 02:41

Your game has a cool idea! It's kind of annoying how you have to be so careful where you placed you bombs, but it's also a good thing because it helps balance the game, and make the player not be able to spam click and win, which is a fault in so many games. The limitation did madk me die a lot though, maybe a good idea would be adding extra lives? Anyway, I thought your game was pretty good, +1 for the screen shake, and super awesome concept! Nice job!

fluidvolt 2015-04-22 02:55

This was pretty cool. I liked how your clones set off each other, keeping you playing strategically without spamming. Pretty fun to play :)

budaniel 2015-04-22 10:31

I liked this. My only real criticism is that the collision detection sometimes seemed a little off with the red TNT blocks appearing to detonate before I touched them. If they're area detecting, it would help to know the danger zone around them somehow; perhaps a tutorial level with the detonation detection area highlighted?

I really like the visuals as they have a nice, retro charm. The movement controls, while feeling a little too slippery (it feels a little like I'm on running on ice) are straightforward and easy to grasp, and shooting clones (nice use of the theme, btw) is second nature in no time.

binarybot 2015-04-22 10:37

Budaniel: Yes, the TNT is exploding because it has a timer on it. And the explosion radius for killing you was fairly large, so I understand that. Thank you very much for taking the time to write some feedback, that goes for everyone :)

rgehan 2015-04-22 11:54

Hard not to get kill since the bombs are bouncing around.
Maybe you should limit the number of bounces, or make the player invulnerable to his own clones.

Anyway, the ambiance is great, the game is really pleasant. It's a good job :)

bazld 2015-04-22 12:18

Great game - very playable, tight controls. Top job!

ouro17 2015-04-22 21:50

Good game, easy to play and win, maybe an ending could have improve it

ehtd 2015-04-23 01:44

Simple but engaging gameplay

garethiw 2015-04-23 09:29

The game stopped on level 5 so I guess I won :) Really cool game once I figured out that the explosion radius was quite high and that clones would blow me up. Get that down, and the game becomes a lot of fun. Would definitely play more!

papygaragos 2015-04-24 12:52

the multiple soundtracks were a nice touch.

dreauw 2015-04-26 21:11

That was fun !
Always fun to explode things, but the sound effect was a bit too loud :)

Winning the game made my web browser freeze with an error about an asset :D

pietro-ferrantelli 2015-04-27 12:25

Great fun, nice music and graphics. I really enjoyed playing this one, the game feel is cool. Good job.

hexdie 2015-05-02 04:30

Very nice work. It controlled very well, nice mechanics and there is some good level design here. I would say that level 3 is it a bit out of place on the difficulty curve and might have better served as the last level. Overall though, very nice work!