Game objective wasn't obvious to me, but once I realized battery location targets I started jumping around for that high score! While bar based lose conditions can be a little underwhelming, because losing is a secondary event not something happening to you, I like the fact I could fight heat by sacrificing time/power to the fan. A nice push/pull, because the economy is tight, and so the decision to go to either power source is palpable, and often driven by the random element of the heat. I like the race against the clock tension of it, might be benefited by more discrete display, like time "chunks" in the form of seconds instead of smooth bar proportion current/max. Also the use of the green bar for battery regen and also power took me a second to learn, maybe split that visual language up (even though one is sideways, one is horizontal, could differentiate in bar style/color, or just not show regen rate). Sound was quirky! Fan was gratifying, especially with large heat groups.
I walk away proudly with a high score of 12. Thanks for sharing this fun little game!
My jam is also a goal oriented, time pressured, platformer. Tiny Dentist! https://ldjam.com/events/ludum-dare/38/tiny-dentist