FoonLudum Dare ExplorerLD30 → Prometheus Unbound

Prometheus Unbound

By vaelzan

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CategoryRankScoreCount
Theme463.95
Fun1153.56
Overall1213.65
Graphics1464.00
Mood2223.38
Innovation2293.32
Audio2763.31
Coolness169435

Comments

doos 2014-08-26 21:28

Sorry for the late rate.. I've been playing for about an hour.. :)

I think that there is a rare bug on building creation where a factory wont take in resources which are just sitting around, like the food processing with the seafood, and the titanium factory and the ore.

It would have been a bit better if there was a hover on the resources on the factory which told you what they were, but the trade window had an easy reference. I found that my uranium outpost on the lava planet kept dying because I was stealing more refined uranium than supplying food.. Then I kept supplying once the outpost died since the contracts were still in place and couldn't be cancelled. And then my third terran planet died because I couldn't process all the lovely fish and I had ran out of steel.

In summary.. You made an RTS I wanted to play.. Well done! :)

vaelzan 2014-08-26 21:55

Hey doos, thanks for playing! I have a feeling that what you encountered was us not giving enough information on how to play (we wanted to make tooltips for everything but ran out of time!) - if you don't have enough free workers when you create a building, the building won't operate. You can use the minus and plus buttons next to the building to adjust worker levels.

Also potentially useful, the food processing plants take either seafood or crops each resource tick, but won't process both at the same time, so if you have a mixture, they'll alternate (the logic at the moment is specifically crops if you have enough, seafood if you don't - not ideal, but we considered it done enough for LD). If we release a post-LD version I'll rewrite it to work on both at the same time.

lolshouse 2014-08-28 04:52

YOU MUST BUILD MORE FARMS!

I enjoyed the amount of work that you put in the game. It looks well polished, but a tutorial would be splendid! Great work.

mcapraro 2014-08-28 05:45

impressive feat for a 3 day game, wow, great job!

rustybroomhandle 2014-08-28 05:52

Really pretty. You've mentioned tooltips - that would be a wonderful addition. I love the style of the game and a post-LD edition would be grand ^.^

swiftillusion 2014-08-28 06:44

Really well designed system for such a short period of development time. Took awhile to workout how to get it going but once I did it was a great experience, simple and too the point. A main suggestion is that it would be nice to add an icon to the left of the infrastructure screen that shows what resources you will gain (like the ones on the right showing what it costs), I found I had to somewhat guess and swap to the resources panel to see what I was gaining to workout what things did sometimes.
Regardless it's a great entry, well done :)!

mintarcade 2014-08-28 09:20

So addictive, especially for RTS. Nice ... EVERYTHING! Very well polished game, like it been developed for months, not 72 hours. Well done.

mechanicmoon 2014-08-28 09:35

Very good design, good game

satyre 2014-08-28 12:54

Great teamwork. I'm still playing xD. Everything is well polished and fun.

doos 2014-08-28 22:06

Rather than rate some games, I'm going to play some more of this one.. ^^

doos 2014-08-28 23:02

I think it might have crashed because I tried to close my shipyard? I was trying to clear space for more farms.. :)

vaelzan 2014-08-29 00:13

Yeah, there was a bug there when destroying buildings that don't use workers (such as the ship factory). I've uploaded a fixed version since you downloaded it (just bug fixes, no new content).

sunflower 2014-09-05 12:12

Uh, oh, this game is complicated. There are many, many resources, and a variety of options the game doesn't really tell about, leaving me pretty confused. Also, it seems like there's a lot of micromanagement and tracking involved, something I'd rather not engage in. >.<

But I must admit, soundtrack is very nice. ^^