Foon → Ludum Dare Explorer → Users → igizzy

igizzy

View on ldjam.com

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202250Delay the inevitablePirates Lockercompo2.002.001.754.251.751.001.002.00
202046Keep it aliveShadows of Drakthurcompo4913.473.793.403.792.923.261.632.76
201532An Unconventional WeaponPoacher Monkeyscompo10
201430Connected WorldsBetween Heaven & Hellcompo11012.522.652.503.062.121.8137

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by igizzy

igizzy leaves an average of 8.3 feedback comments each event.

LD46 — Keep it alive (14)

Space Ship E.V.E by silkworm_sweatshop 2020-04-24T00:33:12Z ♥ 2

Really like the concept, and fantastic job with your writing.

Raid Healer Simulator by fydar 2020-04-20T16:05:59Z ♥ 1

Very cool work. A nice sandbox if you ever wanted to test out combat systems prior to implementation in a full game.

Vital Signs by Houdou 2020-04-20T04:54:00Z ♥ 1

Wow, well done. Very fun and hard to play for sure!

Medieval Messenger by Courtmac 2020-04-20T04:43:27Z ♥ 1

Great Game, Although you can walk backwards then backover the same spot with no enemy to clear your bar. Lets you break the fun. Overall great fun and difficult to get the attack down right when you don't cheat haha

RoadRage! by Zonvoi 2020-04-20T04:36:35Z ♥ 1

For a first time jam this was a great job!

Hungy Hungy Dwagons by cheesepencil 2020-04-20T03:57:21Z ♥ 3

HAHA Why didnt you protect me mommy!!!!!!!!!! Well done lol

Hungry Henry by MayhemGaming 2020-04-20T03:46:11Z ♥ 1

Great first jam. Pushing the food was a little tough and took ALOT of effort for just a little movement on the game board. Of course I had to stop playing just to see what would happen.....Very funny ending to the game with some great jam graphics!

Innocuous Pong by MachWerx 2020-04-20T03:34:49Z ♥ 1

WOOO that camera angle on the Ultimate Level........My mind couldn't process the space quickly enough haha Very very cool stuff!

Dracenzoid by Paroxysmal 2020-04-20T03:30:40Z ♥ 1

Man I am always amazed at what good pixel artists can do in a jam like this. Amazing job!

It Feasts On Gibs by Fezezen 2020-04-20T03:27:22Z ♥ 1

Very good, the hit box for the player was tough to judge. seemed like even at a distance those zombies have some long arms, overall great job!

Rail Rush by Notaveerus 2020-04-20T03:22:30Z ♥ 0

Interesting base, but not sure what to do. Please add some instructions to the itch page or here as to what buttons do what.

Eternal Flame by Galgris 2020-04-20T02:51:38Z ♥ 1

Agreed z and 2 look alot alike for sure. The camera follow was tough to deal with. Perhaps something closer to marios movement where there is smoother transitions that only happen at the outer 3rds of the screen? overall well done!

Bomber Escort (or boomer escort) by thatOtherNerd 2020-04-20T02:43:16Z ♥ 0

The controls were just too slow for it to feel right to me. Also most of these games have the expectation that holding down the fire button will keep the guns going. Maybe change it from on key up to just on key press. loved the sprites, they were amazing!

Kill the undead - keep her alive (for as long as you can) by Gaspar Laprida 2020-04-20T01:16:59Z ♥ 0

I think its a very enjoyable game, just agree with others that I was fighting the camera more than playing the game.

LD32 — An Unconventional Weapon (1)

Monkey Business by colludium 2015-04-20T04:23:00

fantastic entry! I feel having jump on the space button would make more usability sense than z. Other than that fantastic work!

LD30 — Connected Worlds (10)

Heaven and Hell (2 player game) by AlexanderTeaH 2014-08-31T20:43:00

An interesting idea, but some things were broken making it difficult to understand. At one point player 2 popped through into heaven, and died up there. Because the death happened in heaven the player that died go credit for the win. Was very odd. I like the over all idea though, and the only 2 player game I have played thus far.

Heaven with Hell by Kyle Mac 2014-08-25T23:11:00

What a great looking game. The movement on the sin waves was a very interesting twist that I enjoyed a ton...Great job!

Switch by hungyg 2014-08-25T08:29:00

I love how used the two worlds to create your maze, well done!

Sideline by Vandash 2014-08-25T07:55:00

Overall I really enjoyed the game, was just difficult to get a feel of at first. I also was not fully sure how this fit the connected world theme as your always in the same space.

99 LuftWaffels by quill18 2014-08-25T07:50:00

Fantastic as always! This is the first dare I have participated in, but I have played a few of your last compos games.

PEW PEW PEW PEW by invi 2014-08-25T07:45:00

One of the most interesting takes on the theme that I have seen thus far. I think I would have liked to have seen the game a larger size to make it easier to play. Also perhaps a tutorial.

The Ghosts You Left Me by CptDustmite 2014-08-25T07:41:00

This looks great! I see what you mean by it being an intro for a much larger game, but who knows perhaps its something you finish up one day...Great Job!

Parallel by ahmedmohi 2014-08-25T07:32:00

Very interesting game. I recently graduated college and our final project was a game about controlling characters in multiple planes. Its a free download on indiedb.com I think you might find it interesting as its very similar to this game, but with a twist:) http://www.indiedb.com/games/parallel

Universal Gravitation by tmpxyz 2014-08-25T07:25:00

May great job playing with a portal style game, but keeping it fresh. I was able to break the game in the level just after the tutorials were complete. I fell off the first swing, but reconnected myself as I fell. I was far enough down to hit the kill volume while still being connected to the swing orb. When I respawned there were no lights just black and the orange skybox. I also could fly where ever I wanted and died after a few seconds of flying. Other than that issue well done!

Waterfly Octus by gillenew 2014-08-25T07:14:00

I am envious of what some people can finish in such a short period of time! The only feedback I would give is the goal to complete a level isn't as obvious as it could be. The star count in the HUD makes the goal know, but once all are collected the player is left wondering what next to do. I also feel that perhaps that starting the collection process over on death as early on as you did is a bit harsh. At this point the players just getting comfortable with the controls and navigation. Perhaps add that negative reinforcement in later on in the game, and let the player just focus on getting a feel for the controls.