FoonLudum Dare ExplorerUsers → igizzy

igizzy

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202250Delay the inevitablePirates Lockercompo2.002.001.754.251.751.001.002.00
202046Keep it aliveShadows of Drakthurcompo4913.473.783.393.782.923.261.632.76
201532An Unconventional WeaponPoacher Monkeyscompo10
201430Connected WorldsBetween Heaven & Hellcompo11012.522.652.503.062.121.8137

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by igizzy

LD30 — Connected Worlds

The Ghosts You Left Me by CptDustmite 2014-08-25T07:41:00

This looks great! I see what you mean by it being an intro for a much larger game, but who knows perhaps its something you finish up one day...Great Job!

Sideline by Vandash 2014-08-25T07:55:00

Overall I really enjoyed the game, was just difficult to get a feel of at first. I also was not fully sure how this fit the connected world theme as your always in the same space.

PEW PEW PEW PEW by invi 2014-08-25T07:45:00

One of the most interesting takes on the theme that I have seen thus far. I think I would have liked to have seen the game a larger size to make it easier to play. Also perhaps a tutorial.

Heaven with Hell by Kyle Mac 2014-08-25T23:11:00

What a great looking game. The movement on the sin waves was a very interesting twist that I enjoyed a ton...Great job!

Parallel by ahmedmohi 2014-08-25T07:32:00

Very interesting game. I recently graduated college and our final project was a game about controlling characters in multiple planes. Its a free download on indiedb.com I think you might find it interesting as its very similar to this game, but with a twist:) http://www.indiedb.com/games/parallel

Between Heaven & Hell by IgIzzy 2014-08-25T08:33:00

Haha yeah I got my dates mixed up and scheduled a family get together this weekend so I did not get anywhere near a full 48. I guess I figured hey its my first Ludum Dare, lets make it even more difficult to complete a project haha!

Between Heaven & Hell by IgIzzy 2014-08-25T23:24:00

Thanks for the feedback! The movement mechanic was based off of the magnetic suit from Jetpack Joyride. I really enjoyed how that power up felt to that game, and the difficulty it presented to control it.

As for the heaven and hell(and lack of items in heaven) there were going to be power-ups in heaven to help you combat the effects of the corruption and demons in hell. The reason none of the demons/souls were in heaven was due to the plot of the game asking the players to save lost souls.

I like what I ended up making, so I might run with it after the compo is done. All the feedback is appreciated!

Between Heaven & Hell by IgIzzy 2014-08-30T01:35:00

Good catch! This is the result when I try to get sneaky and dev during family visits haha! I fixed it and updated the source and web player files. I also added the remaining builds for osx and linux. The feedback is greatly appreciated. I’m glad my bad art has been fairly well received (for what it is..haha)!
I modeled the controls off of the magnetic suit buff in Jet Pack Joyride. I enjoy it, but I do feel it needs work. It feels fairly close to the original mechanic, but in the way that I am using it there needs to be more control. I feel that the max ascend/descend speed is appropriate, but it feels loose on the transitions. From feedback watching family members play it, it’s the transitions that take too much time to give enough accurate control to the player.
Izzy

Between Heaven & Hell by IgIzzy 2014-08-31T01:35:00

Whoops, fixed the web link. I had thought that the player moving was enough of an indicator, perhaps I should toggle the text at the bottom to show what they can do when they click. So when you are ascending it says press left mouse button to descend, and the opposite when descending.

Universal Gravitation by tmpxyz 2014-08-25T07:25:00

May great job playing with a portal style game, but keeping it fresh. I was able to break the game in the level just after the tutorials were complete. I fell off the first swing, but reconnected myself as I fell. I was far enough down to hit the kill volume while still being connected to the swing orb. When I respawned there were no lights just black and the orange skybox. I also could fly where ever I wanted and died after a few seconds of flying. Other than that issue well done!

Waterfly Octus by gillenew 2014-08-25T07:14:00

I am envious of what some people can finish in such a short period of time! The only feedback I would give is the goal to complete a level isn't as obvious as it could be. The star count in the HUD makes the goal know, but once all are collected the player is left wondering what next to do. I also feel that perhaps that starting the collection process over on death as early on as you did is a bit harsh. At this point the players just getting comfortable with the controls and navigation. Perhaps add that negative reinforcement in later on in the game, and let the player just focus on getting a feel for the controls.

