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BattleCat

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202455SummoningπŸ‘₯Master Of The Pitjam6473.503.612.863.952.863.202.613.31
202250Delay the inevitableπŸ‘₯Wicked Wildsjam2963.853.783.083.964.153.802.943.81
202148Deeper and deeperWilford - Deep Undergroundcompo6553.163.082.423.003.083.552.503.13
202046Keep it aliveThe Adventures of Eggbertcompo6003.363.142.723.223.734.012.663.04

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by BattleCat

BattleCat leaves an average of 12.0 feedback comments each event.

LD55 — Summoning (4)

Tristram by Rongo Matane 2024-04-26T21:14:35Z ♥ 4

I'm absolutely amazed. The amount of polish on this game is absolutely insane. The mood was awesome, it was immediately apparent how the game worked even without instructions, and you just wanted to keep playing.​ As a musician I also really appreciated the work done by Martin.

Summon the Worms! by JoshAnthony1990 2024-04-19T18:48:45Z ♥ 1

I'll be honest - I had a really hard time figuring out how to play, even after reading the instructions. I found it difficult to understand how things were connected. Would have been nice to maybe highlight the things that would be affected when you pointed at something. That said, it was a fun game and I really loved the way the worms danced and the sound effects πŸ˜„

Weedwacker by benjiehotwheels 2024-04-17T19:11:15Z ♥ 3

Really cool game. I liked the idea of a mobile tower defense kinda thing.

Tao by leorean 2024-04-17T18:55:30Z ♥ 2

Absolutely fantastic entry. I found myself going "ooh...ooh nice" constantly as I explored. The level design especially was really good and the pace was terrific. A prime example of teaching the player through gameplay rather than text prompts!

LD50 — Delay the inevitable (7)

Gods of Discord by Ghatazorg 2022-04-07T12:27:19Z ♥ 2

Intersting game. I liked the graphics and the general mood, but unfortunately I did not understand the questions. I figured out that I had to balance the symbols in the top, but I didn't understand how I could predict how the questions and my replies would impact them.

Bonanananza by shieldgenerator7 2022-04-07T12:19:52Z ♥ 2

Cute game. I liked the art style. There were a few things I thought about when playing though:

- From the start there were so many monkies that there was no reason to use the charge mechanic. I quickly ended up just tapping the mouse as fast as possible. - It would be good if the amount of monkies started out small and increased gradually so the player could get a feel for the game and its mechanics - When the monkies died they flew up in the air. With so much going on I had problems telling which monkies to shoot for and which ones not to.

Brace for Impact by Bob Verhoef 2022-04-07T12:10:15Z ♥ 2

Nothing short of amazing. I replayed it several times. It was easy to understand what to do, and the whole feel of the game was so great. Everything just fit together.

Giraffe o'Clock by Kepsert 2022-04-05T13:20:55Z ♥ 1

Amazing game! Well worth the hype. Surprisingly polished for a gamejam entry. Normally I don't really like this much dialog, but it was done so well and tongue-in-cheek that I loved it. The level flow and such was great, and the controls felt very solid.

As a fellow musician I have to convey my compliments to the chef - the music was amazing πŸ˜„

In fact, at some point I almost started feeling like an 8 year old with my NES again. Well done!

I got stuck in the wall btw. Was trying to jump and grab a ledge, got stuck and pushed left and then I could only go down. 2022_04_05_15_16_19_Greenshot.png

Day of the Flame - LD 50 by arya-s 2022-04-05T12:30:21Z ♥ 1

Nice 'n' cute game. Generally a good impression. I had some issues though:

Things I loved - The mechanics of walking, jumping etc. were really good - The fire effect was great - The general aesthetics of the sewer was dark and lovely

Things I struggled with - At first I was stuck because I didn't understand wall-jumping was a thing. - Everything respawned if you exited the screen and came back, making the rubbish much less valuable - A lot of things didn't give much feedback to the player, but that's totally understandable considering the time frame

All in all a very pleasant experience - I really hope you continue developing this πŸ˜„

Lava Hop by BarelyEvenGames 2022-04-05T11:10:16Z ♥ 1

Simple, fun and while I've seen many similar games I've never seen this exact formular so well done on that. It was quick to get into, understand what you had to do etc. so great experience :)

God's Rage by LiveInside 2022-04-05T10:22:25Z ♥ 2

I like the concept. Unfortunately it was close to unplayable for me, not to be harsh.

