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Dipper and Dipper
Dipper and Dipper
By bionikmonster and jm-studio
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 1188 | 3.36 | 27 | |
| Fun | 1110 | 3.22 | 27 | |
| Innovation | 606 | 3.48 | 27 | |
| Theme | 1082 | 3.52 | 27 | |
| Graphics | 1265 | 3.34 | 28 | |
| Humor | 201 | 3.75 | 26 | |
| Mood | 1184 | 3.29 | 26 | |
Comments
craplex
2021-04-27 09:03
LMAO the loading screen. I like the idea, you have couple of problems with the game, since you can win without even blowing up the guacamole but still idea is cool. Game is laggy a bit so maybe work on optimisation. Great job
rein
2021-04-27 09:04
I couldn't really figure out how to know if throwing my grenade in a hole I'd made would trigger an explosion or not. There were a couple places I could see red poking out a little, so I would blast elsewhere, but eventually I would always explode even without any red visible nearby. More instructions would help a lot.
dynamix
2021-04-27 09:12
Loved the humor and the little backstory on that one, this is very silly and I like it! The graphics are good and I really appreciated the effort on the environment. Core mechanics is a nice twist on minesweeper.
The only thing for me is that planting a flag might be a little slow and it is hard to see what you are doing but I think it's just a tiny bit a tuning. An indicator for the bomb might have been nice, it's hard (at least in the beginning) to know where it is going to land (it gets better once you get used to it though so it might not even be necessary)
Overall very nice job!
legolula
2021-04-27 09:40
A really cool take on the theme, but I think something was wrong on the version I played, I sent a red pepper that blew through all the layers and made me fall through a hole to an area where Dipper was.
@craplex thank you for playing our game. One little question if I may ask, did you play on the downloadable version or on the WebGL version? We indeed had trouble generating the map especially for "low-ish" computers ^^.
@rein Thanks for playing. Have you tried to plant flags (right click)? Because, in order to dig "precisely" you need to plant them. These will reveal whether there is a pimento bomb around or not. But I appreciate the feedback on the fact that we may lack a bit of instructions.
@dynamix Thank you for the feedback, we really appreciate it. The game is not really meant to be fast paced but it may be a bit too slow. About the bomb indicator, we thought about this but I told my mate not to work on this as I thought it was "easy" enough without it. My partner might be angry at the moment reading your comment :D. Thanks again!
@legolula Hello mate, thank you for sharing this. may I know which version of the game you played? Was it the windows version or the WebGL version?
craplex
2021-04-27 12:44
@bionikmonster I played the webgl version :D
legolula
2021-04-27 12:51
@bionikmonster same it was the WebGL version, I'll give the windows version a go
@craplex and @legolula Ok thanks! We've removed the WebGL version as it seems to be buggy as hell. If you give a shot on the Windows version, let us know what you think ;)
I didn't understand anything, but it's very interesting :D
@sasashasa Ahahaha thx dude :D! There's no instruction in game so you have to read the description on the itch.io or Ludum Dare webpage in order to understand what you have to do :).
Congratulations! Your game's well done
magna
2021-04-27 19:53
The game is fun and the theme is well used. But what I like the most is the effort to make a really good and informative ludum dare page, which I think is also really important
That's one "punny" title I'll give you that lmao
Interesting take on the theme and on minesweeper! I loved the textures you used and how shiny everything looks. The one thing I didn't like is that it was very hard to bomb around mines since you don't really know the blast radius of your bombs. Also once I found Dipper but couldn't get to him because the hole I could see him through was too small to walk through and there was a mine basically directly next to him, making it impossible to widen the hole without a game over.
@pedrocoden thanks for the words dude ;)
@magna Thank you for noticing our Ludum page ;), seems like a lot of people are just jumping into games wihtout reading the page's content... Unfortunatly (or fortunatly for you) we have the instruction written ONLY on the webpage :/
@achila-eranga-mohottige is that all credit you can give to us :'(. Joking of course! Thank you for your title feedback ;)
@initialposition Thank you for playing the game and letting a feedback. We are sorry that you couldn't make it to the end because of a rare case of procedural generation :'(. Thanks again for the bomb feedback, that helps ;). By the way, maybe you should try to give it another shot to see if you can beat the game :P!
Cool graphic style! I really have fun to play this game! Thank you) Good job 👍
Surprisingly fun game to play, I had a great time playing it. Cool loading screen too! Great job y'all!
@alina-baybulatova Hi, thank you for your feedback, it feels nice to hear ;)
@saltfactory-studio Hello there, I'm glad the game pleased you :). Hope you restarted the game many times to see the loading screen over and over :D.
the-body
2021-04-30 10:46
Cool! I appreciate the theme conception, it is a really funny and fresh idea. Good job!
shone
2021-04-30 10:53
Fun game. The explosions were fun to mess around with. Having to re-watch the intro story every time I wanted to retry though got old quickly 😩. Overall though, good job!
@the-body Thanks for the feedback! Hope you find Dipper ;).
@shone Hi, thank you for giving us your feedback. Sorry to hear that, we had to put the intro story to "hide" the world generation :/.
xiyou
2021-04-30 14:24
This theme is so innovative, I must give 5 star
@xiyou OMG, thank you!!
room606
2021-05-02 15:33
Nice entry, game misses sounds, they can add an additional 100% of fun for game experience and feeling. Very fun treatment of the theme, good luck , guys!
@room606 Hi, let me first thank you for your feedback, and then I couldn't agree more on what you're saying... Unfortunatly, we missed the time for that :'(
ravengar
2021-05-04 07:43
What an intense story! The little loading time cinematic is perfect! The game is very enjoyable to play, I never felt so much like a rescuer/deminer as when I played this cracker, a great entry, congratulations!
@ravengar Wow man, so much approbation in your comment, can't appreciate that more than I actually do (if that makes any sense :D). Thanks again for your feedback!
Nice entry! I've never been good at minesweeper, so I may not be your target audience.
The story is very cute. The drawings match how silly and cute the story is.
The game looks good overall, very nice.
The abruptness of hitting dynamite is jarring. I think it would be cool if I could stick around a bit and see the dynamite that ended my run, how I hit it, and how close I was to my friend.
Like others said, waiting to try again was detrimental to the experience. I understand you were hiding the world generation, so the cutscene is better than a boring loading bar.... I don't have much experience with proc-gen, but it seems like it shouldn't take THAT long.
Anyway. After a few tries I managed to get close enough for blue umbrellas, but eventually found a bomb. I gave up from there. sorry.
Good job on your game. Very cool entry!
Hey @ismael-rodriguez, I'm glad you've tried our game out (I really loved yours :stuck_out_tongue_winking_eye: ). Thank you for the great feedback and the cool ideas you've suggested!
this concept is so cute, and was refreshing to see a new spin on the theme. I really liked this game! well done!
@tessahardin Thank you for your feedback, it feels good to read ;)
Neat idea, lack of feedbacks though. Though the pun was well though, like it!