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MurmuringDepths

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201431Entire Game on One ScreenSnowman Soul Slaughterjam8242.802.602.123.283.212.553.172.7637

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by MurmuringDepths

LD31 — Entire Game on One Screen

The Tower by Chaoseed 2014-12-09T21:50:00

Definitely better than I thought a text game would be, great sense of exploration and discovery as you move through the world.
Might have benefited from some extra visual elements in the text to highlight key points, especially when the text changes after you visit a destination.

Very fun indeed!

One Screen Game by swipefaststudios 2014-12-14T00:51:00

Quite a fun game, just the right amount of challenge.

Pin Cushion by Empyrealhell 2014-12-12T22:33:00

Quite a challenging game! The only thing for me was at first I didn't realise which points you had to reach to move to the next level as it just looked like any other point in the map.

ONE WORLD - DEFENSE OF THE SACRED SHRINE by CornflowerBlue 2014-12-10T03:01:00

Hey fellow dev!

Impressed by your artistic skills, I wish I could have created sprites and animations so well. Very fun game to play.

Panic Course by Thommy 2014-12-09T12:20:00

Hey fellow dev!
A bit confusing at first, and very challenging. However that makes me more determined to play harder!

Squared by Artguy 2014-12-09T12:19:00

Hey fellow dev! Very challenging but also a surprisingly relaxing game to play.

Bullet Beat by ekun 2014-12-14T00:59:00

Hey fellow dev!
Damn this is a fun game, completely caught up in it despite the visual simplicity.

Crumble by jasonLJ 2014-12-09T12:23:00

Hey fellow dev!
More fun to play than it looked in the webms, nice work!

Peeping Screen by Pastry 2014-12-09T22:52:00

Hey fellow dev!
How very lewd of you.
Different to your usual game progress, but amusing!

Snowman Soul Slaughter by MurmuringDepths 2014-12-09T21:41:00

@hissssssssss Parrying has knock back which is useful if too many start pushing you out of the level (and to your death), deliberately made the force large because it was amusing.

@Chaoseed Yeah the controls need more work for sure, in what way does it feel bad? Added a sort of fix allow you to press up or down while attack to attack in other directions, and anywhere your spearhead goes it does damage so you can attack all around you. Parrying creates a small circle around your shield which can also reach various heights to damage others. The glowing green was added as a sign of health recovering when you level up periodically, should have made this more clear with maybe a notification.

@naufr4g0 Why shouldn't they be able to get out of the screen? They do die if they go too far, thought that if you didn't die straight away it would be more forgiving. Originally there were meant to be more levels you could journey to and the world would rotate as you transitioned.

Snowman Soul Slaughter by MurmuringDepths 2014-12-09T21:42:00

@Taldius What kind of feedback are you referring to, visual or notifications?

Snowman Soul Slaughter by MurmuringDepths 2014-12-10T04:58:00

@Thommy thanks!

@DefectiveMelon sometimes the colliders get stuck on platforms, the colliders for them are fine I think its just the dodgy way I made them move towards the player means they can walk into the platform and get stuck.
When they die they are still collidable, and have physics so they can fall over, and then after 1.5 seconds it gets disabled. So if it gets disabled midfall sometimes they float.

I might give a go at disabling their physics interactions between each other, and the player, and see how it goes. (..sometime later..) Well I started messing around with it but it made the game perform poorly when lots of enemies started appearing on screen. If too many enemies are on top of one another (drawn on top of each other), fps just starts tanking. This happens faster if I make them more easily to pass in front of each other and they all gather in one spot (like under the platform the player is on).

I could probably do a better solution but it would involve changing the game a lot more than it currently is.

Snowman Soul Slaughter by MurmuringDepths 2014-12-12T22:25:00

@Empyrealhell Thanks for the feedback!
I wanted there to be a choice between moving evasively, or protecting yourself, but clearly the small environment hasn't been designed well to facilitate anything other than constantly blocking and attacking (especially being stuck on one screen).
I like the idea of blocking locking the direction faced, would not be hard to implement at all.
Definitely needs more work, maybe later I will make a more polished prototype.

Snowman Soul Slaughter by MurmuringDepths 2014-12-15T06:50:00

@ 01rafael That was intended, unless the player is to die immediately after being pushed off the screen but that would be too hard on the player

Take out the Trash in Space by Ult 2014-12-09T12:15:00

Hey fellow dev, very fun game!
It might have been more "smoother" visually if the ship also snapped to a grid like the blocks.

The Hyperbeam by pk 2014-12-14T00:49:00

Hey fellow dev!

Glad to see you put in the tutorial, makes things much easier to understand and get quicker into the game.

The sound effects are also well suited, such a relaxed game.

Red Repair by Red Sigma 2014-12-09T22:47:00

Hey fellow dev!
Very cool game, quite punishingly hard I think.
Took a few playthroughs to ensure survival of at least one spacecraft, and can be painful trying to decide who shouldn't make it if there are more than one badly damaged.
But then even when you put lots of repairs on one spacecraft, to hear it was lost just breaks my heart.

Also for those who didn't work it out, blue bars are full health.

Nodevious by Iyashikei 2014-12-10T03:10:00

Hey fellow devs!
Sorry I missed your game in the list before!

Damn I really like your artstyle, a bit jealous actually.
The aiming was a bit funny, it would have been more intuitive for where you actually aim to be on the mouse cursor, rather than that secondary one. Very fun game.

Coliseum Crew by rogberth 2014-12-14T01:03:00

Hey fellow dev!
Pretty fun game, glad the hotkeys were there because the controls were a bit tricky to get used to at first.

At first it was easy but then difficulty ramped up pretty quick. Good game!