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The Lazy Archdemon
The Lazy Archdemon
By aggrathon
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 179 | 3.47 | 22 | |
| Fun | 90 | 3.70 | 22 | |
| Innovation | 257 | 3.00 | 22 | |
| Theme | 185 | 3.55 | 22 | |
| Graphics | 317 | 2.62 | 22 | |
| Audio | 252 | 2.60 | 21 | |
| Humor | 212 | 2.63 | 20 | |
| Mood | 307 | 2.64 | 19 | |
Comments
I completed the game but man, this Archdemon gets bored quickly :D ! It's satisfying to see the invocation circles producing creatures and it would be fun for the levels to be long enough to have more (I saw it's capped after a few upgrades), because, once again, it's satisfying to watch :p It would be nice if you could see the summoning circles on the map :)
frib
2024-04-15 15:45
Fun tower offense game :D making decisions on what to upgrade while your minions are getting blown to bits is nice. I like that you can switch your strategy on the fly, and that you're not really locked into a specific strategy. It works quite well.
Well done!
Fun tower defense !
I thought it was a bug, but upon replay it seems that there really are only two levels. Well, good game, enjoyed the sounds, those were funny, and the gameplay is good, like how you decide whether to use imps as a source of experience to upgrade to next level, or start building up your actual army. I found that hellhounds are very good in packs, dodging cannons most of the time thanks to speed, and having enough members to not be completely obliterated by the arrows. Don't know where to use the dark knights, seem to slow to even reach the other end before you lose to boredom.
Fun reverse tower defense game. This kind of stuff is pretty addicting to me, although I had trouble managing the boredom. Fun game though, nice simple graphics
lildyll
2024-05-02 23:04
Super cool! I love the different options you can try since the games are pretty fast. I loved messing around trying to max out different things. Great work!
Really fun, actually reminded me of "engine building" board games where early on you're working to build capacity and then have to decide when to sprint to the end.
someone
2024-05-02 23:29
Fun idea. Took a while to figure out what was going on though. Almost missed that there was a second level. That one took a few attempts to find a strategy that worked. I like that you can change up your strategy whenever you like to try different things. The archdemon boredom was annoying but definitely necessary to keep the challenge.
Good idea! Though its not clear what the advantage is of summoning more demons at once or fewer for each circle, it seems to reduce the summoning speed proportionally to the number, am I missing something there? Also, is the archdemon boredom just a timer or is it based on amount of summons?
milq
2024-05-03 10:53
What a hidden gem! I can't understand how it has so few comments and ratings! It's the opposite of a tower defense game; instead, I have to summon various creatures to destroy the wooden barrier. The game is very well-balanced, making each type of creature and the frequency of summons a real decision-making challenge! I miss seeing 3D models of the creatures, but I completely understand that accomplishing this in less than 48 hours is incredibly difficult. By the way, your dedication to Ludum Dare is incredible; you're one of the legends! My sincerest congratulations on the game, great game!
jpatrick
2024-05-03 14:37
Nice entry - I like the reverse take on a Tower Defence. Especially impressive for a Compo entry. Well balanced, which is always tricky to get right. Great job :)
baluj
2024-05-03 15:41
It is very well balanced, I like the mood but I would have liked it to have better graphics. Anyway it's a good game. Good job!