I think Aloneland has potential and it reminds me of Don't Starve, only I think the effort made towards minimalism hinders the game as it can leave the player confused about what is actually going on, eg. Do I actually need to eat? What's my goal or motivation? Does anything advance or change over the days? In fact Im still not really sure of the answer to these questions. I understand the mystery I think you were aiming for, with it being a survival game and all, but I think this lack of feedback really prevents the game from being much more than a 'walk around and try all the buttons'-sim.
You can also lose objects by standing on the shore and throwing the object, something I did by accident quite a bit - im not going to lie. Also, as was mentioned by someone else, the movement seems floaty and you keep moving when it's paused.
I hope this feedback doesn't sound to critical, in fact I do really like the animations and art-style (although you seem to have opted-out on these categories?) and the game definitely fits the theme, I only wish more thought and work was put into the gameplay here.