FoonLudum Dare ExplorerLD28 → Byte Raider

Byte Raider

By reactor-scram

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CategoryRankScoreCount
Coolness143532

Comments

lennaert 2013-12-19 01:19

I like the fact that I can change the terrain, but there wasn't a lot to hold interest beyond that. Controls are tight and easy to understand.

scoopsy 2013-12-19 01:20

On OSX - a shame, as it looks neat to me.

scipio-xaos 2013-12-19 01:47

Hmm.. Looked interesting.. sadly I find downloading libraries to be a real pain, especially if you have to hunt to find out which ones you need. I'm gonna have to pass on this one.

reactorscram 2013-12-19 02:10

Scipio: If you run "ldd" on the executable it will tell you which libraries you need. I might try to put together a with-libraries package later, but I can't guarantee it will work.

lando-walters 2013-12-19 02:16

From a tech point of view, its pretty cool.
However, the gameplay get very repetative very quickly, and its not all that interesting.
Still, kudos.
When I tried it, it had no audio. This may or may not be intentional, so I didn't mark it.

geti 2013-12-19 02:18

Kinda moody, though some sound would have really helped it remain engaging, as would some variation in the terrain you come across.

Felt like a reasonably engaging way to present a 3d dungeon crawler though, might have to explore that more in future :)

However, I feel kinda trolled, i dug out all of the initial area and still only 8/10 crystals :/

mistertubbs 2013-12-19 02:26

It was cool because I know how hard it would be to create something like this in 48 hours, but it really did get very repetitive. Nice though!

hbocao 2013-12-22 14:25

"Drill! Drill! Drill! FASTER!"
I wish I could buy some drill upgrades... Good entry, man!

masadow 2013-12-23 15:39

Windows link is dead ?

reactorscram 2013-12-23 15:54

Masadow, it should be fixed now.

I'm trying to debug some high network usage on my server, and I moved HTTP to port 90. The new link should work.

rezil 2013-12-28 00:18

That was pretty cool!

gamegrape-corporation 2014-08-17 17:54

Very cool! good job :D What version of OpenGL did you use? Thanks! :D