marcin-j 2019-10-07 00:02
I like crafting games like this, but it feels unpolished (duh :P). If you worked on it a bit after the jam it could be great fun. Two areas of improvement would be movement because I think it feels a bit floaty and sound.
Foon → Ludum Dare Explorer → LD45 → Aloneland
By kubeec
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 291 | 3.30 | 25 | |
| Fun | 238 | 3.23 | 25 | |
| Innovation | 329 | 3.02 | 25 | |
| Theme | 61 | 4.04 | 25 |
I like crafting games like this, but it feels unpolished (duh :P). If you worked on it a bit after the jam it could be great fun. Two areas of improvement would be movement because I think it feels a bit floaty and sound.
I love survival games, and this game is just amaznig
I really enjoyed figuring out what had to work together to survive. :) Great little game!
You should definitely expand this game after the jam! Really nice work!
Hi, it was really hard for me to get what to do in your game, start with nothing realy fit to the theme. For example, I was unable to take a fish from the ground, that was really weird, cos i was able to pick any other item except of that fish. I was able to craft torch, bed and fire and the rest stay mystery for me.
@manimal First you must hunt fish. You can use spear for it. Then it should be a Hunted Fish! To win game you must find the thick metal. This could be near the beach on east. If you don't see it you can go sleep. On start every day items are spawned.
Has a lot of potential! Would love to see, where you can get the game after the jam!
As mentioned above, looking forward to see where this game ends up after the jam! Has potential :)
Cute animations for the ocean, walking, and shrugging. The game would really come to life if you spent time on more animations, like for your campfire and trees. A few things seem unpolished, like the floatiness of movement and the fact that you keep moving when the game is paused, allowing you to teleport. Had trouble finding which items went together. A lot of obvious combinations yield nothing, while strange things like leaf + leaf and stick + stick work. If you want to expand the game, which you should, maybe you should be able to pick up two items at a time as well. Otherwise promising!
I took way to long to figure out some recipes and got stuck over and over again. My greatest achievement was cooked fish, but apart from food I found no recipe which would have allowed me to make any progress :/
I will say that I enjoy having minimal information and discovering things, but it was definitely a little too much discovery in this game. If there were more on screen prompts I think this would've been a lot better. For example, if I'm holding a leaf and I walk up to another leaf, the screen should give me a pop up that says "make bed." Although it feels more like a demonstration at the moment, I know this was very crunched for time but you managed to get a lot in! This is a good base for a solid game.
While the game was about discovery, I wasn't really feeling like I was actually discovering stuff. I was more of "will this work, oh how about if it do it the other way around".
At first I was confused but after a while I figured a few recipes and then I just experimented until I won, but for some reason I can eat sharp rocks but not normal rocks that doesn't make sense I should be able to eat normal rocks
@kruemelkeksfan Try to find "Thick metal" or go to sleep and try again. This item should appear within 5 days.
@kubeec Thanks for the clarification, made it now :) it appeared on day 7 or 8, but simply waiting for it, while fishing every day to stay alive, seems a bit dull. The "Back to Menu"-Button did not work for me either :/
Nice pixel art and good use of theme. I had trouble working out what to do. I couldn't workout how to get past the big rocks. Maybe I was missing something? Congrats on first game jam. :)
I think Aloneland has potential and it reminds me of Don't Starve, only I think the effort made towards minimalism hinders the game as it can leave the player confused about what is actually going on, eg. Do I actually need to eat? What's my goal or motivation? Does anything advance or change over the days? In fact Im still not really sure of the answer to these questions. I understand the mystery I think you were aiming for, with it being a survival game and all, but I think this lack of feedback really prevents the game from being much more than a 'walk around and try all the buttons'-sim.
You can also lose objects by standing on the shore and throwing the object, something I did by accident quite a bit - im not going to lie. Also, as was mentioned by someone else, the movement seems floaty and you keep moving when it's paused.
I hope this feedback doesn't sound to critical, in fact I do really like the animations and art-style (although you seem to have opted-out on these categories?) and the game definitely fits the theme, I only wish more thought and work was put into the gameplay here.
@solwllms Thanks for your comment! I like minimalism in games and this is way I want to create my game, with no much more information. The fact, I didn't make it in time so I didn't implement some of my mechanisms which was planned(like information about level of hunger). I opted-out graphics because I feel better with programing than graphics. :)