david-markham 2019-04-29 20:13
Great game! I seem to be stuck on the second room after acquiring the screwdriver.
Foon → Ludum Dare Explorer → LD44 → Battery is here to stay
By aterlamia
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 313 | 3.23 | 56 | |
| Fun | 317 | 3.02 | 55 | |
| Innovation | 365 | 2.78 | 55 | |
| Theme | 372 | 2.97 | 54 | |
| Graphics | 135 | 3.70 | 56 | |
| Audio | 145 | 3.31 | 53 | |
| Humor | 135 | 3.15 | 54 | |
| Mood | 192 | 3.24 | 54 |
Great game! I seem to be stuck on the second room after acquiring the screwdriver.
@david-markham thanks for the feedback, i just tried it myself and you should be abel to continue
I added a walkthrough to my code for if you are stuck
https://gitlab.com/aterlamia/battery-is-here-to-stay/blob/master/walktrough.md
To anybody else who reads this, try to finish without the walk trough the game is short as it is without it :)
so the graphics is nice, but i coudnt bare to pass the first level, the controls are way to unresponsive,
so the issue is like this, the cursor is very big, so i dont actually understand where is the click position, so sometimes when you try to press the Invontory, u can miss it by 2 pixels up i tought i was on it, press and it happens to be on the closing button.
next issue, when i tried to use the talk bubble, it just got stuck i mean no matter what i clicked or what i hovered over nothing changed, and the most important is that i coudnt switch to the other types of cursors.
my suggestion would be, to have some indefication where is the "real" cursor is. 2. make the cursor half sized, so it wont be this big, and thuse less confushion on where i or anyone clicks.
Didn't use the walk through and was able to beat the second room! Great job!
I've had the same issue with the cursor, definitely an annoyance. Other than that I think the graphics look pretty decent and I've had fun in the first room. The second room however I gave up, I might check that walkthrough. Could be great with improvements on that cursor :)
Loving the graphics, the audio fits well too. I switched rly ealry on the "click everywhere" strategy because I didn't find the inventory, that is something you should help I think. Dunno how I coulda done it with mouse only, I felt like the "Use" button was the only way to unlock the first door. Also, interaction texts and main screen texts are very small. I understood late that the different action icons were cut if there was no interaction on that zone, I think you should push it a bit more like with a red highlight or smth. But I really liked the writing :) Cheers !
@avoca-do thanks for the feedback seems you encountered a weird bug that i have not found myself yet with the talk bubble. It is some usefull feeback
@vectrex28 great that you could solve it without walktrough it is always a balance between making it just easy and just hard enough but since the levels are very small i hoped it would be playable
@hugzfnr thanks, yeah a bit of in game story and help was in the making until i lost the whole second level. Highlight them or indeed some help would have made it more clear how the actions (should) work and also what action does what
i tried again and was almost able to finish the first level, but then i mistakely closed the game again, the talk buble doesn't actually have a bug at the end, it was just the location of the click that was wierd, as i mentioned the bubble and wire for example are very big, and it seems you always change the location on the cursor where the click actually happening.
so no you don't have a bubble bug, it just that the clicking happening in the tip, and i was trying to press from the middle. and i wish you have placed the inventory button at a different place XD
https://i.gyazo.com/65fe7d0152ec8263c1526190409cc33f.mp4
as you can see in the gif maybe it just me but it hard to understand what part of the cursor clicks.
@avoca-do thanks for clearing that up, and yeah i could do some things to fix the accidental closing, i should have thought about that as in the start i had that myself as well untill i moved the click hotspot but smaller icons or more devined pointer part on the icons would have gone a long way
A really fun game. Sadly only 2 levels.
@franciszek-pyrc thanks for the feedback, i'm curious did the third level not start for you? or since its just one code guesser you don't call it a level (which it isn't realy) Just trying to figure out if there was a bug or not
I gotta say, this is a really nice game! It's charming and witty, and has good graphics and audio. I enjoyed it, good job!
