FoonLudum Dare ExplorerLD54 → Shattered Spirits

Shattered Spirits

By tobius, Gowie, Vary, Manatee Webster and Chineseflame

View on ldjam.com

CategoryRankScoreCount
Overall4203.7243
Fun6253.3643
Innovation4093.5342
Theme6893.4643
Graphics304.5943
Humor6172.7839
Mood1564.0342

Comments

xindil 2023-10-02 22:29

The art style is super cool! The gameplay is also really unique and interesting. Personally, I struggled a little bit to understand the mechanics of the game, so maybe adding some visual cues for how to defeat/capture the enemy will help.

killnaprimer 2023-10-02 22:50

Great game! I dont think i have seen something like this, kind of like battler game mixed with go. Very neat idea and the art and music are top notch

npckc 2023-10-03 02:50

it was a bit hard for me to remember which units did what, but i really like how each unit has their own different abilities. the art is so lovely too!

rorried 2023-10-03 02:59

Absolutely love this! The art is rich and the gameplay is interesting although it took me a bit of time to understand the gameplay mechanic, perhaps a tutorial level would help? Would love to see this expanded upon!

haotian-chen 2023-10-03 03:06

great character design gameplay was fun but i think it's a little easy when Lacti was really op, and kinda lack of change each level. unlocking new characters each level rather then just give all of then at the beginning might be good? anyway, a really good game overall

nckpark 2023-10-03 03:09

Agree with a lot of the comments already here. Beautiful art. Neat mechanics. On theme. Vibes for days. But wish the UI gave a bit more feedback about what was happening. Would also be interesting to have some insight into the enemy strategy. Could be full on Into the Breach style telegraphing of enemy movement, or maybe an ability or something like that?

t-c 2023-10-03 03:11

Very interesting game! Great art, fun concept once you get it, and the characters had a good variety. I would have liked if, when its your next character's turn, that it would "auto hover" them, so you know what the active character's moves are. Also some way to have what the specials do be more clear/prevalent on characters would be nice. But I liked the idea quite a bit, good work!

quandtuniverse 2023-10-03 03:20

It took me a sec to wrap my head around how this worked, but once I got into the flow I realized it reminded me of a puzzle game concept I prototyped many years ago. While that didn't really go anywhere, seeing something similar--albeit with its own identity and twists--realized in some form was really special. The art is absolutely fabulous, and the theming is fun; I would love to see this expanded further!

strato 2023-10-03 03:42

Lovely art. Gameplay was a bit confusing but I think I got the hang of it in the end. There's a lot of text and different characters so it's a bit overwhelming at the start but I can see there's a good bit of depth here.

lelulagames 2023-10-03 20:18

Beautiful game. It would be nice to have the defend/capture tags viable on every move for every spirit, but otherwise it's well done and easy enough to pick up. I just lost track of which spirit did what when it was my turn.

favoured-fool 2023-10-03 20:29

I *love* the artstyle and lore behind each spirit! As others have pointed out, the gameplay is very confusing and I was able to win the last level without much strategy or thought - but I don't think a concept like this can be balanced well as part of a GameJam. Well done!

wuppos 2023-10-03 20:33

This was a really stunningly beautiful game, with a very soothing matching sound track. I agree with others that it was a bit tricky to wrap my head around the rules, but after reading your description closely a couple of times I finally understood how it worked and it was quite fun. The most confusing thing for me at the beginning was that it was very unclear which units were mine, and which were the opponents. I now see that they are rotated differently, but I think it would have helped if they were different in a more obvious way. There were also a lot of spirits to choose from, which was really cool but a bit overwhelming when playing for the first time. It was really neat hat each had a little backstory though. It really immersed you in the world you created here.

The AI was quite easy to beat, but I did have fun doing it :D I think this game would be even more fun against another real human opponent. Very nice job!

vary 2023-10-03 20:43

@rorried We strongly considered putting in a tutorial but opted to having the write-up on the LD page instead so we could polish some others things last minute! Did you find the explanation confusing or was it just something that is easily missed?

@haotian-chen oh unlocking characters every level is a great idea! We haven't discussed that but that's definitely a great way to introduce the player to the game and to have some sort of progression.

@t-c @lelulagames Yes we discussed having the info panel visible whenever it was a unit's turn for clarity, but it was brought up when there was barely any time left and so we couldn't. It is possible to click on a unit in the field to bring it up though, as long as you don't have an action selected (since you can "move" onto the square your unit is on). Glad to hear that it would have helped, though, and we agree!

