FoonLudum Dare ExplorerLD31 → Crumble

Crumble

By jasonlj

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CategoryRankScoreCount
Innovation1373.84
Fun1763.56
Theme1823.96
Overall1893.62
Audio1973.33
Mood3833.13
Graphics4563.24
Coolness155045

Comments

snail_man 2014-12-08 03:07

Didn't work I'm afraid. It just opened up a notepad file, then notepad froze up, and I had to ctrl+alt+delete to get out of it.
Shame, it looked cool :(

snail_man 2014-12-08 03:11

Scratch that actually, I just had to hit open with --> Java.
Cool game! I liked the smoothness of the engine, although it could have used variable jumping. Cool concept though, and I dug the slick clean graphics.

groydis 2014-12-08 03:15

Great Job, I thought this was a fun clever gun and I enjoyed playing it.

jasonlj 2014-12-08 03:17

Glad it ended up working Snail_Man!

oh_andrej 2014-12-08 03:18

Really clever idea and a very clean visual style. Things can get really intense too when you have to outrun the level itself...

gaspard_ 2014-12-08 03:46

I think the level changing is cool, however I believe it's a bit to confusing at first :)

johnbrynte 2014-12-08 21:46

Good take on the "changing level" concept and that the actual changing of the level played such a big part of the game mechanics. Really funny and polished!

murmuringdepths 2014-12-09 12:23

Hey fellow dev!
More fun to play than it looked in the webms, nice work!

jonah1nine 2014-12-09 23:33

I really like the idea of changing the world right before your eyes; really creative in applying the theme.
Well done!

bkgh 2014-12-11 19:19

I absolutely love what you did with the theme!
This is absolutely incredible for a first game!

peterthehe 2014-12-14 13:20

Art style reminds me of Thomas was Alone :3

praron 2014-12-14 13:25

I can't pass one of the first level, it's destroying too much fast D:

ottersden 2014-12-23 04:57

This is super cool! I want more!

kopeph 2014-12-28 06:47

This is a really solid and polished game! It would be nice to control your jump height, and the later levels become impossible if you've died too many times, and I'm miffed that it's not cross-platform, but those are the only complaints I could come up with. The game mechanic is fun and intuitive, the graphics are minimalistic but still pretty, and it was a captivating experience throughout. I do wish the campaign were a bit longer of course, but with a jam game it seems it can't be helped. If you showed me this out of context, I'd never guess it was a jam game. All told, this is easily my favorite of all the LD31 entries I've played so far.

jasonlj 2014-12-29 07:37

Thanks for the comment! I actually learned of the death bug yesterday when I was watching a friend play. The speed isn't actually supposed to ramp up on deaths, I just never died enough to notice it because, well, I made the levels!

hazard 2014-12-29 12:24

Very innovative gameplay mechanic and a clever way to handle the theme. Fun and a bit challenging too. Awesome!

valeour 2014-12-29 12:28

I loved everything here, great idea, great execution. Maybe let down a bit by the graphics, but you did well with what you had. Controls felt nice.
My only complaint would be the current goal should be highlighted a different colour than the one to go to after. Might get confusing for some.
I loved the transitions and gameplay, there's so much you could do with it and really hope you do. Nice job. :D

jasonlj 2014-12-30 01:48

Thanks for the feedback!