victor-reiner 2020-10-05 21:58
It looks great. An interesting way of looking at the subject. And the inspiration in Among us is great.
It is a game that with a little more content I would buy it.
Very good work!
Foon → Ludum Dare Explorer → LD47 → PRISON STATION O
By xsoodx
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 594 | 3.63 | 35 | |
| Fun | 740 | 3.39 | 35 | |
| Innovation | 706 | 3.42 | 35 | |
| Theme | 213 | 4.13 | 35 | |
| Graphics | 399 | 3.98 | 35 | |
| Humor | 537 | 3.04 | 35 | |
| Mood | 843 | 3.35 | 33 |
It looks great. An interesting way of looking at the subject. And the inspiration in Among us is great.
It is a game that with a little more content I would buy it.
Very good work!
@victor-reiner Thank you my dude! I think I will spend some time to make this in to a publishable game.
The hull breaches come pretty thick and fast, especially if you try to do something outrageous like, say, sleep for a few seconds :p
The screen jiggles around a bit as the dude moves around the ship but otherwise I like the graphical style. The varied styles of resources and systems to manage makes the overall game quite fun.
nice.png
nice
Super cool gameplay loop (pun intended I guess hahah) given more time to work on it, I think slowly introducing certain types of breaks to the player in the first minute or so of gameplay could do wonders in helping players keep their head above water, as it can be a tad overwhelming being dropped in with everything happening at once. Other than that, plays incredibly, looks clean and aesthetically pleasing, and doesn't ignore sound, which is something that tends to fall down the priority list during Jam Games. Good Job!! :)
The game was hard to understand at first, but once I got the hang of it it was quite fun! I feel the Among Us inspiration. Good job!
I like the concept. I feel like the biggest issue right now is a lack of ramping difficulty. The game throws everything at you constantly which takes away from any tactics and makes you spam F and A. But nothing that a little bit of balance tweaking cant fix, great job!
The game looks very nice, but I had really hard time keeping my needs straight. There was so much to do that I barely understood what was going on, and ended up just walking in circles spamming 'f' because it seemed to be working. I liked the application of the theme though, it's straightforward, but done well imo.
This has a great gameplay loop, and the game really works in the beginning. The problem is that the game gets to hard to quickly and their is no way to keep up, you keep getting more breaches then you can repair, and ship utilities start to break as soon as you fix them. I would first make the difficulty curve wayyyyy lower, and add upgrades so you can increase the difficulty while still making it possible to stay alive. Other than that great entry a lot of polish, and with a few tweaks a awesome game.
It's absolute madness. Everything happens at once! I played it a couple of times and I barely finished one cycle. I was running in literal circles fixing the breaches and fixing systems and had no time for the prisoner's needs. Despite having a working oxygen station I suffocated. I think a post-jam version with a more gentler difficulty curve and more in-game explanations could make it tons more fun.
@hansj @nopogo @adiwan @aquanim @kolocop @darcytimms @cwazywierdo Thank you guys for the feedback. I didn't have time to make a difficulty ramping system. But it isn't impossible to reach higher cycles. I've hit cycle 10 in 1 run.
After 5 tries my best score was 4,8. It takes a long time to get used to all the devices positions in the station but once you're trained the game is pretty fun. I found out that the ressources were not equal... For example I always struggle for oxygen but energy and fertilizer are usually never a problem.
Cute little management game, liked the style and mood of it. The screen jitters a bit when moving and I once got a breach right in front of the bed that I couldn't fix, kept sleeping and lost.
Nice. This game was pretty cool! It does throw a lot at you when you first start playing, but after the first attempt I think I got the hang of it. Nice work!
Interesting concept, I did however mostly just run around spamming F not really thinking what I was doing. I think some mechanic where you would have to repair each thing differently would have helped. I also really liked the graphics the station, and how you went around it.
Wow this a great game ! Obviously there is things to change to do to make a balanced game but you have a great concept, It would be cool if you could polish it after the jam !
Cool concept, would be lovely if things happened more slowly in the beggining, its hard to keep up.
This is quite a beautiful game, great job ! Among other things, I think this was well executed!
Very good!
This was great! It was a little overwhelming at first but once I got used to juggling all the moving parts I found it really fun. I think the meteors are a bit too aggressive (Or I may just be handling them wrong). Most of my deaths were from a lack of oxygen
That was a unique use of the theme and an interesting gameplay idea. I think this has potential if you work on it more. What I didn't like was that despite everything that was happening around me, pretty much the only thing I ever had to do was walk in one direction while mashing the F key as fast as possible, occasionally stopping when there were a bunch of breaches next to each other. That got tiring fast.
Also, things happen way too quickly. You're instantly fixing holes as soon as the game starts. I think if you were to keep working on this, you might want to slow things down and give the player other activities to become immersed in their little prison ship before it gets destroyed. Maybe they can plant trees that grow? Install turrets to destroy asteroids (and avoid hull breaches), talk to an AI? Who knows!
Anyways, despite the flaws I really liked this game. It's a solid LD submission, nice job!
Really liked this thematic and visual take on the theme! It was pretty fast paced, which took maybe a little too much getting used to, but once you get the hang of it it was fun! Would love to see this polished up :D
Really good entry! It's a bit hard to play, but this adds a lot to the feeling of really being constantly "in the loop". Also great art, love it!
Excellent take on the theme! Loved the visuals - inspired by Among Us if I'm not mistaken! It took me a while to figure out how to get around the station though - F to open doors! Surely a spaceship this advanced should have the door opening automatically! ;) Apart from that minor annoyance, the game was quite fun to play. Nice work!
Oh this is so cool! The 3D model is top notch! The idea of this is basically the Among Us crewmates building the most crap space station ever to get their payback, I love it.
Moving around was efficient, there's a lot to keep track of but not everything is important all at once, so you have time to focus on what you're doing.
The music choice is nice, the sound effects are impactful... what a great entry!!
I was only disappointed that when I gave up and let communications kill me, I was expecting to see an over the top explosion. xp But only got a game over screen instead. Definitely understand though.
One last thing: You should proofread your text because there's a bunch of spelling errors in the game.
Nice concept, feels good. Maybe need a way to make gameplay more engaging though
Nice looking game. First I was stuck when I didn't realize there were doors that you have to manually open. Maybe it also should start slower, as you had multiple malfunctioning devices before you even knew where everything was. Audio fit the mood of the game.
Very nice, complete game. Breaches killed me every time. Just too many of them :D
Small bug: when fixing breach near bed you lay down and when trying to stand up you are fixing breach instead.
Art looks great. Very cartoony feeling. And musics fits it very well.
Cheers!
Interesting concept. It certainly isn't easy but good execution on the idea.