First of all I could not pick up the vase. Nothing happened when I pressed F. I did pick it up once, but I don't know how and I was not able to replicate it. Second, the jumps that had to be performed were so long that it was not possible to see where you were going to land so you couldn't time it.

On the upside I liked the aesthetics and it was somewhat clear what I had to do - I just wasn't able to do it.

LD48 — Deeper and deeper (5)

Dungeon Slide by DotSquare 2021-04-29T18:20:10Z ♥ 1

I really like the idea. It's a new concept (to me at least) and that's great. Unfortunately it wasn't untuitive to me how to play. I didn't see a connection between walls and movement at first, so for me it just seemed like sometimes I could move down and sometimes not, and I didn't understand why because I didn't see any obstacles. That said, with a bit more polish I think this could be a very interesting puzzle game.

Sloopy the Microkiller by SandCastlesStudio 2021-04-27T17:07:45Z ♥ 1

This was great. Everything felt so polished. The game was easy to learn and you immediately knew what to do. Quite fun. Well done everyone on the team :)

Whispers of Life by MidnightMist 2021-04-27T11:41:37Z ♥ 2

Really cute game. The music and the sounds made when whispering make this a cute game and quite atmospheric. The only "problem" I had was that I didn't find it immediately obvious what I was supposed to do without having to read the text but that's it. Overall an enjoyable experience.

funny slug game by programming_sock 2021-04-26T21:19:47Z ♥ 1

Cute little game. The screenshot of the game hit me right in the nostalgia part of my brain, and so did the game. Even though the level design was simple, it was good. It felt very organic. Couldn't help but smile when I reached the end. Don't know you did it, but you managed to make a slug without eyes cute. So overall, well done :)

DEEPER by eboatwright 2021-04-26T21:11:52Z ♥ 0

Everything was built very solid. The controls were nice, as well as the effects and everything. Felt polished. Unfortunately I found things to be going a bit too fast which made me not want to replay it that much.

LD46 — Keep it alive (32)

Soul Seed by unept 2020-05-10T19:18:51Z ♥ 0

Great game. I was quite impressed with the way this was put together. In most games it stays simple for a while to teach you how things work, but it didn't here - yet the player (or I at least) wasn't overwhelmed. Every step of the game just made me want to see what would happen when the tree had been fed enough. The ambience really fit well with the whole thing too.

I hope you continue working on this. I'd love to see the outcome of that.

Loading... by AlexAuragan 2020-05-03T08:36:11Z ♥ 3

Very interesting and well made. Everything felt smooth. My only problem was it took me a long time to figure out what was going on. The glitches had different colors so at first I thought I was supposed to avoid the red ones and stay inside the green ones. After hearing the sound that made, I thought I had to stay under the green ones for a certain amount of time. That didn't seem to do anything. Then I noticed the little dots and figured out I had to collect them. I didn't immediately understand how long I'd have to do that though, as the progress indicator around the player is really discrete so I didn't notice it turning green at first, when picking up dots.

Other than that, you should definitely expand on this.

FlameOver by fancy89 2020-05-02T08:05:55Z ♥ 1

Interesting entry. Controlling the character felt a lot smoother than I expected, and the sound effects were great. Only thing I didn't like so much was that the wind and rain often came at the same time so it didn't really feel like what I did made a huge difference. Felt like I was damned if I did, damned if I didn't.

Flock for Feast by Antti Haavikko 2020-05-02T07:58:34Z ♥ 0

Very solid entry. Everything felt incredibly smooth, and it was really fun. Good sound and feedback from events. Only thing I didn't like so much was that the tips where behind all the scenery or off screen most of the time, and that's a minor thing. Well done.

For Ducks' Sake by Rolph 2020-04-29T12:11:42Z ♥ 1

Enjoyed this a lot. Graphics were cute and the sound of the gnomes just made it. At first I thought they were cute, and after hearing the sound I was like "they're not getting my ducklings those bastards". The number of gnomes that came at you were scaled great as you got the chance to figure out what was going on before everything went crazy.

The Ill Divinity by Solah 2020-04-27T12:16:14Z ♥ 1

Interesting gameplay mechanics, I liked them a lot. I also found the level design to be nice. Hope you continue working on this and add some more polish :)

Cthulhu: The Cult Must Not Die by LaserPanzerWal 2020-04-25T09:21:13Z ♥ 3

I really liked this concept. The mood was perfect and hit me right in the Cthulhu feels. I had a few problems with the fighting system though. The instructions said something about the cursor changing to red and such, but it seemed completely random when to click and when fighting was actually happening. That said, this was quite impressive for an LD entry. Well done. I hope you keep working on it.

