FoonLudum Dare ExplorerUsers → nbilyk

nbilyk

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201738A Small WorldSim Spermcompo3073.223.093.003.543.043.813.253.42
201431Entire Game on One ScreenOne Scene Prisoncompo3663.383.323.083.782.743.333.0963
201430Connected WorldsTitle Unknown

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by nbilyk

LD26 — Minimalism

Left & Knight by toaster 2013-04-28T21:00:00

Hehe, great job :)
The animations are cute, and I like the gameplay.

LD30 — Connected Worlds

devoid by Jake Coxon 2014-08-25T07:06:00

I love it, I haven't played a game like this before. I want more, are there only three levels?

Schizophrenia by Sogomn 2014-08-25T06:32:00

This is fun.
Overall this could be a very fun platformer, but there are a couple things that drove me nuts -
When you die, just restart automatically, don't make me press R, the faster I'm back to trying again the better.
The problem with needing to press R is that on the hard levels I start hitting R too much and then hit it by accident.
The falling blocks level (lvl 4 or something), was too frustrating for a few reasons, the R to reset, and you start off with 3 escalating jumps without falling blocks that are well placed for the jump naturally, but then you move to 3 escalating jumps that fall and they're too close together

Alter Axis by TheBigG 2014-08-24T20:54:00

I love it. Well done!

One suggestion - add a hotkey for restarting from checkpoint.

LD31 — Entire Game on One Screen

180° Past Pluto by Brassawiking 2014-12-09T21:46:00

I did eventually get used to the controls and that's when it started to be fun. The only thing I really didn't like was having to start back at 0 every time, it was rather unforgiving that way. The graphics, music and gameplay were awesome.

Vindwoo by Webravenz 2014-12-08T18:44:00

As soon as I make a real life friend I will play this game!

ULTRA REKTAGON by Harsay 2014-12-08T18:38:00

Well done! It plays very smooth, and the controls and animation feel awesome. I thought it was a little too difficult, but I'm old. When you have to move along with the square I couldn't do it, the movement acceleration of your dude doesn't match the square's movement.
Great job overall!

Entire Screen of One Game by Tom 7 2014-12-08T06:28:00

Worked great on my tablet once I grabbed the keyboard. I was impressed once I realized that I was seeing the history of my previous movements.
Only thing it needs is an objective IMO.

Much Ado About Pirates by andrewkennedy 2014-12-21T05:13:00

Very well done. I love the mechanics. Controls and physics felt very good. Level design needs some work, the keys were an easter egg hunt but not enough to make that interesting.

Quirky Roadblock by korayementality 2014-12-09T21:37:00

Yes, 5193 points!

One Scene Prison by nbilyk 2014-12-08T20:12:00

re: AntonyBaasan Yeah, a few things got dropped due to time, mouse cursors and audio. I wanted to have the characters say things that give additional cues.

One Scene Prison by nbilyk 2014-12-08T20:14:00

To those getting stuck, I'll try to write up something below the game to give hints without giving anything away.

One Scene Prison by nbilyk 2014-12-08T20:34:00

Re: Reyn Thanks!
The light bulbs are supposed to be replaced by the janitor, but I didn't have time to animate that. There is a bug there though that lets you take a light bulb from an empty socket. At least it isn't a game breaker :)

One Scene Prison by nbilyk 2014-12-10T19:51:00

Yeah, the animation (I'm not an artist) took longer than expected so I didn't get to music and sounds. I wanted to do some oral hints by having the characters say stuff at you. If you're able to hit the wall that means you got Robby out, so the bullies should be coming by at this point. I wanted the bullies to be shouting things like, "Cmon! I need it, gimme the Sneeze!"
Hitting the wall with a rock hammer for 40 years was a nod to shawshank redemption, you can beat the game that way, but it's literally a timer for 40 years. Your computer would probably crash before then...

One Scene Prison by nbilyk 2014-12-10T20:22:00

I really appreciate all the feedback! I have been working on a big game, but I'm realizing I need to make more small games in order to get more practice in making intuitive games people enjoy.

Perfect Squad by Deity 2014-12-09T00:42:00

A great start, I'd love to play a full game in this style :)

Farm Invaders! by Reyn 2014-12-08T19:55:00

I found the message at the end witty and the game was totally worth my time spent.

The Cop Who Killed Batman by pancakecity 2014-12-09T00:30:00

strangest game I've played today

Polyfill by Namide 2014-12-08T21:36:00

The web link gives me a black screen and the iframe gives me "Unable to resolve the server's DNS address."

