FoonLudum Dare ExplorerLD38 → King of the world

King of the world

By linus

View on ldjam.com

CategoryRankScoreCount
Overall4913.1730
Fun4832.9630
Innovation4822.9230
Theme3683.4630
Graphics6122.7830
Audio3782.8827
Humor5122.2323
Mood6402.6626

Comments

mutfak-studios 2017-05-01 14:06

Cool game I really enjoyed. It's confusing though because i can't tell there is a turn system or real time strategy.

smiling-cat-entertainment 2017-05-03 01:56

Very cool, fast paced world domination game. Seems the best strategy (I found) is to strike with full force as soon as possible. Great job!

swiftillusion 2017-05-03 05:40

A fun light strategy game with solid polish felt, though the hybrid of turn based/real time can feel awkward.

|+ The presentation felt smooth and having a button be able to take you straight to the general for example was a nice touch. |+ The tutorial was a nice mix of instructions and actions that helped you engage with the game quickly. |+ The strategy felt rewarding even if it did take ideas strongly from risk/other area control boardgames.

|- The turn based/real time mix didn't feel as intuitive as it could have.

I think if you doubled the time taken per turn and had a countdown timer it could have met a nice balance kind of like tower defense games. It was still fun to try though and the polish was appreciated so well done :)!

turbo-hermit 2017-05-03 11:32

Nice tutorial, but the actual game didn't hold my attention for too long.

jk5000 2017-05-03 14:17

I have played the tutorial and I am still a bit confused. The idea is good, and I would really want to see a polished version of this game.

mars 2017-05-03 16:53

I like the idea of this game, but I think the turn-based system is not explained well enough. The tutorial states that I can only do 1 action per turn, but there's no indication as to when a turn begins or end. Does it end when I make an action? Is it based on time? It's not very clear.

Every time I tried to play the game too, I was just killed from somewhere and it was never clear from where because I couldn't tell whose turn it was or how anything worked. I was just suddenly dead and the game was over.

I liked the sound and the concept though, I think with a bit more polish on the system's presentation, it could be a lot more fun.

smdeveloper 2017-05-03 18:02

Good Game , but how the turn changed is not explained well i think , the tutorial is good for me , you can add other stuff!

linus 2017-05-03 19:15

@jk5000 @mars @smdeveloper thanks for the feedback about the turnbased system, I made it somewhat more clear how it works in the game now by adding a very simplistic timer to show when the turn ends and updated the tutorial text.

lipsch 2017-05-03 20:16

I couldn't really figure out a strategy. It is pretty fast which is not negative. But something was missing.. The faster i spreaded out, the more i got attacked.. what is obvious. But when i did not.. i had pretty low troops.. Yeah, just couldnt get a good strategy. But i liked the look of the game and the main principle.

Good work (:

feltip 2017-05-03 20:16

Cool idea, the turn based/real time was a little confusing

askania-m 2017-05-03 21:43

The idea and concept are relevant for nowadays. Funny, but I could not turn the globe properly. It was turning too much and unexpectedly, may it happen because of my mouse? When clicking on the neighbor country I could invade it, but invsion when clicking the overseas country was not always successful, it was not clear. The game action is a little bit too quick, I wish there were more opponents.

linus 2017-05-03 21:50

@askania_m might depend on the mouse sensitivity, but using ASWD or arrow keys also work. The neighbour countries that can be invaded are highlighted when you click on a country as explained in the tutorial :)

Could have made it more clear by adding a blinking effect.

maldo19 2017-05-03 21:54

I like this type of games, they are pretty fun to waste some time on. The only thing I didn't like was having time clocking down for a turn to end, I would have liked if it were a little longer and after I made my choice it would let me skip for the next turn. Another thing I would have liked to have is that if someone is attacking one of my countries I would like to know which one it is (or pointing me out to it someway instead of just saying the country's name) before I use my time to check on it. I hope this feedback is useful. Good job.

mars 2017-05-03 22:10

@linus Checked it out now, that helped a lot!

vivoubos 2017-05-03 22:24

Your game is complex but you made a powerful tutorial! I finally win versus this IA!! But hard to understand what is happening on the other side of the planet. Good good, and fun experience!

plepletier 2017-05-04 01:02

The idea of ​​the game is great, but the gameplay is a bit confusing.

adhesion 2017-05-04 01:29

Cool concept! I like the turn-based system. I found it pretty hard to manage all my armies though, having some sort of overview or visual indicator of how many troops are in each country (without having to mouseover it) would be nice. Also, lines displaying whether 2 countries are connected would help too, I got frustrated trying to figure out how to move around islands. (the highlight wasn't super obvious) Since the game is so time-based, having really clear visual indicators for the various aspects of gameplay would be a big improvement I think. Keep it up!

breno-m 2017-05-04 01:31

The gameplay is nicely polished. I liked how the tutorial is well put, although the real-time turns was a bit confusing at first.

philomory 2017-05-04 05:58

The tutorial is very nicely constructed, it's unusual for a LD entry to have a tutorial that actually teaches you anything, so that was refreshing.

Personally, while I thought the timer worked _okay_, it meshed very poorly with the UI for counting units. That is, you have to mouse around and hover over things to figure out where you army is, which eats precious seconds off the timer. So, like @adhesion, I'd say you need to add a visual indicator of unit count, particularly in light of the timer.

