FoonLudum Dare ExplorerLD49 → Unstable Spaceball

Unstable Spaceball

By linus-szokody

View on ldjam.com

CategoryRankScoreCount
Overall6663.5721
Fun4373.6821
Innovation4263.6021
Theme6023.6821
Graphics6003.7621
Humor11552.1719
Mood9193.2520

Comments

richnou 2021-10-04 16:08

Nice, but hard :-) Good job

silkworm-sweatshop 2021-10-04 16:12

Nice entry! Really fun slingshot mechanic and level design. Sounds are moody and give good feedback.

angrybeard 2021-10-04 16:13

Literally the darksouls of golfgames :)

shaolin-dave 2021-10-04 16:37

First game I played this jam. Writing as I play:

1- I clicked the "how to play" button and immediately notice that the screen has a lot of unused space and the text is very small in the center. I'm thinking a UI-scaling issue?

2- I happen to be playing this on a laptop with a clickable trackpad. I notice the instructions mention both left-and-right click. Controlling could be difficult, I'd suggests alternative control (ie if I could use use r-click or spacebar)

3- Listening to the tones in the background, they sound good, very relaxing. I might play this while I sleep tonight.

4- Completed level one with no issue. Premise is simple, controls are intuitive (so far). I like it!

5- Started the next level and the music abruptly restarted. Is this a Unity game? I'd suggest having the music okay from a DontDestroyOnLoad singleton, so it'll be persistent between scenes.

6- Level 3, I just realized the meter in the center of the screen is UI and not some sort of platform. Now I see it's purpose

7- I'm realizing the UI at the end of each level has the same issue as the "how to play" screen, could use screen real estate better.

8- Also, clicking anywhere to go to next level would be more intuitive than having to click the specific button.

9- Music turned off while I was writing comments, maybe the track should be looped?

10- Noticed the screen blur as stability decreases. Nice touch!

11- Accidentally found that you can relaunch the ball while it's already moving. Good mechanic that could come into use later, maybe a level that teaches players to do this (assuming there is one but I just haven't seen it yet)

12- It seems the stability fields repel the player while the instability fields pull them in. Another nice touch!

13- I'm failing the same level over and over, and I can't remember what level I'm on. On-screen level counter would be nice

14- Trial-and-error seems to be the way here. Maybe hints after a certain number of failures?

15- Wondering if there could be audio indications of instability in addition to the visual blur?

16 - Stuck on another level, and I think it's because I forgot the r-click stop mechanic until now. In-game instructions and reminders would be good.

17- Just noticed that the instability field rings are moving inward. Since they repel the player, I'd suggest reversing that animation.

18 - Still stuck on the same level as from 16. Now thinking I need to relaunch in midair to get over a wall, but it's very hard with trackpad. I'll probably give up here and try again later when I have a mouse.

19 - Notcing that even when you fail it shows how much stability lost. We already know it's 100+ so probably don't need that there

20 - Thought of another mechanic. Instead of losing the moment your stability runs out, what if there was a delayed reaction? Like, you couldn't launch anymore, but the ball would shake and glow and explode a couple seconds later? If your inertia from you last launch gets you to the finish line, stability returns. That way players could go all out on a last-ditch effort, rather than already knowing they'll lose.

Good job!

kimbsy 2021-10-06 10:43

I had a great time playing this! It's very atmospheric and the puzzles are varied and enjoyably difficult. Great work!

pickydogfish 2021-10-06 10:56

One of my favorites from the ones ive tried. simple mechanic, intuitive controls. Doesnt fit the theme perfectly, but good enough. Good job!

ullent 2021-10-06 11:22

The game is moderately difficult and quite addictive. I would gladly go through a couple of dozen more levels. Thanks for a pleasant experience!

shadowyxp-games 2021-10-09 23:05

This was a good time! One thing I had trouble with was the jumping, the ball was quite bouncy, and it seemed like it was inconsistent on whether I could jump in the air or not. Sometimes i was able to jump while in mid-air, but sometimes it would seem to disallow me.

Because the ball was usually on the ground and near the bottom of the screen, the jump power indicator was often off the screen, and hard to see. Other than that, the idea was cool and the game was fun!

cody-miner 2021-10-11 01:49

Tough game, but nifty and simple. You do a good job of introducing new mechanics one at a time

coomichoo 2021-10-16 12:03

very nice aesthetics, and polished, I do think the bump sound effect when you push the ball too far is a little too "punchy?" But other than that this is nicely done game jam, the ambient music and visuals I very much enjoyed getting through each of the levels. The theme blends nicely too with the graphics.

valiantsugar 2021-10-19 06:54

Very cool hyper casual game for old times! Thanks for the interesting game)

python-b5 2021-10-19 11:34

Quite a fun game! I liked the sound effects and ambience a lot. The level design was also really nice.

Good job :)

alvan-arulandu 2021-10-19 13:24

I spent a lot of time playing this one. I really enjoyed the concept and the instability shader effect was super cool. Amazing entry!