Polyfill by Namide 2014-12-08T21:37:00

Oh wait, it's back up, ooh de lolly :D

Polyfill by Namide 2014-12-08T21:54:00

Very nice! At first I was a little confused, and I thought the colors meant something, but once I figured it out it was a lot of fun. One suggestions is that the ending message is only whether you did 100% or not. It might be good to have intermediate accomplishments.
Anyway, nice work!

GYMJA by Greg 2014-12-09T04:13:00

I liked the power-ups. There's a bug closing the game.

Panic Course by Thommy 2014-12-08T18:10:00

Amazing! Well done. I would love to see you continue on this.
The simple building your ship mechanic is awesome. The graphics are good and the gameplay is fun.
Things I would improve: camera controls, better enemy progression (It gets very hard too quickly)

Fart Force One by calsmurf2904 2014-12-09T03:53:00

When I saw the propellers, I was hoping for fart powered propellers

Silian Rail by Warboys 2014-12-09T01:28:00

Hilarious. I love the bouncing rumour mechanics.

Snow Need To Rush by SnoutUp 2014-12-08T19:29:00

Wow... I've never said this to somebody before, but your game makes me want to puke. Good job!

Hockey Slash by metalchouchen 2014-12-21T05:20:00

I much enjoyed playing it with the controller. the controls felt solid, I liked the bosses.

Chromyrinth by Chris Delta 2014-12-08T19:40:00

Chrome blocked the download

Kevin's uncommon story by Zimennik 2014-12-09T03:30:00

My favorite game so far! I loved it. I wish there were more levels. I'd make levels and paste them in but the mouse wheel click to change the color doesn't work. Fix that and I'll make some :)

A Fine White Line by Taunia Sabanski 2014-12-21T03:36:00

Well done! I got away with murder!

Snowy Eel Perimeter by qristofer 2014-12-08T20:08:00

Please finish this, it's fun :)

Fido, Fiona & Fidel by pjimmy 2014-12-08T18:25:00

What are the thumping sounds?

Get Ripped by ssheep 2014-12-09T03:17:00

Bizarre ^_^
I liked the bosses. I died once though because I was standing where they spawned.

Mobile Life by tonypai 2014-12-08T19:44:00

congrats on finishing your first compo. Haha, yeah, make it a mobile game :D

Unnamed Planetary Defender by Blockers 2014-12-08T22:55:00

Cool game. I'd love to watch somebody really good play it, I feel like if I could master the controls it would be way more fun. It's almost as if you can launch yourself from the ship and get into a cool orbit, but I couldn't quite do that.

Coin Collector™ by KeeperofBee 2014-12-21T04:22:00

a nod to pac-man. Needs some polish on the controls (needs to be able to hold more than one arrow key at a time). Needs more visual feedback. I liked that the flow of how things chased you and the dots magnetized to you.

Mechanism by p1x3lruckus 2014-12-08T22:25:00

This is awesome! I've probably put in about 20 minutes playing. I can't beat it though, I'm too newb. Poor engineers, I've killed them all...

The Lonely Realm of Tom Thaum, the Space Wizard by JJEvil 2014-12-08T22:44:00

Well done. Rather tricky, but entertaining.

5NAKE by ThunderCodes 2014-12-08T21:30:00

I learned to program from Nibbles in QBasic, and I think it's rather nostalgic to think of making this game in 48 hours.
Reading the comments below I'm seeing that there's a boss? That's interesting. I might have given it more time if I knew I was working up to that.

One on One by Pankoman 2014-12-09T01:07:00

Very strange :)
I like the idea of the shared controller.

The Fourth Wall by DavidErosa 2014-12-09T00:57:00

This is what ludum dare is all about. Just amazing.

Toytown by Frozen Fractal 2014-12-12T16:56:00

Well done. This must have been very difficult to build in 2 days. I love the graphics and stats. There is a bug however that the game just restarted on me without warning. I'm not sure if I lost or something.

LD38 — A Small World

Day 862 by zenmumbler 2017-05-10T18:47:50Z

Too bad I can't vote for graphics, it's perdy. I like the specular highlighting. Needs fire, add fire please.

A Small World Cup by rujo 2017-05-04T12:59:44Z

+10000 points for working on mobile

Pip Sweep by WeaverDeveloper 2017-05-11T01:22:32Z

Very professional. This would make a great kids game if, you know, it weren't for the rubbing people bit.

The Aliens by Nnnnneeeedddd 2017-05-13T00:31:20Z

I liked the upgrade scheme. Overall it was a fun arcade shooter :)

Bug to the Footstep by eddynardo 2017-05-20T16:48:15Z

***************Contains spoilers***************

The last level is missing the boot, does that mean the bugs escape? Do they live after all? I hope they're ok...

