Foon → Ludum Dare Explorer → Users → Nicolaigd
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 37 | One room | Captain's Room | jam | 137 | 3.83 | 3.38 | 3.17 | 2.75 | 4.58 | 3.78 | 2.76 | 4.21 | 55 |
@Phoenix849 - Thank you! Those are the two exact things that we would have done given a few more hours. We are going to develop the game further post-comp.
Really well made game! It was a fun experiment.
I liked that you have to balance the time you spend in each mode to maximize your score. It made for some interesting choices/sacrifices.
I found the switching between modes to be somewhat confusing, and I'd sometimes accidentally fire when I meant to rotate a block because of not realizing which side was selected. I feel like disorientation was your goal though, so it worked okay, and to some extent it was probably my own fault for being bad at tetris.
Some other small things:
- I'd like to be able to hold "down" to move tetris pieces faster.
- It felt a little unfair that zombies could attack in quick succession without any cooldown.
- I wonder if there could have been some more going on in the shooter, like more interesting level design.
I don't mean to be harsh though. Everything fit together nicely. One of the better games I have rated so far.
@dunin
Fixed!
@tinyworlds
Seems to be a problem with GM:S games, but I will see if it can be worked around.
These are some good points you're all bringing up. Thanks so much. I do want to use some of these ideas if I ever decide to continue with the game :D
Quite a fun game! The bounciness really makes it work well. Graphics are simple, but the animations make up for it.
Unfortunately the sound seems to be bugged and I'm hearing a constant buzzing noise (instead of music?) :/