FoonLudum Dare ExplorerLD54 → Conveyor Chaos

Conveyor Chaos

By aggrathon

View on ldjam.com

CategoryRankScoreCount
Overall2603.3022
Fun2873.0222
Innovation2323.2522
Theme984.0222
Graphics2443.2522
Audio2652.6022
Humor2572.0222
Mood3052.6722

Comments

candlesan 2023-10-03 03:08

Wow - this game was challenging and really got me thinking. I enjoyed it immensely. The camera angle was great for highlighting the factory nature but it did make it a little bit hard to gauge the position of the pieces and I had to manipulate the camera a lot to see what I wanted.

gossian 2023-10-16 17:52

Bit tricky to get started and work out the controls. Also with how the camera is set up, I didn't realise I had the starting piece in the wrong place. Nice idea to have the conveyor belts only go in a certain direction and so that you couldn't move pieces if there were other pieces in the way (which meant the difficulty curve between level 1 and 2 was a lot!).

flying-dog-fish 2023-10-16 18:13

Nice puzzle game. Having to move maneuver pieces around other pieces to get them were they are needed adds a whole new (sometimes frustrating) dimension. Great that you added camera controls because otherwise its really hard to judge where everything is.

mahc 2023-10-17 21:37

amazing concept and super difficult! couldn't make it past the second level...

pndaa 2023-10-19 07:47

You got the theme well covered but in exchange of some frustration. The game can be really demotivating when you have a piece on the total opposite side of were it should be. So I gave up at the level 4 or 5. God job on making the game.

tanshujie 2023-10-19 16:17

I must say, this game is absolutely fantastic! I found myself completely immersed in it for a solid 30 minutes. It's incredibly addictive, and I just couldn't get enough of it. The level design is particularly intriguing, adding a layer of fun and excitement to the overall experience. I invite you to come and experience our game as well; I think you'll really enjoy it.

ganny 2023-10-19 20:19

Simple yet hard and fun game. I got really into it and found them challenging and fun. Great work.

2023-10-19 20:35

Simple but great idea! The first puzzle was great for teaching the player the basics, but once it got to the second puzzle, it was so much harder! I managed to complete the gray box path, but not quite the green one. I found the puzzle itself quite fun, but having the conveyor belts block each other felt more like it was an extra step to take to actually start solving the real puzzle. Overall, I still found it enjoyable and the ah-ha's moment were very satisfying.

patbgames 2023-10-19 22:26

Interesting puzzle game. The 3D part is well done add moving/looking around is ok. I've got some trouble with the moving and mostly the rotation of the pieces. It was was not clear for me where is the center of the rotation (center of the piece/clicked point, other...). Also, the difficulty increase too quickly for me. It is a really good compo entry, I would like to see more 🙂👍

Thanks to you, I've also discover the Bevy Engine, never heard of it before 😊 https://bevyengine.org/

bliny-lynx 2023-10-20 09:13

Looks, direction and feel are great.

The jam theme kinda limits the gameplay, it's very pleasant when everything comes together but trying to find space to rotate the pieces can get annoying.

Overall good and could definitely be extended to a full game!

unless-games 2023-10-20 13:32

Very slick game with solid mechanics. Later levels made me feel quite claustrophobic which is a testament to the theme well implemented I think.

I think being able to rotate the camera would be nice to have new perspective on things. Maybe you could even get away with removing the walls completely as they mostly just in the way to see the level. While I like the look and feel of the game I wonder if the 3D is really justified here, seems like it just makes controlling the game a bit more clumsy while not helping the mechanics much.

Rotation is a bit unintuitive, maybe some visual aid to where pieces would and could rotate would be nice (or allowing for manual click and drag rotation or something).

To increase difficulty I think you could focus more on a few tricky pieces and spaces instead of increasing piece count. Maybe introduce new belt types which can't be rotated or can't be moved but able to rotate or completely static, or only compatible with one color. This way you can create harder challenges while keeping the analysis paralysis low.

Good job anyway!

kaliuresis 2023-10-20 14:01

Neat puzzle game! It was pretty challenging but I managed to finish it. It felt like there were two distinct parts of the puzzle to solve, figuring out the correct layout and actually moving pieces where you want them. The first part was interesting and satisfying to solve. For second part it was easy to figure out what to do, but it took a lot of clicks to actually make happen. As a result moving pieces ended up feeling more like ui clunk than a puzzle. The fact that pieces rotate about their start square instead of where you click was also a bit counterintuitive.