Microchip IO by ping78 2017-05-15T20:29:49Z

I love it. This is one of those games that only Ludum Dare could ever produce. (And I mean that in a good way). Your audience is largely made up of programmers, so many of them will actually figure out how to play this puzzle game. I think you should get your game in front of some EE teachers, they'd get a kick out of it.

For suggestions, overall I thought it was great, but a couple tweaks would be welcomed - - Instead of auto-hiding the controls, maybe just a collapse button. - I agreed with Zorg, the Test feedback red/green made it hard to tell what state the pin was supposed to be at. (Not to mention color blindness) - Advancing to the next level as opposed to a main menu / quit prompt would be nice.

5/5 for innovation, fun, and theme, good job :)

EAT by djfariel 2017-05-10T19:03:13Z

Beautiful entry. I got too into it, there goes my day...

EAT by djfariel 2017-05-10T19:03:46Z

... I JUST got how it ties to the theme. It's a small world... nom nom nom. :)

The Adventure of Malvin by NOFUEL 2017-05-04T22:48:48Z

Impressive! Hard to believe all that was done in a weekend. When I got to the second half I was pretty shocked to see that you guys had time for a second stage. I won't spoil the game for others, but the ending... bravo! My favorite game so far.

Gravity Wars by highlyinteractive 2017-05-19T21:02:53Z

Yep, the ploy worked. I cracked up out loud at the music. I got some weird looks at the coffee shop. I'll probably be humming the theme music to myself all day now. The graphics and sound was awesome. I think the 'gravity' could be used more interestingly other than just visually. Maybe get sucked into orbits and stuff. Also the combat mechanics were a bit awkward.

World Tetris by mde 2017-04-24T15:36:34Z

The game felt like an allegory to how we take care of our planet ;)

This is the first time looking at the source code -- I've never actually used AWT, so it was pretty interesting to see how you made a game in 10KB. With some work you might have been able to create this game for a 4KB competition.

The Microns by Rodrigo Denúbila 2017-04-25T00:07:38Z

Very impressive for a 3 day game!

Time Loop by wellingtonbecker 2017-05-04T22:35:55Z

Very fun and intense. Overall a great game.

A few suggestions - - There should be a very slight time forgiveness when walking off an edge and when you can't jump. (Like in the old mario games) - Reset the level when you fall off the bottom faster. - Make the buzz saws slightly smaller.

SnowGlobe Warrior by Ethan Allwood 2017-05-14T20:59:02Z

Beautiful. A lot of time was spent polishing the graphics / music / ambiance. The gameplay is a bit simple, for a beat-em-up game the fighting was a bit too clumsy. If the hero could attack faster and there was some sort of feedback that you hit the opponent, that would go a long way in my opinion.

Bad RNG by FiloGC 2017-05-15T17:19:05Z

This is exactly how I picture how my computer works when generating a random number.

Goo Game by koreus7 2017-05-13T00:51:33Z

Great entry. I think this would make a great mobile game.

Exit.. space left by HomineLudens 2017-05-14T20:38:49Z

Nice job! It was quite relaxing and a great entry overall. I loved the ending. It could use a bit more of a progression. Currently the story arc was only in that the resources got more scarce, which was interesting, and you generally had to go lower (and more dangerously) towards the base of the mountain to get the last of it. If you had more time I think it would be awesome to add something more to the rising action. Maybe pieces of the asteroid are starting to chip away.

Controls felt pretty good. Maybe limit the acceleration so you don't zip past the top quite so easily. Also it would be cool if the landing had to be gentle, like in Lander.

Sim Sperm by nbilyk 2017-05-03T17:58:49Z

@Quoclon Thanks! Yeah, as a compo entry I didn't really have time for much other than "render everything every frame", which meant that I needed to keep the number of draw calls down, which meant the wall pngs were a bit too small in order to fit in the sprite sheet. In the future I may add things to my framework that lets me keep the static scenery as a single static mesh.

Sim Sperm by nbilyk 2017-05-08T19:00:06Z

Yeah, tap/click makes you thrust, I probably should have shown that somewhere. 48 hours! :)

Sim Sperm by nbilyk 2017-05-15T19:00:19Z

I would say that I did a poor job leading the player towards discovering the 'tricks' to beating it. If I had more time I would have done a lot of things differently. For one, the green immune system cells were added way too late, and therefore didn't get much playtest time. I like the idea of getting those enemies to target your brethren, but the implementation was poor. I like the idea of safety in numbers, don't try to be the leader, but I don't think I let the player discover that strategy in a good way. It would have been better if the green cells chased you back to the herd, and let you ditch them in the masses. They also should have moved a lot slower, making it possible to evade them.

