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Fall Apart
Fall Apart
By algebruh, bobridze, TimGook, jarongg and MrToogle
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 1075 | 2.95 | 23 | |
| Fun | 1208 | 2.32 | 22 | |
| Innovation | 1198 | 2.27 | 22 | |
| Theme | 828 | 3.39 | 21 | |
| Graphics | 664 | 3.50 | 23 | |
| Audio | 691 | 2.81 | 21 | |
| Humor | 948 | 2.02 | 19 | |
| Mood | 1031 | 2.85 | 22 | |
Comments
ineso
2022-10-05 08:31
The game was fun, but it took me too long to figure out i had to PRESS F to make it work. Also, I think we had to press F for too long, because by the time I got to the task and pressed F, there would be one or two new tasks to complete...
I'll agree with the other commenter, requires me to hold f for too long. I also couldn't tell what was/wasn't broken visually, or where it was on the ship. I think it would be cool if there was a little minigame or process required to fix stuff, otherwise it was quite repetitive
I didn't get any audio... was it because of the LD embed?
First off, really nice background art, looks very detailed and a lived-in space. The gameplay seems simplistic, I wonder if more was planned but not enough time available? For example, I think it would be cool if to fix things, you needed to move across different areas, or there were dependencies between problems, so that you can be a bit more strategic about what to fix first. A promising start. Comfy game!
katboo
2022-10-07 10:33
Nice art style and impressive level of polish. Game idea was super fun. It would have been great to be able to 'fix' more things if the long press was a bit quicker. Enjoyed it :)
jarongg
2022-10-07 13:36
Hello everyone! I see that many do not fully understand how to play, in order to start the mini-game you need to collect 3 errors in one location This is how the third error will look like and it will need to be urgently fixed https://snipboard.io/L1sZS6.jpg
Error.jpg
Thanks everyone for the feedback!!!
jarongg
2022-10-07 13:42
@congusbongus Hi, yes, there were more ideas planned, but we are first-year students and we were so lucky that we had to do a million things at the same time, and we did the game in a very short time, there were a million bugs that we fixed at night and almost didn't sleep
Thanks for the feedback!!!
algebruh
2022-10-07 13:43
@congusbongus, I don't know, everything works fine for me, you can try itch.io version. And thank you for feedback!
@algebruh the sound problem was on my end, sorry for the confusion; updated audio score! Pretty chill music!
Cool game! I wish that there was a visual indicator of what to fix, I just ended up running around trying to see what to do. Also going down the ladder was painfully slow
gonzalol
2022-10-10 06:47
It's a nice entry, the art is so good it compensates the too simple gameplay mechanics. Some thoughts: - Good job with the level design, the movement between rooms is smooth - I would like a lot to see changes on the broken systems.
I really like the art, and concept, but I think the time to fix should be a little lower, it just wasn't very fun to sit at each task for so long.
love the idle animation and all the art is really nice and makes the game feel super polished, I dont mind how long the f button is though maybe turning the game length down a couple minutes or having the option of a shorter maybe 3 min game would be nice.
I was so close. I got to less than a minute until arrival. It's a fun idea. All the way through it felt like fighting a losing battle, which is the entire point. It looks really good. It had that 90s point'n'click feel to the graphics which gave it a lot of charm. Not really got a bad thing to say about it really.
Good stuff :8ball:
This is definitely a fun entry, though I have to say alongside the others that without any visual or audio feedback it took me a moment to realize you hold F down. Could use some additional animations and audio cues for things breaking, fixing, and movement, but otherwise it's a solid concept! Also have to say that the music fits the vibe quite nicely. Great work!
At first I thought I wasn't going to like it, because even though I knew I had to press the F key, I only realized later that I had to wait for the bar to fill in, but it's not very visually clear, it took me a while to understand. But after understanding it until I spent some time playing it, it's a brilliant game idea of the theme. It fits perfectly into the theme. This would make a great game, if the graphics were much improved. A ship falling apart and lots of things to fix. I enjoyed that. The fixes take a long time at first, you should add a difficulty progression, at the beginning the fixes should be faster, and little by little things could get more difficult. When you press F, a much larger repair traffic should appear, because this little square is hard to see. Great idea, but needs some tweaking. I enjoyed that.
As already mentioned a lot, figuring out you need to hold F down took a few attempts. After I got that, the actual game was nice and had a nice feel of urgency, I think the round goes on too long though. You just do the same thing over and over and it starts to feel really repetitive towards the end. I think having the mini games be the default fixing method and having to hold F for a long time after three failures would give the game more variety and would penalize letting things go down more. Otherwise, the graphics were nice and the music created some really nice spacey atmosphere.
Nice! I really like the art style :) The art reminds me of some learning games I played as a child :D As mentioned above the controls are a bit unintuitive but all in all a very solid entry!
The game is great is very good, it has good graphics, good audio and good gameplay