Yeah, when I pressed the poster several times I got 2 keys. When I used one of them on the third door it just kept reloading.
I agree that the cursor and hit boxes were too unresponsive, some bugs meant I had several of the same items in the inventory, and ultimately the buttons on the top left stopped working most of the time. I applaud the ambition, however!
I made it to the end somehow :P. Didn't quite understand the last puzzle even though I knew the green lights meant something (and they do). I like the graphical style although it's kinda sloppy in places, it reminded me of Day Of The Tentacle. It desperately needs interaction feedback to the player though. There are some visual cues but audio for clicking, for picking up stuff, for using stuff would really help tell the player that something happened. There is also a bug where you can pick up multiple copies of items and have them completely fill up the inventory every time you click, and having no feedback lead to me clicking a lot on the same things. Still, nice to see an old school point and click adventure game.
@oivin-f thanks yes that one is a bug i think it happens mostly with the manual but might also with some other items.
@silkworm-sweatshop yeah those are the polishing things i was starting on when suddenly my game crashed when i went to the second level when i noticed my second level was not there anymore so i chose to remake that level instead of the polishing. The last puzzel is a simple one however i don't really know the name of the game with colors but is a color version of "bulls and cows" so when you have a color in the right place it will show one green box say the sequence is red green green blue and you guess green red red blue you will get one green box (hope i explain it understandable like that)
@aterlamia Yeah, I read the walkthrough later so I got it. It's kinda like "Mastermind".
@silkworm-sweatshop Yeah that was the game, thanks i have been for days trying to remember the name
Yay, another Godot user \\(^o^)/ This is a fantastic game!! Music was a bit repetitive, but better than no music at all. Character animations looked amazing and felt very nice. Sure there are some bugs (inventory and hitboxes), but for 48 hours this is an amazing title. Which tool did you use for the animations? Spriter?
@gideon I used polygon2d's and a skeleton to animate inside godot itself nothing else (aseprite for the drawning of course)
Thanks @aterlamia. I didn't know that Godot even has such a cool animation and state machine editor. Just looked it up. It even supports custom blend modes. Now I love Godot even more!. Will play around with this next time :D Cheers mate
Good mood in this game, graphics and atmosphere are really interesting. I must say I wouldn't have managed to do anything without the walkthrough, I don't understand what the second cursor (the finger) is supposed to do and the lack of feedback is really making the game hard to play. But, hey, that's a compo so congrats! Keep up working on this, the atmosphere is worth it in my opinion.
Cool !
I like the hardnes of this game. Atmosphere is also really good in this one.
Good job using Godot. I actually like the simple graphics. The cursor is very annoying. I accidentally clicked multiple times one the window close button while trying to open the chest. Items can be picked up multiple times which is confusing. I couldn't progress in the second room, because i had 2 books and 3 panels.
But good job nonetheless.
Nice graphics and I really liked the catchy tune! But I really needed the walkthrough, I've never been good at point and click games... Well done!
I really enjoyed finding different objects and using them to upgrade the robot! I think it could have been a little more clear what the interactable objects were. In particular, the levers had very small touch regions, which were hard to line up with the cursor objects.
Going for an adventure game was a cool idea. I loved the take on currency as electric current, that was one I hadn't thought of!
I pretty much had to use the walkthrough to get through the first two levels, though I solved the final puzzle by myself. I think part of the issue was the controls weren't always responsive and intuitive, so I had trouble knowing whether I was actually doing something or not.
There were a couple of cases where I had to restart the game because one of the items I was trying to use got "lost" when I switched to use some other action (and I needed the item to continue).
Music was pleasant. More audio would've been cool, but at least having good music helped prevent the game from getting boring.
Good effort overall!