Here's sort of how I wanted the game to be:

- Start off getting shot into the vagina, kind of this chaotic beginning where all the sperm is struggling to get going in the right direction. - The cervix is like this bottleneck that lets in a cluster at a time with every contraction. So the fun here would be trying to time yourself to the contraction. Then you get carried away for a bit like a water slide. Around here there should be a bunch of acid clouds that you can't hang around for too long. (I think that's realistic, I did my research =-p) - Within the womb there are immune cells, that behave as I described earlier. - The Fallopian tubes then would be more like an obstacle course. No enemies, just tricky navigation and competition. - The egg part was the only part I think that I did the way I envisioned. You have a struggle to get into an opening, and you have to time your thrusts to get to the center first. To those that didn't make it to the egg, I think that's the highlight of the game for me ;)

Known bugs:

- Starting the player going South at the beginning was a bug, I accidentally introduced that at the 11th hour.

- The gaps in the walls were unintentional. I didn't have a visual editor, so it was kind of a gross process of getting the reproductive system to look right. Maybe in time for next Ludum Dare I'll have some sort of visual editor for creating abstract levels.

- The victory cadence was clipped. I'm not much of an audio pig and didn't record it right.

- Slow and choppy in IE or mobile. (iPad works ok)

Qwer CiTy by Le Slo 2017-05-03T22:04:34Z

I thought the controls were unique and interesting. The aliens kill you too quickly, it's too difficult to leave a turret and jump away before you get zapped.

RGB by madmaw 2017-05-06T21:45:07Z

I've been hoping I'd find a good innovative puzzle game for LD38, thanks! This is my favorite game so far in this jam. A lot of puzzle games have a problem where they are either too easy or hand-holding, and some (even The Witness) you get stuck on a puzzle and groan when you find the hidden piece (as opposed to figuring anything out). RGB has been nothing but "Aha" moments, which is great!

Only suggestion I'd add -- Make some sort of final victory screen. It's a puzzle game, I need my reward!

RGB by madmaw 2017-05-06T21:46:01Z

Ahhh, I tabbed to write the review and the game crashed when I tabbed back :*(

Glop Plots by Carsen D. 2017-05-19T20:55:57Z

A good game up until my glops overthrew the government (me) and started building on their own. It wasn't long before my entire screen was covered in glop plots and quarries, building up for god knows what. I had to pull the plug and yank my laptop battery before they became too powerful. Nice job, but next time program in a kill switch please.

RASHLANDER by ryguydavis 2017-05-04T23:02:33Z

Why you start back at 1!!!!!!!!???

Tiny Dentist by JoshuaJumbles 2017-05-14T20:20:59Z

Hilarious! The mechanics were quite fun once you got used to them. I think what might have made the controls a bit more intuitive is if when you pressed W you jumped, and if you were jumping W again would grab, and you would stay grabbed until you pressed either W or S (W jumps from the grabbed position). Then space could be used to kick the patient. >:)

Talk Isn't Cheap by Riker Greenslade 2017-05-19T03:33:59Z

Loved it! I want to steal this idea...

Tiniest Assassin 2 by mercerbox 2017-05-04T18:45:59Z

I like the idea of the Joust like flapping controls, but they need to be tightened up a lot.

Small Worlds by Damien Remars 2017-05-14T20:47:44Z

The mechanics were pretty awkward. I'm not sure how much of it was intentional - I could jump repeatedly in mid air, and holding jump while moving made like a machine gun sound. The idea of a small world gravity game is cool, but this one needs more polish.

Not Enough Room by rubyleehs 2017-05-15T16:27:51Z

Once I realized you could climb on the walls, the game got a lot more fun :). This could be a really good game with a bit more time. Music, sound effects, hit points, and a little bit bigger view area to see what's coming a bit further out. Difficulty was a bit too high. Overall a fun entry. Kind of like Undertale, but with a cool climbing addition.

Not Enough Room by rubyleehs 2017-05-15T17:04:30Z

Do you have a video playing it through? The gif you have looks amazing, I want to watch a pro at it :)

Also, I need a few more votes to get rated! Sim Sperm - https://ldjam.com/events/ludum-dare/38/the-best-game-ever-conceived

LD41 — Combine 2 Incompatible Genres

Card Runner by sh1rogane 2018-04-23T17:03:01Z

awesome idea. A suggestion that would make it way more fun imo -- instead of being random (which very easily leads to impassable areas), have it be more like a puzzle game and have a fixed map and card deck. That way you can come up with some interesting challenges people can figure out. (And more importantly, is guaranteed to be possible to figure out)