FoonLudum Dare ExplorerLD24 → Rise of the Morbels

Rise of the Morbels

By cosmologicon

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CategoryRankScoreCount
Mood203.85
Overall543.71
Audio563.50
Innovation793.62
Theme833.71
Humor2242.53
Graphics2473.24
Fun5412.43
Coolness71940

Comments

steelraven7 2012-08-27 09:25

The game was cool, something unexpected that simply worked, however, it's frustrating to have to wait around for the morbles to move into certain positions before you can interact with them to complete your objective. It would be cool if there was some kind of pushing system or something similar that would facilitate that.

I like how you see the world evolve around you though, and I must say the audio was excellent! I would've liked to hear some different music than just that one track though.

By the way, you should consider uploading the game on something similar to dropbox so that people are able to access it easier, I think this could result in more plays and comments which your game deserves.

johnfn 2012-08-27 23:34

Oh, very very VERY nice game! The story was A++ for Ludum Dare. Like SteelRaven said, corralling the morbles was kind of tedious and the mechanics there could be worked on, but I like the concept a lot.

Also. The thing that happens at the end. I mean, RIGHT at the end. I don't want to spoil, but: PERFECT.

robcozzens 2012-08-28 01:17

Well that was fantastic!
I agree with the other comments about speeding up the gameplay, but still, I am very impressed!

Zombie_Plan 2012-08-28 09:03

Fantastic game. I thoroughly enjoyed playing what I did, and as I said on Reddit I expect I'll be going into it at least once more in an attempt to finish it.

Everything felt very polished and the narrative was pretty nice.

I posted it on Reddit too, but I made a video of myself playing it, as I've done/am doing for all the LD24 games I manage to play. http://www.youtube.com/watch?v=MHF3VwsVru0, if you're interested.

ragzouken 2012-08-28 11:18

You pulled off a full story - great, especially the voice over! The gameplay is fun, and something new :) A voice over for the talking morble cutscene is the only thing that feels like it's missing. Well done!

frozencow 2012-08-28 11:27

Hmm, somehow opendns doesn't find your domain name (christophernight.net). Any idea?

aceria 2012-08-28 12:08

So simple, yet so much fun. Audio was amazingly well done, graphics are charming as well.

The gameplay was simple, but very effective (although maybe a bit too simple?). Best submission I've played so far.

frozencow 2012-08-28 12:11

Oh crap! Haha, awesome game! Changed to Google's dns server and it worked. You can see that opendns different IP addresses here: http://www.opendns.com/support/cache/

Anyway, the voiceover made the story fun to follow and it was fun to explore what new creatures each time. Very nicely done!

wibblymat 2012-08-28 13:30

Loved it, though as already mentioned there was a certain amount of waiting around for the right alignment. On the later levels crossing water was tricky too because whenever I tried to activate the carriers I would usually activate 10 other things instead. Great story, great voiceover.

tcstyle 2012-08-28 20:13

Awesome mood, great game. I really liked the voiceover and the game mechanics that evolve during the game.

sfernald 2012-08-29 05:33

Loved the story and the narration. The voice reminded me of Edward Norton. Did a good job with setting and mood. Great game.

gnx 2012-08-29 21:38

Wonderful. This kept me playing for a lot longer than I anticipated. Story is deliciously mysterious and the mechanics and aesthetics feel otherwordly and original.

Gameplay is not quite as perfect, but it works well enough to make this a very recommendable and full experience.

Great job.

davedobson 2012-08-31 03:32

Great story - compelling, well written, fun. The art style is simple but also really cool, and it's incorporated into how the game plays as well - I love how the terraforming items shift when nudged by the red Morbels. As far as game play, it seemed like sometimes the levels were a bit too long to hold interest, especially with the flying guys, where you had very little control over what was going on. I sometimes felt like I'd gotten, mastered, and grown tired of the concept, and was just waiting for the random number generator to cut me some slack. I also wished for a bit more complexity in the gameplay even as I was being blown away by the storyline, the sounds, and the artwork - very impressive. I really liked this one. Nice work.

cyboot 2012-08-31 19:23

i really like the Idea and the Story
i also like the graphics, simple but fitting

great game, nice job!

puzzlem00n 2012-09-16 17:47

Wow. This game is beautiful. The morbels felt so alive... and on that last level, I felt awful that I was about to kill them off. The one that asked me if I was God really made me stop and feel awful. These people looked to me as a creator, and I was killing them to reach my own ends.

At first, the ending sequence with all the "Oh, Crap"s was a slight of that, I thought, "Oh, no, he's just turned it into a cliche alien takeover story." But then, the last voiceover cleared it up. You're really good at voice actinf, by the way.