pianoman373 2015-12-14 05:18
Well done. I feel like there should be a bit more margin on the beams though.
Foon → Ludum Dare Explorer → LD34 → Lumi
By awfulmedia
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Mood | 325 | 3.20 | ||
| Audio | 345 | 2.94 | ||
| Overall | 363 | 3.38 | ||
| Fun | 412 | 3.24 | ||
| Graphics | 437 | 3.18 | ||
| Theme | 664 | 3.50 | ||
| Innovation | 745 | 2.67 | ||
| Coolness | 1888 | 35 |
Well done. I feel like there should be a bit more margin on the beams though.
Hmm, you're probably right. I think it was a case of it getting too easy for me as development went on so I kept lowering the spacing.
Fun game, especially for such a time constraint. I'm really impressed with the quality of your UI!
Fun and straightforward concept. I like your background music as well, I wish it looped a bit cleaner but it had the right feel for the mood of your game.
Very nice! The graphics were really nice.
Great idea. Simple. Good audio. I found random easier than classic. Easy to mess up, but easy to try again.
Nice game overall..
Good music, sfx and simple gameplay.
Like it! :)
Lots of fun. I could see this working well as a mobile game, and it also wouldn't be out of place as a classic arcade game. Good stuff!
This was pretty cool! My two pain points are the margin of error on alternating my color vs the beam felt a little too tight at times, and I wish that the pattern of the incoming beams changed up some. Even if you had 'chunks' of patterns that fed in randomly would change the dynamic a lot over just alternating colors. Feel like this game has some potential to it. Almost felt like it was on the verge of wanting to be a rhythm game.
There's definitely room for improvement when it comes to tweaking collision boxes, beam margins, and speeds. I haven't considered the idea of patterns.
I know that "Random" at times spits out too many of the same beams, I'm for sure going to handle it differently as I continue development.
The idea actually started off as a rhythm game, but I just didn't have the time to implement what I had in mind.
Thanks for the constructive criticism, deadpixelsociety!
"Try not to suck" Thanks for those helpful distracting messages :D. Agree about making the margins a bit bigger, I'm already so bad at these reaction games as-is :).
OS X version didn't work without proper permissions on the binary. Here's a fixed version:
http://files.benvista.com/ludumdare/34/Lumi-v021-OSX-AwfulMedia.app.zip
(can make it .rar if you insist. But at least .zip works OOTB)
And here's the virus scan analysis (please do compare the files yourself as well) :
https://www.virustotal.com/en/file/13ba9c8c8d384b14244f5762543667914ebbcc15376efb62fb45d7abcbc41964/analysis/1450189520/
Aha, the messages were meant to make you try to read them. I just hope they didn't turn out to be too much of a problem.
Thanks for fixing my OS X version. I haven't worked on a Mac in awhile and wasn't thinking about which archive format would be best. Thanks for that!
Simple game and idea. I think it is actually too difficult right from the start. I died almost instantly, and often when I had just passed a beam, it was very hard to know when you had "passed" it. My best was like 8 beams :) Reading the blurb about energy I was trying to charge my cloud and matching the width of the beams, not really sure if that was intended? Or is it just a binary pass/fail?
It's just a pass/fail system. I have a feeling based on some of the comments that the difficulty is defaulting higher than I meant for it to. The difficulty level can be changed in the Options menu, though.
The hit boxes for both the entity and the beams are quite a bit smaller than the sprites as well.
Pretty nice attempt, though I wish there was a bit more sense of success. Or maybe some sound would have really made this game very good — having the beat match when the "energy" flows through you.