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Scott Armstrong

Games

YearLDThemeGameDivisionRankOvFuInThHu
201945Start with nothingCell Shipscompo3.252.503.753.252.00

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Humor vs Overall

Comments by Scott Armstrong

LD45 — Start with nothing

Float by BoltKey 2019-10-07T23:06:23Z

Clean and concise game. The game is very floaty, especially when you're small, meaning the player mostly just moves in a single direction the entire game. Tighter controls would be better, to encourage more purposeful movement. The idea of building up your big red floaty is cool, and seeing it branch off into different colors is satisfying. I'd recommend doubling down on the artistic part of the game by making those features more prominent: larger and longer branches (just include more balls on the map) and more varying colors. I also found it oddly static, so making some of them jiggle or the entire thing rotate might be pretty.

S.W.N by silkworm_sweatshop 2019-10-07T23:17:57Z

Very fun game. The movement is precise yet feels very fluid, and the camera movements help this a lot while staying mostly subtle. Passable graphics and great music make it possible to sink quit a bit of time into this. The only problem I see is that I'm unsure how far you can take the main mechanic. Most of the time the mechanic meant you have to hit every jump exactly perfectly or else you restart the level, which will not last long as a mechanic. The dash is a great solution. You added a fun mechanic that also used your number, meaning there was choice between jumping and dashing. More of these mechanics, and perhaps being more generous in how many numbers you give the player, would make every jump, dash, and other mechanic an interesting decision.

Molecular Madness by PurpledArtFrog 2019-10-07T22:48:10Z

This is a really clean take on the agario formula. The movement is clean and fluid, with satisfying animations. The "map" is circled around you, which is an intuitive way to handle this. It's satisfying to watch your molecule grow, but I'd like to see more animations with the atoms themselves, since right now they just spin in circles. You've already shown you can make fluid and intuitive animations. Like another commenter said, getting 29 atoms takes a while. The difficulty is probably too easy, since the player moves faster than the enemy red molecules even when huge. Had a lot of fun :)

Aloneland by Kubeec 2019-10-07T22:03:06Z

Cute animations for the ocean, walking, and shrugging. The game would really come to life if you spent time on more animations, like for your campfire and trees. A few things seem unpolished, like the floatiness of movement and the fact that you keep moving when the game is paused, allowing you to teleport. Had trouble finding which items went together. A lot of obvious combinations yield nothing, while strange things like leaf + leaf and stick + stick work. If you want to expand the game, which you should, maybe you should be able to pick up two items at a time as well. Otherwise promising!

Sheep Keep by zubspace 2019-10-07T22:55:08Z

Cute art style! Some of the art is wonky though, notably the fence at corners and when the player walks over it. Something is odd about the hit radius for the weapon, but controlling the red dudes is still pretty fun. When you start controlling multiple at once, and when you learn you can change where they are by running them into walls, the game gets really fun and tactical, especially when trying not to alert the other sheep. It's surprisingly addicting, and if you added more areas with crazy shapes and wacky positions for your red guys to be in, this would be a very fun game.

Bacteria by merkisoft 2019-10-07T22:16:35Z

Great little game that fits the theme perfectly. I played it over several times just because the spreading mechanic was interesting to figure out. Then again, I still don't feel like I understand much even after playing specifically to understand it. Why do I spread different types of bacteria? Why do they spread into each other but not into red? I like the idea of starting with a black screen, but the zoom is slow enough that I feel like I can't spread bacteria where I want to in time. Also, the "can't place bacteria here" sound is loud and obnoxious. All in all I enjoyed this one a lot :)

Creation - a weird story of how nothing can become something by dqmhose 2019-10-07T22:37:34Z

Lovely little game that starts as a text editor but turns into a wacky Earth simulator. Many different paths lead to dead-ends, which is fun and encourages multiple playthroughs. For hard mode, always spawn Dinosaurs on the planet, you can still win. Events become repetitive and often don't make sense for the amount of people on the planet (expeditions while you have 8 billion, or a new play is released while you have 20), so hope you polish and expand that part some more, since those events are the core "gameplay" here.