random-storykeeper 2017-04-24 22:43
Yikes, better get that game up and running soon!
Foon → Ludum Dare Explorer → LD38 → Terraform
By tinycastleguy, ijzm, random-storykeeper and Frostyflytrap
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 531 | 3.11 | 53 | |
| Fun | 564 | 2.82 | 53 | |
| Innovation | 645 | 2.56 | 53 | |
| Theme | 526 | 3.13 | 53 | |
| Graphics | 459 | 3.31 | 53 | |
| Audio | 193 | 3.47 | 53 | |
| Humor | 540 | 2.16 | 45 | |
| Mood | 471 | 3.06 | 52 |
Yikes, better get that game up and running soon!
Uh oh.
Positives:
* Great music.
* Nice sprite work.
* Buildings can't overlap.
* Pretty good random generation.
Negatives:
* Poor performance (maybe it was just my browser)
* Help menu didn't work (again, maybe just my browser)
* Not much variance. Just going out and collecting 3 materials and then coming back to build more houses and defend them. It may have been more work to implement, but creating NPCs that would actually show up around houses rather than just an arbitrary number would have been magnitudes better. Maybe you could even give those NPCs jobs to accelerate the late-game (miner, woodcutter, defender, etc.)
* Random generation was alright but could have been better. This kind of ties into the above point where if there were more things to get (cactus, different ore, plants/herbs, etc.), it would have been far more interesting.
Overall, not bad, but could have been better. If I could score it right now, it'd get a 6/10 (For reference: Minecraft is a 9/10, Oniken is a 5/10, Flappy Bird is a 3/10)
like a minecraft in 2d XD is it also on indiexpo?
Perf seemed fine to me, and my computer is 5 years old at this point!
I liked the game, it seemed a bit like minecraft (a good thing! i love resource collection...). I didn't understand the purpose of building buildings, though! They didn't seem to help me defend or anything. Nice music too RSK ;-) I definitely liked how you had two different themes for night and day. Props.
Solid game. Those graphics are cool, except the tile floors maybe. The character movement feels nice to handle. The only problem that i found is that you can collect resources even when the character is not near the target. Your music is awesome!
Nice work on this game! The first few nights I was constantly on the move and didn't notice the enemies started out looking like a cute little shadow cat before turning into the skifree like abomination when you get close to them. That was a nice touch.
Not a bad game! The graphics and mood are definitely the highlight of this title. I did feel like the controls were a little dry, as every action requires the same input. That being said, I had fun playing it! It was really well developed for 72 hours! Thanks for sharing it.
I played this on my livestream here: https://www.youtube.com/watch?v=srBde18ASdY
I actually think this game has some good foundations, I didn't understand what I was building or why I was building it... I think you could have an interesting core engagement by having the player use the planet populace to gather resources and rebuild their ship.
The mouse control scheme is wonky, and the bars resetting if the mouse leaves the moving enemies was frustrating.
Interesting concept... spaceman crashes on the planet and has to gather resources to make a basic shelter. Maybe over time, they can scavenge enough to build a new ship. ^^
Great base for a new game, for sure. The art style is cute but inconsistent, the night cycle is maybe a little to long with not enough action, and I can't figure out what the coal mines do (but that's just me). The audio was fitting of the game and art style. Good job!
This game is great! The graphics are well-made, the audio is good, I love the chiptune! The gameplay is easy to understand and get into, and it's pretty fun also. Like @samusoidal said, the night cycle is too short with not enough action, definitely needs a little polish and more features though. The day counter doesn't work either, and the plot is a little cliché. Good job on this one.
Thanks everyone. 72 hours was definitely not enough to balance out the game properly, but it was fun to attempt something a little different than what we have done before. There might be chance that the files for the game are lost due to @ijzm 's harddrive having problems, so we may not be able to fix or work on the game again. :( I hope that isn't the case, though.
@samusoidal The coal mines, stone mines and lumberyard are supposed to generate resources: coal, stone and wood, respectively. As for the housing, we were initially using houses to count for people, which would count towards the cost of making the other buildings. We couldn't figure out how to properly implement the houses in time, so we were simply going to make them a part of the score in the game over. We actually had a day less to make this, so sadly, a lot of stuff didn't get properly worked out.
