Accelerated Assistant by Local Minimum 2020-10-21T17:39:15Z
Niiice and actually horrifying horror game! Thank you!
Foon → Ludum Dare Explorer → Users → revanj
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 47 | Stuck in a loop | 👥 | Repeater | jam | 1482 | 2.90 | 2.80 | 2.25 | 3.50 | 2.82 | 2.50 | 2.31 | 2.78 |
Niiice and actually horrifying horror game! Thank you!
Glad to be the 20th guy to rate the game! I really like the slight humorous tone used in the game, just some smiles. For some of the levels, I was able to bypass the central part of the puzzle completely by wall continuously wall jumping, I wonder if that's to intentionally make the game easier? The controls are a bit slippery, and because this is a timing based game it becomes a bit hard to coordinate everything. The length of the time loop is a bit long, but the reset button made all the problems go away. I also want to point out that the ticking sound in the background made it clear that the looping time is not 11 seconds, but it also effectively made the game feel much faster. and packed. Anyways, nice game and really creative mechanics!
This is an awesome game! I find my gameplay experience looping between a bullet-hell and a top down shooter, with nothing in between. Overall this turned out to be ok, with the amount of enemy just enough for it to be fun while not making it overly hard.
I'm glad that I get to be the 20th guy rating this!
This is so very cool. It's one of the first multiplayer games I played in this jam, and the mechanics and dynamics are really fun to play with friends.
I think I actually experienced bugs on this game. After finishing the third object, the forth didn't show up. Also, when I dash toward the upper and lower walls, I was able to fall out of the map. Otherwise, nice game and thank you!
This is such a well made game for 72 hours. It has all the simple hints that made the interactions fun. Though I have to say after I while I don’t know what to do, and the looping mechanism seems to be hindering progress (because you can destroy and create of course someone will try to do some builds?). But still, awesome game, and thank you for the experience!
For some reason I'm can't rate the "mood" of the game, but this game is a heck of a mood. The art, the sound effects, and even the slowness of typing with the mouse instead of the keyboard..they all contribute to his dark, depressive feeling... It's a piece of interactive art. Thank you.
Nice game! One of the mechanics that I find interesting is that the slime goes down if we don't move for too long, force the player to be constantly jumping even if there is no obstacles. Is this done on purpose? If so, that's really a very clever mechanic!
That ending made me laugh, thanks for the game!
This is a niiiiice game! I actually managed to sneak through the level without touch many bones, but still, cool!
Thank you for the awesome game! The aesthetic of the game certainly got some feels to it. Though when I was playing the game, the long hit-box of the squirrel made it so hard to doge everything. That's just a part of the game, I guess.
This is such a well made game for 72 hours. It has all the simple hints that made the interactions fun. Though I have to say after I while I don't know what to do, and the looping mechanism seems to be hindering progress (because you can destroy and create of course someone will try to do some builds?). But still, awesome game, and thank you for the experience!
@jjoeyay I considered doing true low res(256x256) in the jam but wasn't able to make it feel PICO-8ish. I never knew I could upscale it at runtime. Thank you fellow Godoter, it helps a lot!
@ismael-rodriguez I always had some trouble with "adding juice to the game" personally, So I'm definitely gonna finish these two videos. We ran out of time in the 72 hrs jam so bazooka power, bullet speed/size, and enemy body is definitely something we should fix. I never thought of a map system though, and considering how many times I've got lost doing play test and how many people were lost playing... Yes we probably need that as well. Thank you for the recommendation and advice!
Something about the tone of the game is... interesting. The "controls" in this games serves to make it much more immersive. The shooting scene can actually go a lot faster, and the dialogs can be faster as well, but other than that, it's such a nice game! I definitely would like to hear the whole story, though :)