lennaert 2013-12-19 01:19
I like the fact that I can change the terrain, but there wasn't a lot to hold interest beyond that. Controls are tight and easy to understand.
Foon → Ludum Dare Explorer → LD28 → Byte Raider
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 1435 | 32 |
I like the fact that I can change the terrain, but there wasn't a lot to hold interest beyond that. Controls are tight and easy to understand.
On OSX - a shame, as it looks neat to me.
Hmm.. Looked interesting.. sadly I find downloading libraries to be a real pain, especially if you have to hunt to find out which ones you need. I'm gonna have to pass on this one.
Scipio: If you run "ldd" on the executable it will tell you which libraries you need. I might try to put together a with-libraries package later, but I can't guarantee it will work.
From a tech point of view, its pretty cool.
However, the gameplay get very repetative very quickly, and its not all that interesting.
Still, kudos.
When I tried it, it had no audio. This may or may not be intentional, so I didn't mark it.
Kinda moody, though some sound would have really helped it remain engaging, as would some variation in the terrain you come across.
Felt like a reasonably engaging way to present a 3d dungeon crawler though, might have to explore that more in future :)
However, I feel kinda trolled, i dug out all of the initial area and still only 8/10 crystals :/
It was cool because I know how hard it would be to create something like this in 48 hours, but it really did get very repetitive. Nice though!
"Drill! Drill! Drill! FASTER!"
I wish I could buy some drill upgrades... Good entry, man!
Windows link is dead ?
Masadow, it should be fixed now.
I'm trying to debug some high network usage on my server, and I moved HTTP to port 90. The new link should work.
That was pretty cool!
Very cool! good job :D What version of OpenGL did you use? Thanks! :D