FoonLudum Dare ExplorerLD48 → Terrace Territory

Terrace Territory

By spacialseasoning

View on ldjam.com

CategoryRankScoreCount
Overall8572.6021
Fun8632.2821
Innovation3313.4420
Theme8961.6320
Graphics5753.2121
Mood7712.5721

Comments

a-bond 2021-04-28 18:04

I like the idea very much but implementation is a bit too buggy. Most of the time on levels 2 and 3 I spent fighting with some weird noises appearing on the graph. Level 4 is too much difficult even without the bugs, but would be fine if there were few levels with gradually increasing difficulty before it. Hope to see a post-compo version.

mahalis 2021-05-01 02:19

What I understand of the idea I like, but this could *really* have used some explanation of the mechanics, even on this page if not in the game itself. I couldn’t figure out what made a connection form between the plants—I got the y=x graph working once, but then I picked up one of the pots and couldn’t figure out how to get it connected again. What did I miss?

harrison-dunn 2021-05-01 02:24

I had no idea what I was supposed to do. Why do you have to walk all the way across the room to get a different flower? Maybe providing more instructions or a tutorial might help players understand what the intent is.

spacialseasoning 2021-05-01 16:36

@mahalis When you pick up the pot you get a yellow preview laser. Just point it at another plant and place it and they will connect.

@harrison-dunn I thought this would be implicit, but you can duplicate existing pots the same way you picked up the original. All pots are pickable, including the graph.

cavedens 2021-05-04 15:40

I think I'm to stupid for this game :D

spacialseasoning 2021-05-05 03:58

@cavedens Don't say that!

kinolebedev 2021-05-05 07:12

such wierd crazy psycho nerd game! love it

jk5000 2021-05-05 13:00

I don't understand the idea.

asfdfdfd 2021-05-09 20:34

This game is pretty hard!

icefallgames 2021-05-12 01:34

I can't really figure out what to do. I think I got past level 1, since I saw some colored balls falling around one of the plants, and then the level reset with new things and a new graph.

I don't really understand what's going on though. Why do objects change shape when I pick them up? And the laser beam changes color?

spacialseasoning 2021-05-14 22:57

@icefallgames The laser beam is yellow and the pot is empty in preview placement mode, which can be used to see where the plant is facing before it is placed. The laser remains blue when placed and will point at any connection that is made.

coyotethursday 2021-05-15 01:01

I really liked the premise and visual design, but I had a lot of trouble visualizing the interactions between plants. One thing in particular that tripped me up was the wide plant from level 2--I assumed it took in two inputs because it was twice the width of a normal pot, but I had difficult figuring out what to do with the output. I did really like the way the graphs were rendered though, the graph-drawing animation was extremely satisfying to watch.

chris-delta 2021-05-17 05:34

Clicked for Jerma, stayed for monke, very sad to leave him, I hope he is well fed without me.

This is riddled with jank and not tutorialized, for the love of god write up a quick tutorial in your description. I feel justified saying that in an unpleasant way because I absolutely love everything else, and I'm disappointed that the fundamentals of actually getting to the everything else are so screwed. Glad I powered through though to actually figure it out and play it.

To anybody else confused, place pots so that they point towards the exit, or other pots. Different pots represent different functions. Blue flowers serve a dual purpose of providing the input y=x (i.e. the first level's solution is one blue pot pointing at the result), as well as powering pots like 1 and -1 (they won't actually output their values without a blue input). From there everything should be figure-out-able if you know the math.

Review though: Quite pretty, excessive use of memes but tasteful in context, already said I love the mechanics, and the couple of levels that are there are enjoyable to solve. Even if it were tutorialized, the mechanics are not even remotely accessible if you don't have a decent grasp of math, and I really appreciate that it is uncompromising in that. I was giddy to get a derivative pot, good job playing to your audience.

bmacintosh 2021-05-17 21:07

This is a cool idea and I enjoyed it once I figured it out. It could be a fun educational math game. That said it did take me a long time to even figure out that I needed to point pots at each other to get them to connect. I think it would have helped immensely to just have a horizontal laser always coming from each pot, perhaps in a different color/style if it isn't connected to anything. There is the yellow one during placement but as it's in line with the camera I just interpreted it as an upwards laser, also. I also interpreted the blue flower as simply 'x' and didn't understand why I needed to connect one to every constant (and I initially interpreted your hint about this backwards). Finally, I found the labels on the plants to be quite difficult to spot and, on level 4, to even read. On the whole I do like this idea a lot and I think it has a lot of promise.