yuukurisu 2020-10-05 23:48
This was really good, maybe a bit too spammy at the defense part, but overall it was really fun!!
Foon → Ludum Dare Explorer → LD47 → The Cult of the Broken Clock
By ectucker1, Bencrorules and yubs
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 627 | 3.61 | 23 | |
| Fun | 717 | 3.40 | 24 | |
| Innovation | 385 | 3.70 | 24 | |
| Theme | 404 | 3.95 | 24 | |
| Graphics | 659 | 3.72 | 24 | |
| Audio | 424 | 3.61 | 24 | |
| Humor | 824 | 2.66 | 23 | |
| Mood | 704 | 3.47 | 24 |
This was really good, maybe a bit too spammy at the defense part, but overall it was really fun!!
really liked ur game, the concept an graph style
Survived! Switching between attack and defense felt frustrating, because defense was very weak compared to attack. Maybe switch between ranged and melee instead, or between different weapons? The clock concept was cool, but running around in circles grew annoying over time.
The overall game loop(no pun intended) was pretty tight, I liked it!
HTML5! (yes)
Really cool aestetic and a nice overall concept. For me it also felt slightly bullet-hellish.
I would really prefer relative control though, absolute movement was not helping at all :)
Yeeeea! This is such a neat game, even down to the little scene transition details. For some reason I couldn't fire a weapon or activate my shields - I'm not sure if this is an issue with my trackpad or the game detecting input heh. There's so much potential here!
I liked this game, it was one of the only jam games ive actually completed. Very cool concept, perhaps you could dmore with the art. When the play is defensive versus offensive the art style of the character could change or something like that. Obviously more progression would be good like a shop for upgrades :)
This was good fun, I liked having to adapt between the two play-styles! The style/concept of the game was cool too, and I enjoyed shooting rockets at the cultists to get my revenge for all the bullet hell they put me through haha. Much enjoyed! :D
I really liked the idea, graphics, music and gameplay! Good job.
Love the idea! Going from the defense to attack phase was really satisfying, it felt like getting payback on the monsters. I think if the monsters would keep coming at you in the attack phase, this would be even more satisfying, allowing the player to clear out a huge cluster of enemies with a bomb. Also I think you could cheese the defense phase by simply circle strafing. Sometimes I didn't use any defensive abilities in a phase.
An excellent aesthetic first impression with the clock hand making the game feel really natural. When it comes to game mechanics, firstly I'd expect that the timer is going to be somehow related to the game events (maybe like having quests to open a certain crate) or the clock itself, and secondly it could use some progress tracking to motivate player to do something specific, because right now they just strive to stay on the positive half of the clock for the sake of staying there (and never find a reason to go into the dark side unless overwhelmed by enemies). Good job and good luck with your further progress :)
The game is fun. I liked the sounds and idea of switching between different types of playing!
Nice, but really hard ... for me :-s
Was a little bit hard withouth the possibility to plan ahaed. You really had to play several loops to know the level. But that fits the theme :D Nice work, keep it up
The mechanics are actually pretty fun in this. Just a shame that the player only gets swarmed with enemies during defense time. It would be much more satisfying to have a ton of enemies around while the player has access to the bombs.
Still very nice concept and the combat is fairly smooth. Nice job.
Nice entry! The only thing I really found myself wanting was some way to know how many times I had gone around. I know each time you pas 12 you get the chimes, but the sound they make was too similar to other sounds and I didn't even notice it til they hit 5. I think maybe you could have an hour hand on the inner circle? Also II found myself not really using roll or block and just running around. So maybe another pass at enemy design would help? Different types or enemies or obstacles that force you to react in certain ways. Anyway, good job!
Really cool! Complete, polished, fun and unique! Great job all round.
This is an awesome game! I find my gameplay experience looping between a bullet-hell and a top down shooter, with nothing in between. Overall this turned out to be ok, with the amount of enemy just enough for it to be fun while not making it overly hard.