Heaven and Hell (2 player game) by AlexanderTeaH 2014-08-31T20:43:00

An interesting idea, but some things were broken making it difficult to understand. At one point player 2 popped through into heaven, and died up there. Because the death happened in heaven the player that died go credit for the win. Was very odd. I like the over all idea though, and the only 2 player game I have played thus far.

99 LuftWaffels by quill18 2014-08-25T07:50:00

Fantastic as always! This is the first dare I have participated in, but I have played a few of your last compos games.

Switch by hungyg 2014-08-25T08:29:00

I love how used the two worlds to create your maze, well done!

LD32 — An Unconventional Weapon

Monkey Business by colludium 2015-04-20T04:23:00

fantastic entry! I feel having jump on the space button would make more usability sense than z. Other than that fantastic work!

Poacher Monkeys by IgIzzy 2015-04-20T15:14:00

Thanks for the feed back!

el_kloklo the player loses a life after 5 poachers attack the rhino. This is working on my end, which build is causing trouble?

jhell, the health of each poacher increases. Then after every 15 waves the health increase doubles.

What type of high scores are everyone getting?

LD46 — Keep it alive

Rail Rush by Notaveerus 2020-04-20T03:22:30Z

Interesting base, but not sure what to do. Please add some instructions to the itch page or here as to what buttons do what.

Eternal Flame by Galgris 2020-04-20T02:51:38Z

Agreed z and 2 look alot alike for sure. The camera follow was tough to deal with. Perhaps something closer to marios movement where there is smoother transitions that only happen at the outer 3rds of the screen? overall well done!

Shadows of Drakthur by igizzy 2020-04-01T05:28:12Z

Im in

Shadows of Drakthur by igizzy 2020-04-20T00:55:27Z

And its as close to done as I can get. I took way too long off of these things! Felt great to get some creative juices flowing!

Shadows of Drakthur by igizzy 2020-04-20T03:10:44Z

Thanks guys, yeah I have plans on continuing the project. I wanted to get in 2 additional placable objects. One that is a rapid fire high damage turret that overheats and takes time to cool down before firing again, and some sort of EMP that would stun all the enemy ships for a period of time, but can only be used once every 10 waves.

Space Ship E.V.E by silkworm_sweatshop 2020-04-24T00:33:12Z

Really like the concept, and fantastic job with your writing.

Raid Healer Simulator by fydar 2020-04-20T16:05:59Z

Very cool work. A nice sandbox if you ever wanted to test out combat systems prior to implementation in a full game.

Hungry Henry by MayhemGaming 2020-04-20T03:46:11Z

Great first jam. Pushing the food was a little tough and took ALOT of effort for just a little movement on the game board. Of course I had to stop playing just to see what would happen.....Very funny ending to the game with some great jam graphics!

Innocuous Pong by MachWerx 2020-04-20T03:34:49Z

WOOO that camera angle on the Ultimate Level........My mind couldn't process the space quickly enough haha Very very cool stuff!

Hungy Hungy Dwagons by cheesepencil 2020-04-20T03:57:21Z

HAHA Why didnt you protect me mommy!!!!!!!!!! Well done lol

It Feasts On Gibs by Fezezen 2020-04-20T03:27:22Z

Very good, the hit box for the player was tough to judge. seemed like even at a distance those zombies have some long arms, overall great job!

Bomber Escort (or boomer escort) by thatOtherNerd 2020-04-20T02:43:16Z

The controls were just too slow for it to feel right to me. Also most of these games have the expectation that holding down the fire button will keep the guns going. Maybe change it from on key up to just on key press. loved the sprites, they were amazing!

RoadRage! by Zonvoi 2020-04-20T04:36:35Z

For a first time jam this was a great job!

Medieval Messenger by Courtmac 2020-04-20T04:43:27Z

Great Game, Although you can walk backwards then backover the same spot with no enemy to clear your bar. Lets you break the fun. Overall great fun and difficult to get the attack down right when you don't cheat haha

Dracenzoid by Paroxysmal 2020-04-20T03:30:40Z

Man I am always amazed at what good pixel artists can do in a jam like this. Amazing job!

Kill the undead - keep her alive (for as long as you can) by Gaspar Laprida 2020-04-20T01:16:59Z

I think its a very enjoyable game, just agree with others that I was fighting the camera more than playing the game.

Vital Signs by Houdou 2020-04-20T04:54:00Z

Wow, well done. Very fun and hard to play for sure!