behdad 2021-04-27 16:04
I think I got what was happening by playing it, but it might be good to add some hints or information. Nice jobs!
Foon → Ludum Dare Explorer → LD48 → Raid' Simulator
By ruruie and alpacalypse
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1899 | 2.36 | 24 | |
| Fun | 1829 | 2.40 | 24 | |
| Innovation | 1185 | 3.02 | 24 | |
| Theme | 1918 | 1.52 | 24 | |
| Graphics | 1735 | 2.38 | 24 | |
| Audio | 1258 | 2.19 | 23 | |
| Humor | 998 | 2.54 | 22 | |
| Mood | 1774 | 2.31 | 24 |
I think I got what was happening by playing it, but it might be good to add some hints or information. Nice jobs!
I would love to see you keep developing this, looks like u got a solid start. Maybe add some kind of tutorial or intro to understand the game a little bit better. Overall a good unfinished project with potential!
Interesting idea. Would've been cool to be able to have other interactions with other players as well, or maybe do some healing. Controls worked well and the art looks nice, if both limited. Audio scared me a bit at first but worked fine afterwards haha. Would be cool to play a more complete version of this game!
I like the general concept you've built. It definitely feels like a PvE lobby where you don't know anyone :D
There is some stuff I'd like to critizise though:
- There is no tutorial on how to play. You can figure out that you attack automatically eventually but just having a tutorial would enhance the first time playing experience. - Some form of indicator as to where the enemy will attack is definitely needed. Maybe just a shape on the ground indicating what will be the damage zone would suffice.
I'm sorry, but I don't think I understood how to play the game.
10 Raiders who don't get out of the void zones out of 10, feels realistic
The game runs well, but it took me a while to realize that the boss's attacks appeared under its health bar. After I realized that, it was easy - a bit too much, maybe? The idea of a raid simulator is nice and funny, but I don't understand how it relates to the theme of "Deeper and Deeper"...
@zkassai we were planning a series of bosses as you got deeper into the raid, but had to make some harsh cuts as the deadline approached :[
It took me a bit to figure out what was happening, but I eventually had that aha moment! I saw the other classes in the corner, it would've been cool to the different AI's and abilities added. One weekend is never enough, right?
Pretty neat idea, but way too easy.
@xxatrain223 It never is, no! We had Ambitions(tm) that we had to pare down pretty fast. @alpacalypse also had to spend time teaching me programming to be fair, which I've been using LD to learn. If nothing else, I've graduated from moving sprites around to making buttons that click and do things.
It could be great if you have some reward when you win or more battles, also maybe showing more info in the UI could be great
Very interesting ! There is a little lack of visual feedback but it's a fun idea :)
This is a really good idea and i think with some more mechanics it would be great. Like choosing a class to add variety and adds during the battles.
Took me some time to figure out that that the mechanic of the enemy attacking, I think more gameplay instructions would be nice. It's also not clear to me which health bar corresponds to our character.
The gameplay idea is nice though, I could easily see it extended with different bosses having different attacks and requiring different strategies. Also hinted by the icons next to the health bars, I think there could be different classes of characters (healers, fighters) that could lead to interesting gameplay.
And what about the theme ?
Interesting idea. I also didn't spot that the enemy's attack was displayed under the health bar, but actually, copying what the other players were doing blindly was in some ways more thematic and funny! Having some players as healers was a nice touch. The game in general was lacking clarity; perhaps the healers could have been a different sprites and the enemy attack could be telegraphed with animations rather than text, for example. In its current state it doesn't meet the theme, but I can see how it would with additional levels. There's potential here for a funny commentary on MMORPGs, perhaps as a casual mobile game.
Haha, it's fun to run around, not knowing what to do, but trying to follow cues from the other players who hopefully know better :)
I like it! And the random outfit system is a nice touch.
Nice core idea! The "deeper and deeper" connection is not very explicit, but kudos to you for making a game different than everyone else