deaymon 2018-08-17 21:03
Had a good laugh with the dialogues and the added "difficulties"! :grin: Great job! :thumbsup:
Foon → Ludum Dare Explorer → LD42 → Requiem for the Postman
By lumos
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 233 | 3.57 | 28 | |
| Fun | 184 | 3.56 | 27 | |
| Innovation | 204 | 3.48 | 28 | |
| Theme | 546 | 3.14 | 27 | |
| Graphics | 436 | 3.06 | 27 | |
| Audio | 272 | 3.14 | 27 | |
| Humor | 25 | 3.78 | 27 | |
| Mood | 179 | 3.32 | 27 |
Had a good laugh with the dialogues and the added "difficulties"! :grin: Great job! :thumbsup:
Hey I like your game, did get to level 5, then my tea fell down and I died of thirst :/ I like the ticking noise and the voice you propably spoke in by yourself! Alltogether a nice little game, constrols felt good and graphics were good too!
Great game! The graphics and sounds were clear and immediately understandable, which is really important for such a chaotic game! The difficulty spiked greatly from the first dictionary, but I think the mood made it so it was never frustrating. I enjoyed it a lot, and it was especially impressive because you made it in an extra small amount of time!
Probably one of the most humorous games I've found!
Great work! Keep it up! :D
Nice game, I hope to see more updates and improvments sooner. If you don't bother take a look at our game when we focused on Graphics and visuals and see the results that we got: https://ldjam.com/events/ludum-dare/42/spacelab-42
Haha, this would probably make a great VR game. I got up to the damn German letters but it looks like there is a lot more further ahead. Maybe lower the difficulty a bit just to let people experience more of it.
Really funny, I agree with others it'd make a great VR game, reminds me of a more postal version of Papers Please (Parcels Please? :P).
Pretty funny, it was a little difficult to reach the tea cup if I played in windowed mode, but overall it was a really enjoyable game. Right up until I was overwhelmed with German spam mail.
That german dictionary got me haha! I really like it! Definitely one of the funnier entries I have seen. I really like that there was depth to the gameplay too, and wasn't just as simple as sorting mail. My only criticism was the art, but that's not such a big deal to me since it had really good gameplay. Some sort of animated background or camera effects would have been nice. Well done!
This is fantastic. The mechanics follow a Papers Please system but you put your own spin on the theme and UI. The sound is really clean. The voiceovers don't get in the way but you probably didn't need to explain the game in quite this much depth, and on repeat playthroughs I'd like to switch the voiceovers off.
I enjoyed this game a lot, but my favorite bit was the giant fuck-off dictionaries crashing on the table every so often. They take up a huge amount of space and are just so large and heavy compared to anything else. There isn't a sound effect for them falling on the table but my brain inserted both the sound effect and the dust cloud from context.
I eventually died from thirst while trying to translate some german. And while I like the thirst mechanic in general, I think the thirst meter should be larger and more obvious when it's close to 100%. It's frustrating in any game to be killed out of the blue without warning, even if it was justified.
Also, the W and S keys should be swapped. The current setup is unintuitive.
I was able to continue playing after I died, even change the stats on the end screen. The only thing I couldn't do was read the labels on the sorting slots because of the grey overlay, but if I'd memorized those I could continue playing.
A pause button would have been nice too.
I nead exacly one lighter to deliver all this letters)
Great game for only 10 hours of work! Very interesting gameplay, develops nicely, nice pacing, enough new stuff every few minutes to keep your attention, and also quite funny. I liked how it was actually kind of annoying to rotate the envelopes, which made it funny somehow! Also the boss is a total stupid, hehe. I like the aesthetic as well! Made me think of "papers please" very much. Only downside I could think of is that the sound effects become a bit monotonous after a while.
Great game! Very cool and interesting! :D
Hi there! I'd like to rate your game, but unfortunately it's not playable correctly as I have a 5:4 resolution monitor at 1280x1024 (yes, some of us are still living in 2010), and thus can't see or access some of the essential gameplay elements. Unity's resolution picker dialog is unfortunately terrible at dealing with this issue, as it will only let you pick resolutions that match the aspect ratio of your monitor.
@ddrkirbyisq Thanks for the note. I'm really sorry! I thought I'd tried out all of the resolution presets in the Unity editor, and I was under the impression that I'd made certain the game is playable on any aspect ratio. I knew I'd misjudged that when the teacup saucer ended up being a little out of frustum even on a 16:9 resolution, but I didn't think for a moment that it might be worse... Sincerest apologies, and thanks for letting me know.
This is a wonderful quaint little thing, I would have really liked it to be in VR but it still worked well anyway. I felt the controls were a bit tough to manage at first and my letters piled up but I quickly mastered it. Thirst got to me in the end, because I couldnt reach the tea. I'm going to have another attempt now. Great work!