FoonLudum Dare ExplorerLD45 → RacoonVenture

RacoonVenture

By wr4thon, nerzal and Welverin

View on ldjam.com

CategoryRankScoreCount
Overall2.509
Fun2.009
Innovation2.009
Theme2.149
Humor2.359
Mood2.289

Comments

toryf 2019-10-13 16:35

Can't figure out how to eat :/

pedromgdo 2019-10-13 16:41

Visuals were great, but i was a little confused at first trying to figure out what to do. Good job otherwise.

goupixm 2019-10-13 16:49

I don't know how to eat and the game starts again and again ! But the design is nice :)

wr4thon 2019-10-13 16:57

the eating is the first riddle @goupixm @toryf :wink: figuring out how to eat is your very first task. I can give you a little hint though: it has some to do with the pink fluffy cube at the right top corner of the beach. From there on the messages in the game should provide enough clues. But feel free to ask for help if you are stuck again.

jezzamon 2019-10-13 17:01

Nice game! I played it to the end but it felt pretty difficult to figure out the control for how to do that.

The main high-level feedback I'd give is during the jam you should get someone to playtest the game so you can see how people play and what issues they run into. There quite a few bugs or usability issues I ran into, and I think you'd be able to notice them and fix them during the jam if you had people playing it.

So these are the things I ran into

- A lot of times the text skipped to quickly for me to read it -- I think because I kept pressing F to advance to the next dialog button, instead of space? When I did that the text seemed to behave weirdly - I wasn't sure what happened with the pink cube and the coconut and block on the beach (I think because the text skipped too fast) - It took me a while to figure out how to climb up from the beach. The rope that you can climb is really hard to notice - I could speak to the mouse before I actually saved them - I got stuck on the ice at the end! (fortunately this was after I beat the game)

racoonventure.gif

On the positive side, I liked the look of all the characters, and the blocky world aesthetic was cool :) And I liked the music too!

jezzamon 2019-10-13 17:02

Oh another high level thought: It looks like this type of game idea requires you doing programming/scripting for each different event in the game, and there's probably not too much reusable logic in that. That's fine, but you might have difficulty making a finished feeling game during a game jam if you have to individual program each element. For games that are more driven by a mechanic, you can program that general mechanic and then build levels out of it without too much extra programming. Something to think about when picking a game idea :)

wr4thon 2019-10-13 17:17

@jezzamon thank you for the great feedback. We try to take the provided tips into consideration in the next jam.

Playtesting would have been a great way to make sure there are no obvious bugs.

We are planing to relase a bug free (post jam) version of the game, as soon as we have time to do that.

Not trying to excuse myself: We ran into some bugs you pointed out but did not have time to fix them, because we put too much on our plate. A smaller game with less features and subsequently hopefully less bugs would have been the better choice :see_no_evil:

And for the next time at least I try to have an time table for when to do what to check if we're delayed to check if we should skip certain parts.

solah 2019-10-13 19:14

It's a bit buggy. Each time I pressed H I had some issues like I can't take items or the character just started sliding out of the ice. However the story and dialogs are fun. Good job!

kszaku 2019-10-14 20:55

There seems to be a lot of glitches, that previous players already pointed out. I liked the art and animation, music also seemed to be okay. Nice entry.