Thank you for the wonderful feedback :)

adele-illustration 2023-10-03 20:59

Okay I am amazed at this art. This is just breathtakingly beautiful. I really liked the concept as well, and the variety of characters made me want to try them all! It's super soothing and so beautiful, and also a rather unusual gameplay compared to what we often see. That being said it was a bit complex fo me (maybe I'm just too tired, but I didn't really understand when i would score points or when my opponent would). A tutorial scene with more explanations could be helpful! But amazing job this is so beautiful and really impressive for a jam.

iron-head 2023-10-04 08:09

A great system you got there. I do feel like it's a little unbalanced. Also only two spirits had specials, which I mean it's a jam game, but still a bit odd. The art is great, and the music is atmospheric. Nice job.

smiley405 2023-10-04 21:34

would love to have a visual tutorial inside the game because the hint text on the far right-hand side in the game was a bit blurry and hard to read for me. but loved the game design and the art. enjoyed playing it.

candyyy0728 2023-10-05 12:18

Like the art style! Feel so peace and love, the color match is really amazing!

hyper-ion 2023-10-05 13:56

What a gorgeous game! Fantastic art, great work, great entry!

pen-island-games 2023-10-06 08:14

That was fun! Animating the characters between tiles would have really elevated it for me, especially to go with those super satisfying swaying trees. Or even having the disappearing tiles drop away. Like many have pointed out, VERY pretty art! I enjoyed playing :)

ruslana 2023-10-06 13:24

Art is very nice!

tankou 2023-10-06 20:03

Nice game! The artstyle is incredibly beautiful.

amberfall92 2023-10-07 03:06

Absolutely gorgeous game. Also, holy cow those character designs! Really nice. You can tell lots of love went into it and it feels really good to play. Incredible work. Feels like there's a lot of strategy in picking a team and responding to enemy teams.

snorps 2023-10-07 20:05

Definitely the most beautiful art from any of this dare's game we've played. Very impressive to have made this in 3 days. The post-jam AI is a lot better, it's a little easy without that.

It wasn't always clear which character I was moving, maybe it could help to have a ghost image of the character being moved follow the mouse pointer?

Limited space could maybe have more of a presence, didn't feel like the tile destruction came up much.

Absolutely one of the best games we've played of the jam! Good stuff.

zee-yuen 2023-10-07 20:07

First of all, props to making all of theses visual designs in such a short amount of time. Especially the spirits, all felt pretty visually distinct and the flavor text about each of them really brought them to life!! I felt the gameplay was pretty unique, but as others have pointed out, can be kind of confusing. The area that could be controlled by each spirit was hard to remember once the round actually started, and while there was tile colors to indicate what was going on, it still felt kind of obtuse because of the overlapping colors.

t90 2023-10-07 20:14

Incredible graphics and complex gameplay. Took a bit of time to understand the flow of the gameplay. Overall lovely entry!

jollymah 2023-10-07 20:23

The graphics are amazing! I enjoyed playing this game. Like the others, I needed a bit of time to understand the mechanics. After that, it was a lot of fun. It's a great job!

m-1 2023-10-07 20:38

Well-polished, great visuals and a calm gameplay. I liked the idea of a turn-based strategy game without fighting, just tile capturing.

Adding a short in-game tutorial would be nice so players don't need to read the rules (breaks immersion). Also more diverse music would be nice in a future release, if you plan to continue working on this.

alzhu1 2023-10-07 21:35

Very pretty/beautiful game, I love the art and the visual style, though I will admit I found the gameplay to be kind of confusing. I didn't totally understand the defend/capture mechanic, though I eventually realized I was trying to capture more squares than the opponent, and there wasn't actually any combat or fighting. The concept is cool, but maybe a longer/more drawn out tutorial would help convey the mechanics and make it clear what the goal is, and how each mechanic works. Overall though, great submission!

gamebuilder 2023-10-17 00:11

Amazing graphics and sound. The multiplicity of units and their descriptions confused me, however. Even so, a beautiful game overall. Perhaps it could be simplified with fewer units — just a suggestion. For me, it would be more intuitive to simply eliminate enemy units. Anyway, certainly a game with potential and one with a lot of imagination.

thvald 2023-10-17 01:58

As has been noted, the goal of the game is not immediately clear but was satisfying once I understood it. I also found it somewhat difficult to distinguish between my units and the AI. The special abilities that were implemented had the potential to be back-breaking for the opponent. Careful positioning could rather effectively allow you to eliminate the other team. The bones of the game are solid. It is definitely a game that would benefit from being able to play against other players and having a proper tutorial.

artofluba 2023-10-19 22:15

The art is amazing, I love little monsters! Unfortunately for me, this game seemed too complex for my brain so i didn't quite understand what was happening haha.