I played the game for a while and it was clear that I was under no real threat of losing and could probably play it infinitely without any sense of urgency. I think if I were to make this game I would focus on the core gameplay mechanics first, to make sure it was engaging, even if the graphics were just coloured squares. For example, making the monsters have a bit more of an impact, because in their current state they are kind of irrelevent, once you have built a few buildings they can't reach you, and there's no real indication of them doing damage to the buildings. As has been mentioned above, the purpose of building wasn't really made clear, and the day counter didn't work. I also think it would be better to make the collider of the buildings only apply to the base of the building, so that you can kind of walk around the back of the houses. The visuals are great, everything is clear and looks like what it's supposed to be, the music and sound effect are good too. I just wish that the substance of the gameplay had been given more attention, the ideas are all there but just needed a bit more thorough execution. Overall pretty nice work!
I couldn't go too far because I've been using a crappy computer with linux (nothing against linux except I hate it forever) since the LD days.
I really liked the main character design. Same thing with the smokish spacecraft and the resources. Actually, the first thing that came to my mind when I started playing Terraform was "Damn, someone else made a resource-collecting game haha". Our project used kinda the same base resources (wood, stone, water, fire & mana).
I just wished there was an explicit quest list (but that would be bringing you too close to what we did ;P )
Anyway, I liked this, really loved the protagonist! Congrats!
This is a really impressive game for under 72 hours of work! I'm shocked that this is the direction you guys went with having such little time, but you definitely nailed it. There were a few balance/variety issues, but that's mostly waived due to the time constraints. The music is really cool, the sound effects are good, and the sprites are very clear and well-drawn.
Cool idea, had fun playing your game!
Interesting game. The difficulty is way too low, though. I was never in any danger of losing after several days. Also, I'm not sure what the purpose of building the buildings is. They don't protect, allow me to hide, or seem to unlock things, so why am I bothering to gather the resources and build them in the first place. Perhaps this was all planned and there was just no time?
I do see the start to something very good here if you continue to build on it.
*o* Interesting, I'd like graphic in game.
Overall a nice game with great graphics and music! I wanted to move the character with the mouse pointer instead of the keyboard, similar controls like in dont starve and i missed more feedback when i was killing the things that was running around in night. Otherwise well done!
It works. I think this game suffers the same problem as my own: There is no 'goal'. Even something easy like 'reach a pop of 20 by night 10'. I didn't recognize this early enough for my game, so I'm in the same boat.
Good core base here, though like you pointed out, there's only so much you can make in a survival game in such a short amount of time. I was really impressed with the level generation, I honestly spent several minutes just walking around analyzing it. The biomes are very congruent and mesh together nicely. We had to tackle that ourselves and that took up a huge amount of time. Perhaps next time try to prioritize in game tooltips so players know what their building will do, even if it means cutting features. Hope to see you expand on this project later down the road.
Cool assets.
I built some stuff.
Then I contemplated the meaninglessness of our toils on this planet.
This is an interesting game. I thought that since the idea of the game is that you are crash landing on another planet I think the world could look a little less earth-like, unless the character you are playing as is an alien. I also think that there wasn't really anything in the game that could separate it from other sandboxes, however I don't think you should worry about that due to the time it was made in. The music was fantastic! You guys did a good job, I can't wait to see what you make next Ludum Dare! :)
This serves as a good base to expand on! It took me a while to understand the building's purposes, but all made sense after that. I enjoyed the song, although it felt very familiar to me. Not sure why though, maybe something similar on Mario Kart 8?
You guys should consider working more on that, even if there are so many games like that out there already. Maybe if you find a nice twist it could get some attention.
Congratulations!
I like the concept and the graphics ^^ Its a little hard to understand how the buildings work. I have fun playing this game :3
Interesting take, but it needs more work.
One thing that felt wrong is that you could take stones and trees even when not near them. Also, the build menu was jumping all around, making me build the wrong building at times. Also, I didn't get how to use any of the buildings, or what was the benefit of them. This way I was not compelled to build them at all. Are you becoming stronger with them?
All in all, for a 72 hours Jam, it came out nice. With a little more work, it would be rather fun.
(Btw, I had no problem with performance on desktop win)
Not bad, had a very Don't Starve feel to it. Graphically I really liked it. I'd like to play a polished up version, I like this type of game. A bug I noticed is that when in Full Screen mode (on Web platform) the build menu didn't close all the way and you could still see some of the buttons. Help button didn't work either but otherwise the game was functional, nice job!
