The Ghosts You Left Me by CptDustmite 2014-08-25T07:41:00
This looks great! I see what you mean by it being an intro for a much larger game, but who knows perhaps its something you finish up one day...Great Job!
Foon → Ludum Dare Explorer → Users → igizzy
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 50 | Delay the inevitable | Pirates Locker | compo | 2.00 | 2.00 | 1.75 | 4.25 | 1.75 | 1.00 | 1.00 | 2.00 | |||
| 2020 | 46 | Keep it alive | Shadows of Drakthur | compo | 491 | 3.47 | 3.78 | 3.39 | 3.78 | 2.92 | 3.26 | 1.63 | 2.76 | ||
| 2015 | 32 | An Unconventional Weapon | Poacher Monkeys | compo | 10 | ||||||||||
| 2014 | 30 | Connected Worlds | Between Heaven & Hell | compo | 1101 | 2.52 | 2.65 | 2.50 | 3.06 | 2.12 | 1.81 | 37 |
This looks great! I see what you mean by it being an intro for a much larger game, but who knows perhaps its something you finish up one day...Great Job!
One of the most interesting takes on the theme that I have seen thus far. I think I would have liked to have seen the game a larger size to make it easier to play. Also perhaps a tutorial.
What a great looking game. The movement on the sin waves was a very interesting twist that I enjoyed a ton...Great job!
Very interesting game. I recently graduated college and our final project was a game about controlling characters in multiple planes. Its a free download on indiedb.com I think you might find it interesting as its very similar to this game, but with a twist:) http://www.indiedb.com/games/parallel
Haha yeah I got my dates mixed up and scheduled a family get together this weekend so I did not get anywhere near a full 48. I guess I figured hey its my first Ludum Dare, lets make it even more difficult to complete a project haha!
Thanks for the feedback! The movement mechanic was based off of the magnetic suit from Jetpack Joyride. I really enjoyed how that power up felt to that game, and the difficulty it presented to control it.
As for the heaven and hell(and lack of items in heaven) there were going to be power-ups in heaven to help you combat the effects of the corruption and demons in hell. The reason none of the demons/souls were in heaven was due to the plot of the game asking the players to save lost souls.
I like what I ended up making, so I might run with it after the compo is done. All the feedback is appreciated!
Good catch! This is the result when I try to get sneaky and dev during family visits haha! I fixed it and updated the source and web player files. I also added the remaining builds for osx and linux. The feedback is greatly appreciated. I’m glad my bad art has been fairly well received (for what it is..haha)!
I modeled the controls off of the magnetic suit buff in Jet Pack Joyride. I enjoy it, but I do feel it needs work. It feels fairly close to the original mechanic, but in the way that I am using it there needs to be more control. I feel that the max ascend/descend speed is appropriate, but it feels loose on the transitions. From feedback watching family members play it, it’s the transitions that take too much time to give enough accurate control to the player.
Izzy
Whoops, fixed the web link. I had thought that the player moving was enough of an indicator, perhaps I should toggle the text at the bottom to show what they can do when they click. So when you are ascending it says press left mouse button to descend, and the opposite when descending.
May great job playing with a portal style game, but keeping it fresh. I was able to break the game in the level just after the tutorials were complete. I fell off the first swing, but reconnected myself as I fell. I was far enough down to hit the kill volume while still being connected to the swing orb. When I respawned there were no lights just black and the orange skybox. I also could fly where ever I wanted and died after a few seconds of flying. Other than that issue well done!
I am envious of what some people can finish in such a short period of time! The only feedback I would give is the goal to complete a level isn't as obvious as it could be. The star count in the HUD makes the goal know, but once all are collected the player is left wondering what next to do. I also feel that perhaps that starting the collection process over on death as early on as you did is a bit harsh. At this point the players just getting comfortable with the controls and navigation. Perhaps add that negative reinforcement in later on in the game, and let the player just focus on getting a feel for the controls.
An interesting idea, but some things were broken making it difficult to understand. At one point player 2 popped through into heaven, and died up there. Because the death happened in heaven the player that died go credit for the win. Was very odd. I like the over all idea though, and the only 2 player game I have played thus far.
Fantastic as always! This is the first dare I have participated in, but I have played a few of your last compos games.
fantastic entry! I feel having jump on the space button would make more usability sense than z. Other than that fantastic work!
Thanks for the feed back!
el_kloklo the player loses a life after 5 poachers attack the rhino. This is working on my end, which build is causing trouble?
jhell, the health of each poacher increases. Then after every 15 waves the health increase doubles.
What type of high scores are everyone getting?
Interesting base, but not sure what to do. Please add some instructions to the itch page or here as to what buttons do what.
Agreed z and 2 look alot alike for sure. The camera follow was tough to deal with. Perhaps something closer to marios movement where there is smoother transitions that only happen at the outer 3rds of the screen? overall well done!
Im in
And its as close to done as I can get. I took way too long off of these things! Felt great to get some creative juices flowing!
Thanks guys, yeah I have plans on continuing the project. I wanted to get in 2 additional placable objects. One that is a rapid fire high damage turret that overheats and takes time to cool down before firing again, and some sort of EMP that would stun all the enemy ships for a period of time, but can only be used once every 10 waves.
Really like the concept, and fantastic job with your writing.
Very cool work. A nice sandbox if you ever wanted to test out combat systems prior to implementation in a full game.
Great first jam. Pushing the food was a little tough and took ALOT of effort for just a little movement on the game board. Of course I had to stop playing just to see what would happen.....Very funny ending to the game with some great jam graphics!
WOOO that camera angle on the Ultimate Level........My mind couldn't process the space quickly enough haha Very very cool stuff!
HAHA Why didnt you protect me mommy!!!!!!!!!! Well done lol
Very good, the hit box for the player was tough to judge. seemed like even at a distance those zombies have some long arms, overall great job!
The controls were just too slow for it to feel right to me. Also most of these games have the expectation that holding down the fire button will keep the guns going. Maybe change it from on key up to just on key press. loved the sprites, they were amazing!
Great Game, Although you can walk backwards then backover the same spot with no enemy to clear your bar. Lets you break the fun. Overall great fun and difficult to get the attack down right when you don't cheat haha
Man I am always amazed at what good pixel artists can do in a jam like this. Amazing job!
I think its a very enjoyable game, just agree with others that I was fighting the camera more than playing the game.
Wow, well done. Very fun and hard to play for sure!