FoonLudum Dare ExplorerLD42 → Commander, We Have a Problem!

Commander, We Have a Problem!

By lamossus

View on ldjam.com

CategoryRankScoreCount
Overall9883.0031
Fun9512.8530
Innovation9282.8431
Theme5883.5031
Graphics11692.0832
Mood10052.5329

Comments

chaach 2018-08-14 00:00

was a little lost at start, but after some retries i could to survive for some minutes, it's a complex gameplay, but for me it was too hard, even on easy i lost before i have to move my constructions hahaha. I think having so many resources to keep up in so little time is what make it hard, but i had a good time, great work!

lamossus 2018-08-14 00:22

@chaach thanks for your feedback! I didn't think the game would be that hard for others, I personally can get to 15 minutes on normal, so I thought other players could get at least 5-10 minutes on it but it turns out it is much harder if you don't know the mechanics that well.

To make it easier I recommend building Laboratory as soon as possible and unlocking one of the Food buildings. They are both pretty good because they not only produce food but also increase happiness a bit.

ben-lee 2018-08-14 00:29

I agree, it definitely takes a few tries to get the hang of things. However, it also feels like there's no way to win — maybe if there was a way to reinforce space, or to reclaim collapsed areas. I felt pressured at first, but then I realized that I'd lose regardless of what I did.

lamossus 2018-08-14 00:33

@ben-lee There isn't really a win condition, you just need to survive as long as possible

lamossus 2018-08-14 00:44

@chaach @ben-lee I made easy mode a bit easier if you'd like to give a game a second chance

ben-lee 2018-08-14 02:41

@lamossus The new version is much easier, I can almost spend the time to look at the research options :)

matzetoni 2018-08-14 09:11

I played it yesterday, but had problems to post a comment here, so here it is: Pretty fast-paced. I lost several times in easy mode after about 40-50 days before I realized how the upgrade system works and food is pretty difficult to keep over 0. In the beginning I was a bit confused about all the shrinking values, but it makes sense after one gets the game mechanic. Nicely adapted the theme! My highscore: only 142 days on easy :P

lamossus 2018-08-14 10:16

@matzetoni The farms are only ment to slow down food consumption, so I would recommend researching other Food buildings. The laboratory also eats a lot of food, so make sure to deconstruct it when you don't need it.

nattress 2018-08-14 11:32

Took a little while to understand, but I figured it out. The mechanics are complex and really impressive, but I did find it a little hard, feels like it's a game that takes a while to master which I really appreciate in a swamp of games that are designed to be played only once or twice. Great work and I will return to play (and master ;) ) when I have some more time.

scottyseus 2018-08-14 13:18

THis game captured the theme really well; I wish there was a way to rotate buildings though.

lamossus 2018-08-14 13:27

@scottyseus I thought about making it a feature but thought that not having it would encourage people to plan ahead further. I might add it post jam

scottyseus 2018-08-14 15:23

@lamossus yeah I think the inability to rotate definitely adds to the difficulty in a good way, but it triggered tetris-sense :)

luca1152 2018-08-15 01:25

A pretty popular complaint from what I've seen: I don't really understand how to play the game :(. However, the music is pretty sweet :).

awix 2018-08-15 06:24

Good Gaming Idea, Music needs to be improved Graphics good

lamossus 2018-08-15 08:36

@luca1152 could you please clarify what exactly is unclear to you about the game? There is an in-game how to play menu, if you haven't seen it

mrsylar59 2018-08-17 11:42

I liked the general gameplay of placing buildings and moving them around while keeping track of the ressources. But the fact that you don't really know how much ressource you need to build a building is a bit frustrating. I ended up mashing LMB until I could place the building I wanted. The graphics work well but I would have liked to have some design on the buildings rather than a flat color. Other than that, it's a neat game, good job!

lamossus 2018-08-17 16:29

@mrsylar59 it says how much the building costs on the right in the desciption

diego-escalante 2018-08-21 05:48

There is a surprising amount of depth to this game! One problem with this is that it can be a little bit difficult to fully grasp initially. However, I do like how instead of all building being the same shape like in other "city"-building games, this one has varying shapes, which means you got to be clever about how you maximize your space. Good design choice!

suve 2018-08-27 18:37

Nice, I enjoyed it. The game is very simple gameplay-wise, but balancing all the resources takes some skill. It's a bit of a shame there isn't any goal apart from "survive the most days" - on Easy, I was able to find a safe setup where all off the resources were steadily rising. It would also be nice to be able to rotate the buildings. Still, those minor issues aside, this is a very solid entry. Good job!

p1nkmaria 2018-08-28 15:33

I like the fact that you have so much cotent! Great Job

2018-09-04 17:24

Interesting game! I included it in my compilation video series of the Ludum Dare 42 compilation video series, if you’d like to take a look. :) https://youtu.be/RlwE2-mxmJw