Solais by dragonxvi 2020-04-24T21:10:25Z ♥ 0

​Great little game. I believe this is my first Pico8 game, and I can definitely see the charm in the system. The game itself reminds me of both the cave parts of Link's Awakening and many Rare games like Solar Jetman and Digger. It struggled a bit with telling scenery from platform, spikes from walls etc. (this coming from a guy whose LD46 entry is made to look like a NES game). Looks like you've adressed those things in the post-compo version. Great experience all in all.

Companion by Akadream 2020-04-24T14:31:51Z ♥ 1

I liked this. The graphics are nice and fit the game type, and so do the sounds. Especially the music had a very "dungeony" feel to it. I thought the enemies moved a little too fast compared to how fast you could attack though. I eventually found a rhythm of attack that allowed me to spam attack though, so perhaps you could add an attack cooldown. Other than that, well done.

Captain Molly by Saering 2020-04-24T13:52:01Z ♥ 1

I made sure to play the LD46 version of course. Very nice game. I see foxes are the enemy in your game, just like they are in mine. There were some minor issues imho. I the enemy projectiles too hard to avoid, and the kitten sound kept playing non-stop after picking up the first one. But that's the kind of thing to expect when a game has to be made in 72 hours. Overall I liked your game a lot.

Peck Beach by matfernandestt 2020-04-24T07:10:22Z ♥ 1

This was really cute. Had a Paper Mario feel to it. I didn't understand what I was supposed to be doing though. Here I am, on a beach with enemies I can fight. But why am I fighting them? What am I trying to accomplish?

Apart from that it had an impressive amount of polish, except for the battle music which got old really fast - but what are you gonna do in 72 hours?

Horny Rhino by Hozoku 2020-04-23T18:54:55Z ♥ 1

What a gem of a game. Everything was so well put together. My only problem was that the mouse speed seemed to be different than that of my normal speed, so it was really hard for me to play/aim, and made me play less than I would've.

Advise the King by Arden 2020-04-22T21:44:48Z ♥ 1

Fantastically clever game, and very well made for the short time it was created in. Very polished. This is the first game in LD46 to receive only top marks from me :) Everything was intuitive, well made, polished and most importantly - fun!

Support Class by SamuelDeboni 2020-04-22T21:10:41Z ♥ 0

Interesting idea. At first I thought the game froze because when I clicked a spell everything stopped and there was no indication that I was supposed to click on something. That said, I liked this take on the Final Fantasy type game and I hope you will flesh out the game more.

The Box by OskarDev 2020-04-22T19:51:39Z ♥ 1

This was a very clever game. I would have liked the robot to move a bit slower though, I felt like I died often because of the way he moved. Still, I enjoyed this game. Well done.

Continuity by LogFlames 2020-04-22T17:52:01Z ♥ 2

Interesting idea. Unfortunately I had a really hard time understanding what I was supposed to do. I managed to get to a planet but at first I didn't realize there were bubbles and what that I was supposed to build. I pressed buttons and they just dinged and nothing happened, as I experienced it. But what can you do with such short development time. The music was very fitting the space scene was interesting to look at.

Monster Munch by SilasAdams 2020-04-21T22:29:57Z ♥ 1

How much does it take for the monster to evolve? I swear I must've fed it like 20 of each type and nothing seemed to happen...

The Appetite of Blaise the Fire by Drunkain 2020-04-21T21:01:04Z ♥ 1

This was amazing. It's like finding fine art in Ikea. And I didn't even play the post-jam version yet :)

Keeper of the Flame by nickavv 2020-04-21T19:11:21Z ♥ 2

This was nearly perfect. I grew up on Battletoads. The game was NES like, uncompromising with excellent art and music style to package everything together. I loved this. By far my favorite entry in LD46.

From Dusk Till Dawn by Nikolay Zapolnov 2020-04-21T18:22:40Z ♥ 4

This game was right up my alley. It brought back great memories from my childhood in the 1990s. The general mood of the game reminded me of games like Monster Bash and Castlevania, but with humor. The intro made me laugh.

I also liked the premise of having to bounce the girlfriend's organs around, but ultimately I found that I often failed because of, what felt more like, the level layout than my skills. Like the body parts would just happen to land in a way that made it impossible to progress.

That said, this was one of the highlights of LD46 for me :)

Turtemple by jandourek 2020-04-21T15:30:57Z ♥ 0

I guess I'm not smart enough - what am I supposed to do? I figured out how to pick up the shield and the turtles but I had no idea what to do with anything other than use the shield to prevent me and the turtles from dying...