Great dude ! Btw i Love ur art
Good job! The build menu doesn't work well and i don't know what is the purpose of the buildings. However, i liked the music a lot and the concept was cool :smile:.
I thought the enemy interaction was interesting! If you were running away from them it was quite a challenge to keep the mouse on the enemy. I think a reallocation of time might make the game feel tighter. It didn't seem like the buildings had any purpose. I think dropping some resources and/or buildings to add some purpose for the building(s) would have been really valuable for the experience. =)
Nice audio and graphics, however the UI is a bit buggy on my computer. Overall, a nice concept which would work great with a bit more polish. Great job getting this done in time, though!
This feels like a really good start to a survival game. I would have liked a way to determine the precise placement of buildings before clicking, I managed to box myself in early on in my first playthrough. More information or player feedback on the status and operation of your buildings would have been welcome too. Still, it's a great idea and what is there is executed really well.
Looks nice overall, very much reminding of Don't Starve with a sci-fi instead of a mystical theme. Speaking of theme - fits really well, we had a similar starting idea for our game in fact (although went in a different direction).
Like the other commenters said, good base to expand on.
It was rather enjoyable, weirdly relaxing even when the monsters come at night and attack you. I liked how the audio shifted when it turned to night to a more chilled theme. I would of liked a bit more purpose to the game other than just trying to survive and possibly some graphics when I harvest materials, (like a tree falling down, or rocks breaking apart) but overall it's great work. I really like the graphics, as they're nice, simple and everything is clear and you know what things are. Over all great effort and highly enjoyable game! :D
Excellent work on the world and great music/sound. I was expecting some use for the buildings or some objective / win condition, but still, excellent work for the LD jam.
I played this game on stream at https://www.twitch.tv/videos/141703264 - time 0:16:15
I really like the night music! This kind of game is fun, although I couldn't figure out what the buildings did (only found out after reading other comments). It would be nice to have a sound effect when you get hit by the enemy at night though - it took me a bit to realize I was taking damage! It also took me a while to figure out how building placement works - it'd be nice to have a little indicator of what you're gonna build and how big it'll be after you pick it, and whether or not it'll fit with the other stuff around, maybe like building in RTS games.
Still, solid entry! I played this for quite a while!
Any chance you could also rate my game? It's a difficult (in a bad way, I need to put in checkpoints) platformer with decent music! https://ldjam.com/events/ludum-dare/38/spike-spire
Nice foundation! I can see the focus on world generation, how the different biomes fit together. As for gameplay, it had some pacing issues. If I'm not mistaken, building mines or wood would generate resources automatically but the rhythm with one or two of each was slow (at least I think I saw the numbers increasing). Also, the monsters didn't feel particularly challenging, and there weren't many things to do once you grasped the basics. Given the time constraints and the ambition of the idea I think this is to be expected.
Despite this, the execution was quite solid. I liked the graphics, and the music was lovely. With more definite goals or challenges I can see how this could become an interesting little survival game. Don't Starve and Rimworld came to my mind when I played, and I've enjoyed both games a lot, which is a good sign.
Congrats! Will you keep iterating on it in the future?
Good resource management game. It felt a bit directionless other than building more buildings to build more buildings faster, but it definitely feels like it is a strong foundation to build off of. The nighttime/enemy mechanic was good, I just with there was more depth to that aspect of gameplay.
Good art, good design - it felt very clear what I needed to do at all points in time.
Really like the music, definitely has an exploration-y vibe to it. I liked the shift in tone between the day and night cycles. My only complaint that I wish the night cycle music was a bit more unnerving or aggressive, especially with how the enemies would start to swarm on occasion.
On the whole, I really liked this. Good work, guys!
I wish the buildings had inscriptions so I knew what I was building. But The game is good and that black creatures are scary!
I find it a bit to tell the difference between the rocks and the coal. Also, I'm not sure what the buildings actually do (do they do anything?).
Music is really sweet though, and he strange night monster look cool.
Neat game! I included it in my Ludum Dare 38 compilation video series, if you’d like to take a look :) https://www.youtube.com/watch?v=nKbr96NdjUs