sararycow 2017-05-01 15:07
This is a fun little game. Original idea, funny to play.
Foon → Ludum Dare Explorer → LD38 → Tiny Dentist
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 211 | 3.45 | 26 | |
| Fun | 111 | 3.62 | 26 | |
| Innovation | 47 | 3.87 | 26 | |
| Theme | 183 | 3.62 | 26 | |
| Graphics | 149 | 3.75 | 26 | |
| Audio | 407 | 1.63 | 13 | |
| Humor | 25 | 3.95 | 25 | |
| Mood | 252 | 3.15 | 21 |
This is a fun little game. Original idea, funny to play.
aah nice game! very creative and fun to play
This is definitely unique! I like how the patient seems to get angry after the first pull.
Haha, that was pretty fun. Takes a while to get used to the controls though. Is there any audio in the game? I couldn't hear any.
Pretty cool idea and i like how the controls feel like I'm flowing through this man's mouth like I'm the teethvatar. Loved it :D
Hilarious! The mechanics were quite fun once you got used to them. I think what might have made the controls a bit more intuitive is if when you pressed W you jumped, and if you were jumping W again would grab, and you would stay grabbed until you pressed either W or S (W jumps from the grabbed position). Then space could be used to kick the patient. >:)
This was really fun once you get the hang of things! (Excuse my pun)
I could definitely seeing this being enjoyable with sfx and music that gets more intense as the countdown draws nearer to 0. I think some things I would add, given more time, would be a way to tell when the patient is about to bite. It wasn't always obvious when I needed to get out of the way or where the hitbox was. I think if there were more things you had to avoid that would make it pretty fun too. I really love the roll, and I wish I had more opportunities to use it!
Awesome little game! I loved the style and the fact that you roll around everywhere. :3 The controls felt really fluid and it was good fun to play.
Shame that the music from the trailer didn't make it into the final game! Also, you don't seem to have to replace the teeth to win? I'm guessing that they go towards your score, but surely removing the teeth is only half the job!
We also need a couple more votes to get our game up to the minimum score. ^^; Sorry to whore on your page, but do take a look if you get a minute! :P
Great game though, genuinely enjoyed it. Keep it up! ^^
-Skruffye
Yep. Well done! The gameplay is simple, but really enjoyable. The mechanics were quite fun once you got used to them. I had fun playing your project. Thumbs up ++
Neat idea for a game. I think more of a "floaty" feel for the controls would be nice, but I like games with a lot of air time (ie - Tee Worlds, with the grappling keeping you up in the air for a long time).
The art style is great, the giant makes me think of a sock puppet. :grin:
I loved this, it had me cracking up big time! I managed to swing from his mustache and nab the gold tooth but it doesn't look like you can replace any teeth yet.
This game is funny as hell. Great little touches all over (like grabbing the moustache), and the whole concept is hilarious.
**What could be improved though**
- controls unfortunately are a bit too floaty/laggy for me to be precise. And I didn't manage to get to the golden tooth, no matter what I tried. Got the pulling teeth down in no time, but that jump to tooth, even when swinging from the moustache, was impossible for me. Keybinding unfortunately doesn't help, as somehow with keyboard only controls I always use right hand for movement ;)
- SFX - but that's a matter of further updates. Some hilarious SFX!
For now, this is an excellent compo game, really well done. Somehow it becomes intuitive how to proceed, so kudos for that - that's good design. And great art to match :)
Cheers!
Very fun take on the theme. Immediately reminded me of the [The Dragon Dentist](http://www.imdb.com/title/tt6004864/) miniseries (which is really good BTW).
The controls could be robuster. It's a bit hard to measure jumps, especially when clinging to the facial hair. Also sound effects and music would add a lot (but sound is a glass house where I really should not throw any stones).
This was very funny, I had some issues with figuring out the controls and I never could get far enough in to see if the Gold Tooth spawned only after all the teeth were removed, or if there was some facet I was missing. I loved all the cling points, and really enjoy the concept you have going for you.
Interesting concept, took me some time to understand how to control this little guy. Overall a nice game
Nicely done. I love how he can roll. Its a mechanic I don't think of much when designing games. I was able to get a few teeth, but got stuck on the mustache. Overall a great entry.
I like to see something different! The characters are funny. I loved the patient's eye twitch :D But I found this funny mouth very slippery, it was a bit hard to play. I really liked that you can grab the mustaches and play around. I love the easing in the animation when he presents the golden tooth. With some sound fx it would have been even better, but good job!
Spendidly cheerful concept and graphics! The characters controls felt a bit strange, like I needed some sort of floss-based grappling hook or something. But all around this is an excellent entry!
Really fun to play :) The one thing that was missing for me is some music/sound effects. But the concept itself is great :) Also why the game ended when i pulled out all the teeth, I wanted to place the gold ones too :D
I played for a few hours, and it was a lot of fun. Of course, I had to get used to the controls and understand the game, but after the first 30 minutes, I already knew what to do. The controls are very smooth and smooth, the music is excellent, and you can relax. I would never have thought that I would find it on [smiledoctors.com](https://smiledoctors.com/locations/irving-belt-line/). But I'm delighted to have spent a few carefree hours just forgetting all my problems and relaxing. So far, it's a great game, really well done. Somehow it becomes intuitive how to act, so thanks for that. Now, whenever I have free time, I try to play it.
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