FoonLudum Dare ExplorerLD34 → Let's Poke

Let's Poke

By garygreen

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CategoryRankScoreCount
Coolness360
Humor1553.21
Audio3652.88
Graphics6492.80
Mood6812.68
Innovation7412.68
Fun7632.71
Overall8582.72
Theme9042.80

Comments

mango-man 2015-12-14 04:56

I wish my old Android phone still worked! :( Does this happen to run on desktops/laptops?

timeshapers 2015-12-14 06:15

This is not actually two button controls. You could have done the same with one button: click to start, click again to turn.
Turn feels clunky, would be nicer if could hold down to turn continuously.
Top part of the screen covered by score is a play area, and hand goes behind it. Weird and annoying.
Had to turn off audio cause I'm on the train. Sorry.

sirjavagaming 2015-12-14 19:52

First of all, if your game doesnt use some permission, why dont remove them from AndroidManifest.xml?
Not that big of a problem, but the game crashes on startup on my Android 5.0.1 GT-I9515

garygreen 2015-12-15 22:28

Thanks all for trying it out & giving feedback already.

nucleartide - unfortunately it's Android only. Sorry.

timeshapers - I agree about the turn, but Pocket Code (which it was originally created in) doesn't have that capability in the code. I'm also updating the game so the score area isn't also part of the play area.

SirJavaGaming - What I should have said in my entry blurb is that because it was compiled as an Android app using Pocket Code I can't access the AndroidManifest.xml. Hopefully the Pocket Code developers will change this in future.

stuntddude 2015-12-15 23:37

This game crashed on startup the first time. Not a big deal since it worked thereafter, but something to look into.

The controls (rather, the control - as already pointed out, it could be achieved with just one button) are a little unwieldy, but nothing some adjustments couldn't fix. The good items and bad items frequently spawn too close together, making it very hard or even impossible to hit one but not the other. That might be an intentional part of the gameplay, but for me, it made it feel a bit less dependent on skill/strategy and a bit more on luck.

Also, a very minor thing, your icon could be better - why not use the hand sprite as an icon?

gv1351 2015-12-16 10:35

Deploy a PC version

nirabazgames 2015-12-16 22:53

Funny)

geti 2015-12-16 23:12

Cant run it, sorry.

xgor 2015-12-19 16:25

Quite enjoyed the funny ending. The controls tho...

speciesunknown 2015-12-19 21:51

Couldnt play - for a competition like LD you really need to support the common platforms. Didn't want to install this on my phone for security reasons, I'm OK with wiping my PC each time I enter ludumdare but not my phone!

themonsterfromthedeep 2015-12-19 22:30

This game is sort of silly and I like that. However, I don't see any way to get the time bonus and I kept losing the hand off the screen. I'm not sure how, seeing as how the hand wraps around...

f7f5 2015-12-19 23:04

Silly little game (in a good way) but a bit hard to control (the hand gets off-screen very often)

For some reason it crashed the first time I launched it but worked fine afterwards,

xanjos 2015-12-19 23:17

Tested and working on my Galaxy Tab S2 tablet. Buttons could do with feedback of sort (colour change, vibration etc.) but this was a rather decent entry plus the ending was quite funny.

Also, for anyone wanting to try this game out but with no Android device, you might want to consider downloading an emulator like BlueStacks.

alliel_a 2015-12-26 12:59

nice game

tosic 2016-01-01 19:20

Oh. My. God. That could not possibly be kore innovative!

tosic 2016-01-01 19:20

*more

garygreen 2016-01-05 08:43

I really appreciate you all playing, voting and giving feedback on the game. I wasn't sure how well it would go down and I appreciate that not everyone has an Android - I was partly wanting to add to the number of Android games LDJam participants could play by putting in this entry. I'm taking on board all the feedback and changing the game where I can. The implementing of some of the ideas come down to Pocket Code itself and the way the system works, so I'll be feeding them back to the developers. Thanks again. :-)