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Space^3
Space^3
By hearthof, boats, Bearon and NikhilKMusic
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 494 | 3.17 | 19 | |
| Fun | 501 | 2.94 | 19 | |
| Innovation | 329 | 3.23 | 19 | |
| Theme | 239 | 3.70 | 19 | |
| Graphics | 499 | 3.17 | 19 | |
| Audio | 276 | 3.23 | 19 | |
| Humor | | 2.14 | 9 | |
| Mood | | 2.66 | 11 | |
Comments
m-1
2017-04-25 22:59
I love the FEZ-esque 2D-3D transitions.
However, the downloaded game looks different from the screenshots and GIF/YouTube video. I see only the player on the cube, I can shoot, but there are no enemies, no menu, ... When I go close to an edge, the cube rotates (sometimes does not work and i end up in space) and there is "Start" written (in Arial?) on one side of the cube (does not seem to react to anything).
Maybe it's just me or my PC ("glorious Intel graphics master race" :neutral_face:), but just in case check that you have uploaded a correct version of your game. (Similar thing happened to me when I uploaded a zipped game to Itch.io using the same name as a previous upload – instead of using the new version, it reverted to some old version.)
boats
2017-04-26 02:28
@M-1 You are right it did upload the wrong version! Thank you for catching it and taking the time to let me know. It's been fixed since.
Nice. I really like it. But the time it take to play again after you die is too long. :bread:
camilo
2017-04-29 00:38
I really enjoyed those FEZ like transitions. And your game really gave me the sense of exploration.
burgee
2017-05-01 03:57
Tough game, I agree with the others that the transition between dying and playing again is a bit long, but it was interesting enough to make me play a few times. I wasn't very good at it and tried exploiting the level shifts to avoid enemies with some success! Still though, they got me in the end. Nice work!
I played this on my livestream here: https://www.youtube.com/watch?v=srBde18ASdY
I ran into a few game breaking bugs, like the character no longer accepting input after changing the face. The long times between dying and playing again. I think you may wanna restart levels at the beginning of being on the planet.
nickavv
2017-05-02 00:10
I really like it. The rotating cube levels are very creative, and the gameplay was pretty fun. My main complaint is the lack of indication of my health, as I died unexpectedly. But great work overall
Great concept. I love the idea of moving between 2-D planes on a 3-D shape, but there are a few issues. Mainly it takes too long to transition and each plane resets whenever you switch. This makes them feel more like rooms and less like a single contiguous shape. The game is also sort of difficult, largely because it takes a few hits to kill enemies and unless I pick the first option my gun doesn't shoot nearly fast enough. I had some fun with this and played it a few times, but it could definitely use some more polish in the transitions and balance to really let the concept shine.
Solid entry! I found the fact that the faces reset when you move between them a bit annoying because it erased the progress I had made on the face.
Great concept and a fun shooter. I enjoyed flying around from face to face. It felt like a bit of a cheat to run away so the enemies would respawn. Perhaps as a punishment, if you retreat from a space it should create another spawner in your absence.It was also a little bit too easy to accidentally change faces, so maybe another button press or combo is warranted here. Good music and powerups. The game froze up on me after getting my third power-up, but a nice entry overall.
symmsaur
2017-05-16 20:54
Cool concept with the different sides of the cube. But the controls are a bit to hard to master.
veralos
2017-05-17 09:31
This is a really cool idea for a game. It's neat fighting enemies while switching been different surfaces of the planet. However, you die way too easily (especially considering how much progress you lose when dying). I also feel like you should speed up and slow down faster. Right now the movement's a bit awkward. The select-able upgrades are a nice addition, though. The music is really good and the effect for switching between surfaces of a planet looks really cool. Unfortunately, the game seemed to stop working after I got the third upgrade.
Interesting concept. This could be something really cool if given enough polish.
If I could add sound effects to one thing it would be the protagonists gun. It should have a "bzzt" when fired, a "poff" when hitting a "klink" when hitting the shield of a target. Right now it's hard to tell a shot actually hit a target.