Bro Loving: Keep the Bromance Alive by panoramix360 2020-04-21T15:22:31Z ♥ 3

So I can't figure out how to play this game. It wasn't immediately clear what was going on in the dressing room so I just clicked Let's Go. Then I was on the stage and apparently I'm supposed to press the arrow buttons? Presumed it was like Dance Dance Revolution kind of thing but nothing happened when I pressed the buttons, and nothing happened when I didn't?

Electorite by Fireshake 2020-04-21T15:18:06Z ♥ 1

Cute game. The best thing about it was the level design which I thought was quite good.

The Big Man of Purgatory by dnich013 2020-04-21T13:38:51Z ♥ 1

This was awesome.

**Good things:**

- Coherent experence

- Nice graphics

- Unique world giving a great mood

**Hiccups (for me at least)**

- The projectiles you're supposed to avoid are the same color as most of what's on the screen so I didn't even see it the first few times and died

- The indicator for which type of hero to capture is very discrete so it took me 3 plays to even see it was there

All in all though, this was great and I found myself really enjoying the fun, but frustrating, mechanics.

Keep Pit Alive! by BunnyDen 2020-04-21T07:03:01Z ♥ 5

I have a couple of questions:

1) Who hid all these apples in a cave? and why?

2) How do you train your horse to become a spelunker?

This was a fun and unique experience. There were some things that I noted: the hit box for the horse seemed a lot smaller than the horse and being a big animal it sort of felt like maybe it didn't fit in the whole cave environment.

That said, I enjoyed it. The apple indicator in the top left urged me to keep trying to find all the apples.

Monster Love by Endurion 2020-04-20T17:59:21Z ♥ 0

Fun game. I liked the concept. I had a bit of difficulty with the fly swatter though. When you use it, there's a gap between you and the fly swatter where nothing happens which makes things harder than they should be. By level 3, there were so many flies it was impossible to keep up. But keep working on this :)

Ponk and Sheeply by jerripo 2020-04-20T17:53:19Z ♥ 1

Fun idea, quite challenging. My suggestion would be to maybe make some sort of border around the level as I thought both the sheep and the player would fall off so I spent some time trying to avoid that. But generally I liked it :)

STEM by Kaleido 2020-04-20T15:20:01Z ♥ 3

Interesting game. I like the concept with the red blood cells and all that. I played it for longer than many other games made for LD46 :) What made me stop was that the play area felt like it had no boundaries, and there were so few nucleotides so I felt like I was looking for a needle in a haystack. That said, I really think this game deserves to be expanded on.

Office, Inc. - Keep your sanity alive! by TheAidency 2020-04-20T11:48:04Z ♥ 1

I like the style and music and everything. It's a fun idea that I feel like deserves to be elaborated on. Unfortunately I'm either just bad or the game is really hard. After less than a minute I die no matter what I do. Perhaps reduce the speed at which problems occur?

Anyway, overall I liked it so not bad :)

Yes, Mr. President! by HowlingShame 2020-04-20T08:29:35Z ♥ 0

Very interesting game. I can truly say I feel like the mechanics of this game are innovative. I haven't seen them before anyway.

The game was quite clever I think. It had your attention on the crowd all the time, and then all the other things happened so you were forced to remove that attention. I became very hectic, and I like how the crowd moved. Gave a very hectic atmosphere.

The sound was also quite good and fit the game and graphics perfectly.

My Pet's Dungeon by N.O. Games 2020-04-20T08:18:17Z ♥ 1

Fun little game. The music really brought something to it and made you feel like you were stuck in a dark dungeon. At first I found the game a little confusing. I couldn't figure out how the fighting worked - if I had to do something to attack etc. After a couple of tries I figured it out.

When I did figure it out, I found it very hard. I died rather quickly because I couldn't afford food. Seeing as the pet's lifespan is so short it might've been more fitting to just give the pet a random name.

I really liked the names for the enemies though. I chuckled at Oliver The Skeleton.

Also, when you die the enemy keeps pounding away at the poor little pet :(

Overall, this game is one of the games I will remember when LD46 is done.

Bob The Bog Roll Defender by Ch4oticAU 2020-04-20T06:25:34Z ♥ 1

Nice game. Reminded me of the indie Dos games I played as a kid in the 1990s.

Pros: - I like the voice overs, they add some nice atmosphere to the game - Cute graphics

Cons: - You can't start the game if you buy a shotgun, but not a pistol