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Float
Float
By boltkey
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 354 | 3.18 | 24 | |
| Fun | 287 | 3.15 | 24 | |
| Innovation | 219 | 3.35 | 23 | |
| Theme | 117 | 3.81 | 24 | |
| Graphics | 467 | 2.33 | 23 | |
| Audio | 364 | 1.84 | 21 | |
| Humor | | 1.46 | 15 | |
| Mood | | 2.57 | 16 | |
Comments
Very floaty, the name makes perfect sense. Its a fun quick game if you want to try to accumulate as much stuff from nothing in two minutes. Perfect if you don't have a lot of time but want to challenge yourself, because 500 is very difficult.
ktao
2019-10-06 23:28
At the beginning I hated how floaty the game felt, then I got used to it, and actually really liked it! I kinda suck so I couldn't beat it :P, but pretty solid, especially for 5 hours!
kromeboy
2019-10-06 23:31
Good idea, and kind of artistic. It may need to pause and display the score between each play
Clean and concise game. The game is very floaty, especially when you're small, meaning the player mostly just moves in a single direction the entire game. Tighter controls would be better, to encourage more purposeful movement. The idea of building up your big red floaty is cool, and seeing it branch off into different colors is satisfying. I'd recommend doubling down on the artistic part of the game by making those features more prominent: larger and longer branches (just include more balls on the map) and more varying colors. I also found it oddly static, so making some of them jiggle or the entire thing rotate might be pretty.
erebus
2019-10-07 23:59
Nice idea, great for a 5 hour effort! Thanks as always for bringing it by the stream!
osbooter
2019-10-08 01:24
Wow, you are completely right, that was pretty tough! I don't particularly like the controls :( cause I feel like I have no skill haha. Makes sense.
I agree with @erebus , for a 5 hour game you have a fun game with a pretty unique mechanic. Since the level is procedural and the game is timed, I figured the optimal strategy was to basically draw a spiral with my path, collecting as much as I could. So with the controls (which work brilliantly btw), it was like a very delicate balancing act of keeping to the spiral, while doing minute adjustments if there happened to be bigger clusters nearby. If you do veer off the path, it can be hard to correct as you have to maintain a mental map of the spiral you've created. Actually the more I type about it the more I enjoy the game. It really is a solid core game mechanic and you've balanced it incredibly considering I had like 2 secs left to go from a good run.
brallex
2019-10-08 15:23
This was really hard, but it was simple, and creative, awesomely done escpecially with only 5h!! Wow just wow
raomer
2019-10-08 19:09
You start with nothing and collect dots. Its a small game, where you have to remember where the dots are you want to collect. Simple, but effective.I liked it :) The game mechanics are definitly working for me.
egos
2019-10-08 20:11
So cool very innovative and simple good job
Hard to imagine some improve but maybe you can first give arrow of X and Y speed/force vector Sometime i press the click button really hard for change direction
Has said before reset all when game over let me see my creation at the end
4quet
2019-10-09 11:27
Indeed our games share a lot of similarities ! You become more and more powerful and it even creates a nice visual pattern, which is different on each game you play, that's so cool ! Maybe the 500 dots to win is a bit high ? Did you ever reached that score yourself ? You actually made a fun game in 5 hours, good job :)
boltkey
2019-10-09 12:09
@4quet I reach 500 in about 30% of runs. It is difficult and you need to understand how dot spawning works and get used very well to the controls. I don't like making easy games :smile:.
xarras
2019-10-09 20:52
It's amazing that you could come up with that idea and execute it with 5 hours. In the description you say that some things might not work but the way I see it everything is working fine! As a comment, when I saw your post all the balls were so close that it looked so satisfactory to just run around gathering balls and making it like a quick escalating Katamari, but with the time limit, it breaks it a little bit, just my opinion :) The idea is great and for doing it in 5 hours I salute you bro!
drrozza
2019-10-10 20:16
I liked the controls a lot, very different! It's very hard but I don't really mind that, as long as it's humanly possible to get to 500 haha! Minimalist design was nice, didn't really feel too much of a need for a soundtrack, although maybe a droning synth would've been cool or something. Could imagine a retro arcade style being a good look for the visual style. Great compo entry! :)
oune
2019-10-10 21:13
Fun little game! Not bad for 5 hours of work. A pause between runs to display the score would have been nice.
nice relaxing game! I first thought the superior strategy was going to be floating in one direction but I was wrong after a few tries. The farthest I got was about 300. Nice game!
Thanks for submitting your game for me to play on my livestream!
If you’d like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/494940957?t=10h3m48s
Hope you got some valuable feedback on your game and looking forward to seeing you next LD jam if I dont catch you before then! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin