Foon → Ludum Dare Explorer → Users → Geared Games
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 41 | Combine 2 Incompatible Genres | 👥 | Platholder | jam | ||||||||||
| 2017 | 38 | A Small World | The World At Your Feet | compo | 197 | 3.48 | 3.72 | 3.80 | 4.20 | 3.28 | 2.88 | 2.52 | 2.92 |
Geared Games leaves an average of 16.0 feedback comments each event.
LD38 — A Small World (16)
A giant called Frederick. by Anudin 2017-05-05T08:14:20Z ♥ 2
Fun little management game! It took me a while to figure out what I had to do though, some in-game instructions would've been nice :)
As for criticisms: The game was completely devoid of any gamefeel, some particle effects, sound effects, animations, screenshake or something would've really made the game feel much more polished. Right now everything felt a bit slow and dull.
Oh and just something I picked up on this gamejam myself: Space is purple! You'd be surprised how much better your space background will look if you make it slightly purple instead of completely black ;)
It's A Small System by notiiivan 2017-05-05T08:04:25Z ♥ 1
What a cute little game! I really liked the graphics, they matched the mood perfectly :)
I did find it needlessly difficult to travel to other planets though. They flew by so quickly I hardly had any time to click on them! My only solution was to spam the click button on the edge of the screen and wait for a planet to fly by, but I really felt like that should not be neccessary.
Other than that the game worked fine for the most part. Of course sometimes you fall down, but I actually found that it added to the cuteness and humor of the game :)
Mini Planets by Willbl3pic 2017-05-05T07:57:54Z ♥ 1
Pretty cool how you can walk around planets! That must've been challenging to get to work properly :)
Other than that I feel like you could've improved the game in a major way with some small changes: - Have the camera be a bit more behind and above the player - Make the controls less stiff, it felt like you were using AddForce to move the player. This is fine mostly, but keep in mind that you'd need the right amount of friction to get rid of that sliding feeling
These were my main issues with the game, I hope it's useful to you ;)
Ninja-Vu by doomshmuck 2017-05-05T07:53:14Z ♥ 1
It felt like the guards could see me through walls sometimes, the gameplay was kind of inconsistent and felt a bit unfair because of that from time to time.
It was kind of fun figuring out how to complete the levels as you made some intereseting challenges.
Oh and I really dig the music and the sound effects!
Solitary Freedom by CMLSC 2017-05-02T14:28:27Z ♥ 0
Gotta say, that second level was pretty difficult all of a sudden. But the art and sound effects are both really good! It was overall a pretty polished game.
Colorfly by Zelos 2017-05-02T14:20:19Z ♥ 1
What a wonderful game, this was absolutely beautiful!
Small Planets by Tom Raudys 2017-05-01T18:51:21Z ♥ 3
Wow, I'm always impressed by what some teams can accomplish in a gamejam! I don't know why, but I thought the diegetic backpack meter on my player's back was really cool :)
I still can't get over how much you accomplished in so little time :O This was a super cool game!
kumo. by Turbo Hermit 2017-05-01T13:32:15Z ♥ 2
This game made me relive that wonderfully peaceful feeling in proteus in the best way possible :)
Gantan Guardian by lurumdurum 2017-05-01T12:44:28Z ♥ 1
Really cool game! It has a nice polished feel to it. I especially love the weapons you implemented, they all make clever use of the small circular world :)
I Really enjoyed it, great entry!
Naughty Gnomes by gurkenlabs 2017-05-01T12:34:12Z ♥ 2
Graphics and audio are really good!
The gameplay was pretty fun, but felt a bit stiff to me. Maybe allow the clown the move while charging his shot? Or having 8 directions to throw instead of 4?
Congrats on finishing the game, it looks quite polished!
Chunk World by thedaian 2017-05-01T12:27:29Z ♥ 1
I feel like making a survival game with crafting and resource gathering is a bit too ambitious for a gamejam. I'm still impressed you could make it all work within a single weekend!
That being said, the game felt kind of rushed and hacky as a result. My advice is: have a much smaller scope so you have the basics working the first day. Then spend the second day polishing everything up and really improving the user experience. You'll find your games will look and play much better as a result!
Good luck!
High Society Poking Enthusiasts by Dev Dennis 2017-05-01T12:19:10Z ♥ 1
Haha the name alone made me chuckle!
I like the graphics and sound of the game and of course poking things is always nice. Though I would recommend clamping the camera rotation so you won't end up with an upside down camera ;)
Every World Has a Pizzeria by Lucas Trevisan 2017-05-01T12:11:57Z ♥ 3
The production quality of the game is really high! The graphics and audio are really good! Also I really like the classic paperboy-style delivery mechanic. Though it took me a couple of tries to figure out exactly how the controls worked and where I had to deliver the pizzas.
eiland by rubna 2017-05-01T08:25:59Z ♥ 0
Really neat! I really liked the graphics and overall mood and atmosphere of the game. It was really peaceful.
Murder Mitosis by _for_science 2017-05-01T08:16:30Z ♥ 1
Wow, I'm always impressed by what certain teams can accomplish in 72 hours! This was really polished and really fun to play!
The Inner Lock by EveningWayward 2017-05-01T08:07:08Z ♥ 3
Wow, the graphics are really cool with the screen effects and all! Together with the audio they really set the mood and it was kind of creepy.
There wasn't much to do unfortunately, but you definitely created an eerie atmosphere.