Foon → Ludum Dare Explorer → Users → Welverin
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | 👥 | Book of the Dread | jam | 1349 | 3.26 | 2.69 | 2.88 | 3.75 | 4.21 | ||
| 2020 | 46 | Keep it alive | 👥 | Ignitus Dead Paw - The Revenge | jam | 2508 | 2.46 | 2.41 | 2.43 | 2.64 | 3.19 | 2.21 | 2.33 |
| 2019 | 45 | Start with nothing | 👥 | RacoonVenture | jam | 2.50 | 2.00 | 2.00 | 2.14 | 2.35 | 2.28 |
I like the Game, and like @tobias-froihofer said, it reminds me quite abit of trine. The atmosphere is awesome.
But I found the combat to be quite hard: Melee enemies hiding behind the scenerie caught me of guard more than one time. But the enemies the ranger had to deal with were even more complicated: You have to get into position, doge their arrows and then kill them before they shoot again. Sometimes they'd stop shooting but most of the time I had to run around quite a bit. Maybe fix the angle the ranger uses to shoots? I realy don't know how this could be improved? Or maybe the Warior blocks one shot while the ranger aims?
But besides the slightly too hard combat I think this is fantastic!
I enjoyed the game. Launching ducks at enemy ships is fun! I think the enemies are slightly to accurate: when they come in from outside the screen and I was changing my direction they hit me nearly every time. The spawnrate of ducks could also be improved, at times there where none around (or did I sent all ducks out and did not recall them?) Lastly I'd suggest somekind of highscore mechanic.
I think the multiple plain design of the universe is looking beautiful.