FoonLudum Dare ExplorerLD31 → Impossible Tower

Impossible Tower

By raptor85

View on Wayback Machine

CategoryRankScoreCount
Coolness371
Innovation3653.39
Humor7052.29
Fun8112.82
Overall8772.89
Mood9022.52
Theme10662.97

Comments

redsigmagroup 2014-12-08 06:35

Great fun, however wonky controls do muddle the platforming from time to time. All in all, keep up the good work. TALLY HO!

catchthefloaty 2014-12-08 06:35

ran into a crash when switching parts.

catwheel 2014-12-08 06:46

I beat it! Score was 715:45 secs. I liked it. However... I did notice that there was a pattern that I could use to get to the top. If there were spike along the left side, this pattern wouldn't have worked forever but it did. If you look at this link: https://drive.google.com/file/d/0B4BQnEaFh_gvMmdPR0pkNVZCbFE/view?usp=sharing If you number the parts from top to bottom. the very top piece being 0 and the very bottom piece being 11. the pattern I used was 6>2>6>3>repeat. Anyways, I thought it was a cool idea, and I can safely say that it ran on my windows 7 computer :)

raptor85 2014-12-08 06:50

damn, thought i caught all of those, heh. Only had a hour to make the actual tower design after the gameplay was coded so im just glad it worked as well as it did, the joys of working weekends, only get about 8 hours to actually do LD :/

good job though, didnt think someone would figure it out so fast, it even frustrated ME a bit in playtesting, lol

bkgh 2014-12-08 06:55

I think you should work on a post-compo version of this!

aevek 2014-12-08 07:21

Very cool mechanic with the rearranging of the tower on the fly. I think the player could control better, mostly I think I'm just missing the lateral speed the character in mine has. I would love to see this with a little more polish.

blackbulletiv 2014-12-08 07:26

A great puzzler-concept, even though it doesn't precisely fit the theme. Controls and tile collision felt a bit off though.

slashee-the-cow 2014-12-08 07:59

Great concept! But I think the hitboxes on platforms are a bit big sometimes.

stephan_h 2014-12-08 07:59

Works on Windows.

Very good concept, but controls felt a bit stiff. And as you switch between two modes (walking/jumping and puzzling) the gameplay felt not very fluid.

snuux 2014-12-08 08:01

Very good platforms generation! Cool gameplay. With more graphics, it's could be winner! I like it!

raptor85 2014-12-08 08:03

hit whats? yeah..ran out of time and had to do simple corner box collisions for the "physics", it was quick and dirty and i wish i'd had more time to do proper physics :/ all that keeps you from clipping through things due to that is basicly a cheap hack.

rsergiu2003 2014-12-08 08:28

port for mac please !

thalikoth 2014-12-08 09:12

Pretty fun game. Couldn't really get past the first 2 floors. I had no problems running the game on windows.

cmayhem 2014-12-08 09:47

Worked fine for me on windows. Very interesting concept and cool way to combine puzzles to platforming. It would be nice if you could see your character as a dot on the right in the tower sections.

ranseur 2014-12-08 10:00

Doesn't work great on win (maybe because I have a dual monitor setup?), but the idea is pretty neat!

jupitron 2014-12-09 01:23

Amazing mechanic, really cool stuff. 5 star innovation!

antworks 2014-12-09 19:00

I couldn't run the game on Windows 8.1, not even using compatibility mode. I would love to play it!

HelkeGames 2014-12-10 14:24

Great mechanics ! Nice game overall

pkenney 2014-12-11 06:17

Very cool idea. On my windows machine it ran into a few problems, the resolution made me have to set my task bar to auto-hide, and when I closed it it crashed and I had to task kill. But otherwise it ran fine.

I ran into some trouble with the controls. There seemed to be something off about the state transitions between walking and jumping. For example I could run forward and jump, knock into the side of a brick with my head, and hold forward the whole time. When I landed I would be doing the running animation but not moving forward.

I had fun playing around moving the sections and I did try to climb it, but I never made it to the top.

Cool idea, just a little polish would really pick this one up!

yazara 2014-12-11 22:59

Neat concept! The collision seems a bit off though :/

grid96 2014-12-12 17:25

Really nice concept. I like the combination between the rump and run and puzzling your tower, but you can get stuck in blocks when doing that. And the collision detection of the player is a little weird. But it makes fun to play.

ynots 2014-12-13 05:45

nice..

ramyaanudeep 2014-12-13 06:09

designs are good

sorlok 2014-12-13 07:54

Wow, nice idea! I feel that the switching mechanic made gameplay tough in some places, but for a prototype that doesn't matter. Really cool, fun game!

jovoc 2014-12-13 08:41

Fantastic concept, a little rough in execution. I love the idea, but it was hard to keep switching from mouse to keys, and the platforming controls were wonky. A bit of a stretch for the one-screen theme, but great idea. I'd love to see a polished version of this thing.