FoonLudum Dare ExplorerUsers → JoshuaJumbles

JoshuaJumbles

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201738A Small WorldTiny Dentistcompo2113.453.623.873.623.751.633.953.15

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by JoshuaJumbles

LD38 — A Small World

Too Small For Us by Gulyasarni66 2017-05-15T14:45:18Z

Enjoyed the giant changes in scale. Always love a good planet colonization. :D.

Thanks for sharing your fun little game with me!

My games called Tiny Dentist, a totally different 'world' than this, inside a giants mouth! https://ldjam.com/events/ludum-dare/38/tiny-dentist

Bunosphere by torcado 2017-05-03T04:11:03Z

Lovely effect, I always enjoy seeing new creative 2.5D. The way the world is a tight sphere while mapped to a much bigger space creates a spacial curiosity that pairs well with puzzle gameplay. nice job!

No One's Planet by Kate Kligman 2017-05-15T13:20:03Z

Dig the unique usage of terminal. Little msgs from Boss are cute. Theming pairs great with the terminal setting.

Some small issues: I wasn't able to collect a creature and had to reset. When moving diagonally but doing it through zig/zag, it feels a bit awkward.

Nice game! Thanks for sharing.

Critter by Skruffye 2017-05-15T14:22:34Z

Very nice aesthetics. From the music to the illustrations it created a lot of charming presence. I like the notion of the intermingling lava/water ecosystems but it was a bit difficult to fully grasp the causal relationships. Very nice effect for showing magma/water mixing, loved that seeming random pattern meshing so nicely together. Great sound. Seasons changing revealed even more charming art. I think the water/magma control scheme could be a little more fluid, although it might be counterintuitive with the methodical slow gameplay. Found myself wanting to 'god-around' a little bit more. Maybe it could be more of a manual effort to apply even a single water/magma effect, like tapping to fill a bar, showing the roots growing per tap. Or dragging it from the core. Seems like there is some room to design for the 'toy lens' in your control scheme. This may be extended into camera as well, making it a little faster, or able to zoom out to see your whole created world.

Charming little game. Thanks for sharing!

My game Tiny Dentist is so close to getting enough votes! https://ldjam.com/events/ludum-dare/38/tiny-dentist

Hope yours is too, if not already there :). Cheers!

Planets of Zoltcon by terryg 2017-05-16T16:29:01Z

Great art, and a charming music. Like the idea of mixing planetary with platformer. Could maybe continue with radial platforming/gravity in platformer mode for an interesting twist. The key/door mechanic was a good design mechanic for level creation flexibility, but I felt like it got tired for me by the third planet. Liked the planet hopping but felt a bit like a level select. I think the gameplay here could be embellished to fun effect. Would be nice to integrate the effects of your platforming with the planet hopping (i.e. plants growing on the planets surface from your exploits? that perhaps create platforms in space or jump pads to reach other planets?)

Fun little game, thanks a lot for sharing!

My game, Tiny Dentist, is only a few high fives away from quota. Love ya! https://ldjam.com/events/ludum-dare/38/tiny-dentist

Bad RNG by FiloGC 2017-05-15T13:45:18Z

Game objective wasn't obvious to me, but once I realized battery location targets I started jumping around for that high score! While bar based lose conditions can be a little underwhelming, because losing is a secondary event not something happening to you, I like the fact I could fight heat by sacrificing time/power to the fan. A nice push/pull, because the economy is tight, and so the decision to go to either power source is palpable, and often driven by the random element of the heat. I like the race against the clock tension of it, might be benefited by more discrete display, like time "chunks" in the form of seconds instead of smooth bar proportion current/max. Also the use of the green bar for battery regen and also power took me a second to learn, maybe split that visual language up (even though one is sideways, one is horizontal, could differentiate in bar style/color, or just not show regen rate). Sound was quirky! Fan was gratifying, especially with large heat groups.

I walk away proudly with a high score of 12. Thanks for sharing this fun little game!

My jam is also a goal oriented, time pressured, platformer. Tiny Dentist! https://ldjam.com/events/ludum-dare/38/tiny-dentist

Sim Sperm by nbilyk 2017-05-15T14:04:08Z

A goofy spin on racing games, and a sperm implementation thats not too crass, nicely softened by the gentle sound/art. Very on theme for the jam, I love the personification of cells. Very nice piano music. I am also a Spine user, and it worked to nice effect with the flagellum. There is a bit of a motivation conflict when you get punished for being too far ahead, i.e. the gauntlet of the green guys. Felt like I was told to hurry up then wait. I understand the dilemma after winning, as seeing all the other sperm right behind you is definitely more gratifying, maybe make their speed proportionally increased based on how far ahead you are, like driving games. They also just warp them ahead to behind camera when it suits them, could also work. I did like the steerings ability to avoid the enemies, nice loose attraction steering on the green and fine control on player allowed me to give them the slip (in isolated 1-2 enemy cases).

Fun stuff. Thanks for sharing!

Only a handful of votes away myself, good luck to you! https://ldjam.com/events/ludum-dare/38/tiny-dentist

Draw a Small World by ryan 2017-05-15T14:31:02Z

Cute, clever. Would be charmed ++ with a little injected animation to make the drawing payoff even bigger. Also a color picker, rgb or something. Was too hard for my puny non-web-dev brain to shoot out hex color codes.

Nice work! Thanks for sharing.

I'm only a handful of votes away myself, for my game Tiny Dentist: https://ldjam.com/events/ludum-dare/38/tiny-dentist

You're awesome.