(Also big plus for using Godot! I used it as well. :) )
Hey! I finished the game without walkthrough but I must agree with the comments above. For example in 2nd lvl the levers have a click region so little that at first I thought I could not toutch them but I got there eventually :slight_smile:. I get that you had some problems and so you could not polish the game but I think it is certainly playable and I quite enjoyed it. I also really love the artstyle and the fact that you can "Upgrade" the robot and it changes his appearance. Overall a job well done :thumbsup: :angel:
I don't really love this type of game but it's a nice one. I wanted to have a key to change the mode of actions faster and easier.
@sebastien-bourgeois the finger is the walk action, but for now it is nothing special as you can also walk with all the other actions but in the end i wanted to make it so that walking around larger levels can only be done with the walk action
@zubspace yeah duplicate items are a know bug, actually the panel one is one that was introduced because i had to recreate the level and forgot to turn of a click area in my rush
@sparewizard i was kind of afraid that they were a bit to small but i think its also partly because the cursor in in godot doesn't use the whole area of the cursor to make click checks but rather a point in that cursor which makes it hard with the large cursors i have.
@joshanthony1990 yeah the missing items is a weird one i never experienced that myself during testing but last time i did play it i noticed that as well i must have broken something when finishing up, thanks for the feedback im also glad you liked the music i am not really musical so i was already happy with the short piece i manged to create and yeah i am enjoying Godot very much
@teo989 thanks for the feedback, i am glad you enjoyed the art style, i tried to make it easier and in the same time more challenging for my by giving myself a limited color palette i'm glad people enjoy it
@mrbrooms thanks for the feedback, i am however not really sure what you mean that you wanted a key to change modes? For the normal 4 actions there are keys you can read them in the description. However i do agree it might needed to add keys for the inventory and inventory slots as well.
All other people that i did not name also thanks for playing and feedback of course
@aterlamia ok yes sorry for keys for mode but you can add it on UI. And yes for the inventory too. Thx for answers.
A fun game, great to see a classic point and click adventure here with some nice graphics and dialogue. A better set of instructions would be handy as it took me ages to work out where the inventory was!
Good fun game. Great that you got this done in 48 hours.
Don't think I would have finished without the walk through as I didn't know there was an inventory.
Especially enjoyed the last puzzle. Good work!
Short sweet little point and click adventure!
The environmental and character art was nice, and the music felt appropriate for the setting. You definitely captured the classic Silly Adventure Game Logic with the water puzzle; it only starts to make sense what you were doing in hindsight, which is basically a trope for the genre. Made me smile.
I liked the Mastermind-style puzzle toward the end. Distinguishing between the two kinds of indicators (the top row for inputs, and the green/red indicators below) might've helped some people figure out what was going on. Maybe if they were round lights, or had some header that said "# Correct?" or something, that might've helped guide people toward the answer.
Seconding some of the other feedback too, regarding the mouse cursor; I closed the window on myself once, because it was hard to tell where the cursor's hotspot was. One thing that might help is drawing a cursor that's always there, and then also displaying an icon for the action or item being used next to the cursor. That way, the player always knows where the cursor is pointing, and it keeps things consistent!
A point-and-click in a game jam is no small feat. Congrats on your entry!
I beat the game! -D I enjoyed it and liked the graphics and balance. I also found the texts a bit too small and the click area on tools a bit annoying. Also, from a certain point forward I wans't able to select the eye, maybe a bug?
Godot, yeey!
Point-and-click adventure games rocks. And making one for a compo rocks even more :) Really enjoyed this. Well done. A little more sound/polish and you are on your way to a really nice game. Good job!
I'm not sure how to control this, the UI definitely needs a bit of work, text is too small and the cursor doesn't show where your pointer is when you select stuff. Somehow with random clicking I managed to get to the next room though.
I really like point and click games, and I think you did this one quite well. Unfortunately these seems to be some bugs, for example if you click multiple times in the same object you can get duplicates o that object, which then crash the game if you go to the next room with them and click them. The music is a bit repetitive as well. I also get stuck very easily, but I guess thart's just my lack of patience for these games :P