Also like @adhesion, I found islands extremely problematic.

The reset-queue button didn't seem to work for me, as far as I could tell.

Other than those three issues, though, I thought the game was quite fun, and not something you usually see in a Jam (strategy games just don't show up that often here).

nathan 2017-05-04 10:38

Great job on your entry. I really enjoyed playing this. I am a big fan of strategy games (and Risk in particular actually!) so it is always nice to see these kinds of entries.

**Things i thought were done well:**

- Tutorial. It is nice to see tutorials in a game, because most do not bother, so congrats on this. - World movement, this worked smoothly and consistently. - The real-time/turn based mesh - reminded me a little of the ATB system in FF7 a little bit, and i enjoy that.

**Things i thought could use improvement:**

- Island interaction felt a little clunky at times, but it worked, and in a 72 hour game jam, how much can we ask for! - The island to world ratio felt like it could have been designed a touch better to make viewing what was going on a bit better - or perhaps a text log to show when things had happened?

Overall, a really great, fun entry, congratulations and keep it up!

cliffracerx 2017-05-04 18:55

I was a tad confused, but I like the idea. Turn timers are both really fun, and really stressful.

Interesting take on the theme. Nice tutorial. :thumbsup:

maartene 2017-05-04 19:29

First off, thanks for taking the time to write such an extensive tutorial. That is really helpful for this kind of game. I think it's a nice start for a strategy game, but I think it would have been better as a purely turn based game.

navot 2017-05-04 20:27

Nice take on risk! I really liked the timer limiting the time per turn, but a skip button would have been nice, so you don't just have to wait for the timer to count down. Another thing that would have been nice to have is if you could cancel your selection with right clicking (Not sure if there is a button or something I missed in the tutorial, but it would just feel more natural). Another thing that made it a bit harder to get an overview is that you have hover over a country to see how many troops there are. A physical representation of the units would have been nice, or at least a number below the number of the country.

Apart from that, I really liked the generals, and trying to corner the other general so he couldn't get away. And good job on the tutorial!

unit684 2017-05-04 21:46

Really fun game, reminds me of [Galcon](https://www.galcon.com/g2/) and of course risk. I like the idea of a short turn timer, it forces you to think and play quickly. It'd be nice if the number of units was represented on the actual country rather than by hovering over it - either a number or some other visual representation. I think it'd make it easier to know where most of your army is and help with planning ahead. Nice work! :)

veralos 2017-05-06 13:34

I really like the concept, but I didn't enjoy the actual game that much. I don't think the turn timer adds anything but frustration, at least with how short it currently is. The game seemed to have trouble registering my clicks, which only compounded the issue. The one time I made some decent progress I got screwed over by missing multiple turns due to the clicks not working.

The visuals are fairly simple, but they work well. The different colours are helpful for telling which countries you control. The audio is pretty decent - I quite like the voice lines you get when performing actions.

chronosv2 2017-05-06 14:50

This was a really interesting concept. The idea of a real-time turn-based game similar to Risk was an interesting idea to work with, and I think overall it works really well. I'm terrible at it, but I generally had fun.

palemachine 2017-05-07 09:33

I really like the gameplay mechanics and the overall presentation of the game, I just wish it would be properly turn-based instead of this turn timer thingy. That's just a preference, though, and apart from that I really liked the game. Great job!

linus 2017-05-07 10:30

Thanks everyone for your feedback, it is really helpful. I might create a post-jam version with all of these issues fixed.

@palemachine @Veralos thanks for the feedback, couldn't satisfy everyone with the real-time/turn-based strategy but I was willing to give it a try to make it not too similar to Risk. Not sure what was the cause of the game not registering your clicks, did you play on the Web version or downloaded version?

I'm thinking about in a post-jam version adding two game modes where one has the real-time aspect and the other game mode is simply turn-based without a timer.

geckoo1337 2017-05-08 05:57

A good strategy game with solid mechanics which fits perfectly with the theme. It reminds me Risk. Well done ++

2017-05-11 15:50

Really nice game! I included it in my Ludum Dare 38 compilation video series, if you’d like to take a look :) https://www.youtube.com/watch?v=qmUpejMpTcM

themonsterfromthedeep 2017-05-14 22:27

Nice game. I can certainly see how it could result in quite a bit of strategy, but the problem is that it simply goes too quickly - if enemy countries start taking over your stuff, it is really hard to beat them back, because usually most of your troops will be dead. This, is of course, where the strategy of "centralize your troops" would come into play, but there usually isn't enough time to really analyze the situation. It just seems like strategy is overruled by being aggressive - I won in about one minute simply by attacking straight up to the enemies' generals.

In any case, though, I think part of the reason it is so hard to think about strategy is because there are no real graphical representations of anything. Troops should probably have a graphical representation - this would allow the player to easily visually figure out whether they could take over another country or whether they should try to retreat. Animation of some sort would also help - troops should move and fight - but I'm not quite sure _when_ the animations would take place given that actions technically don't happen until the five seconds have passed, and at that point the player needs to be able to see the updated state - probably the best way would be to spend about three seconds or so showing what was happening during the turn. (This would also help players see what the new layout was going to be, and maybe help them develop strategy).

oscartrevejo 2018-04-24 00:06

Nice work lads! We also did a very original too, ye mid check it out?

https://ldjam.com/events/ludum-dare/41/hype-time