FoonLudum Dare ExplorerLD32 → Poacher Monkeys

Poacher Monkeys

By igizzy

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Coolness238710

Comments

nilq 2015-04-20 13:28

I like the kinda minimalistic style.

leandrus 2015-04-20 13:33

Good effort in only 8 hours.
Thanks for sharing :)

el_kloklo 2015-04-20 13:36

Bug : the live counter does not decrease.

marcellus 2015-04-20 13:40

Well done for a 8 hours work. I liked the graphics too, it makes your imagination work

jhell 2015-04-20 14:28

Nice and well-made TD, loving the place-holders ;). However it would've been nice to have a difficulty increase in the monsters, because as you get more towers you just pwn them...

igizzy 2015-04-20 15:14

Thanks for the feed back!

el_kloklo the player loses a life after 5 poachers attack the rhino. This is working on my end, which build is causing trouble?

jhell, the health of each poacher increases. Then after every 15 waves the health increase doubles.

What type of high scores are everyone getting?

jk5000 2015-04-23 17:41

It is a great start for tower defense game. Less income per killed enemy, will help alot with increasing the difficulty.

chrismcmath 2015-04-25 03:56

3700 on second attempt! Sure I could do better- I was caught out by not being able to delete/sell old installations.

Solid offering for 8 hours, would like to see some more experimentation beyond the theme as well.