Foon →
Ludum Dare Explorer →
LD48 →
Deep Space Ducks
Deep Space Ducks
By organicpencil, dry-squid, Stone Pacifier and Edwine
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | | 4.25 | 4 | |
| Fun | | 4.25 | 4 | |
| Innovation | | 4.00 | 4 | |
| Theme | | 4.25 | 4 | |
| Graphics | | 4.75 | 4 | |
| Audio | | 5.00 | 4 | |
| Humor | | 5.00 | 4 | |
| Mood | | 4.50 | 4 | |
Comments
welverin
2021-04-27 20:40
I enjoyed the game. Launching ducks at enemy ships is fun! I think the enemies are slightly to accurate: when they come in from outside the screen and I was changing my direction they hit me nearly every time. The spawnrate of ducks could also be improved, at times there where none around (or did I sent all ducks out and did not recall them?) Lastly I'd suggest somekind of highscore mechanic.
I think the multiple plain design of the universe is looking beautiful.
Took me a while to find out how to get ducks at first, I like it, kinda has that arcade feel like sinistar, but with ducks. I do wish you maintained momentum when you let go of the keys, the fighting would be a lot more fun if you could spin and fire at someone chasing you while keeping your speed running away, as slowing to turn basically guarantees you'll be hit.
elvendan
2021-05-15 11:22
Smooth gameplay, great dynamic. Neat art, I especially like how few layers of background create really nice feel of depth. Fun arcade top-down shooter overall :D