FoonLudum Dare ExplorerLD55 → 6 Kadabra Resurgam Ocus

6 Kadabra Resurgam Ocus

By nathmate

View on ldjam.com

CategoryRankScoreCount
Overall3302.7431
Fun3332.5331
Innovation364.0531
Theme1743.5831
Graphics3202.6231
Humor2612.2630
Mood3342.2830

Comments

arcolm 2024-04-15 03:07

Idea is cool and unique, sometimes a bit difficult to tell which fingers are up and down

vegeo 2024-04-15 03:12

A really interesting idea! Today I discovered that the Steelseries Apex 5's N-key rollover has an asterisk, but I really like your concept! The thing I would say is that it feels a little slow in both the symbol animations and the hand animations. I feel like the hands should be more responsive so you just have a better idea of what finger you're moving.

meepster 2024-04-15 03:13

Very unique idea but did have trouble playing with standard keyboard.

lexgear 2024-04-15 03:16

I have an inferior keyboard :( I love the concept though. Couldnt figure out what to do after the tutorial or how to 'rotate'.

goodwincek 2024-04-15 11:08

Really interesting and unique idea! But kinda hard for me to remember all the inputs for different elements and combinations. I needed a lot more hand-holding like in the tutorial. Maybe some color codes and re-using the symbol shapes in the spell book would help me memorize which element is which. I had a lot of trouble getting rotation to work as well. Couldn't get the Fire-Triangle to scale up properly in the larger inverted symbol. Neat idea but a little unwieldy to use on keyboard! Could be an interesting concept in the VR hand-tracking world :astonished:

adam-gallina 2024-04-16 05:06

Really interesting idea, but like other people are saying, it feels a little too memorization heavy, definitely has potential though!

nathmate 2024-04-16 08:56

@arColm I tuned it down a little, found a bug while I was doing it.

@vegeo Same! I thought my ducky was NKRO but it's just 6KRO.

@meepster Yeah it's an option but it kinda sucks playing on a standard keyboard.

@lexgear Rotate has been a common pain point, I've reworded the tutorial.

@goodwincek Another bug was that there's meant to be a reference that pops up after you finish the tutorial, fixed now. The shaders on the glyphs make them not line up properly with the outline sometimes, there's only two sizes: small or big.

@adam-gallina I was hoping people would just have fun pushing buttons and would find whichever glyph they needed for the current level, but fair enough.

tommes 2024-04-16 10:19

Really fun game! I love the concept! It's very nice that you added the option to set your own keybindings, even though the order of setting up the right hand was reversed, which confused me the first two tries. But the when the keybinding-setup worked, it was really cool!

realwangziyang 2024-04-16 10:19

This is a really interesting game with fantastic input ways. It feels like I'm really controlling the hands in the screen. Just hope that there'll be a list of shapes with gestures in the screen.

1y1e 2024-04-16 10:33

Once I remapped the keys to where my fingers naturally rested on this keyboard, things started to click a lot better. I also had to use the standard mode to toggle fingers instead of holding, but not the end of the world - I enjoyed the concept regardless :)

Once I realised that "3 fingers out" means triangle, I didn't have any trouble remembering the gestures anymore. 2 fingers out as the rotate gesture worked out well for me.

Overwhelming power in: 356s.

nathmate 2024-04-16 10:39

@tommes oops that's a bug. The key rebinding was the last thing I did, so not surprising. Thanks for calling it out. Fixed now.

sozey 2024-04-16 14:43

Really fun and original concept, and the execution served it well too! Congratulations!

jvolonte 2024-04-16 15:57

The mechanic is interesting, unique and it matches the theme well. One thing I thought could help speed things up a bit is showing the key for the fingers over them, and maybe always indicate which shapes match the elements

Overall, though, I think you've got something really attractive here. It's definitely worth exploring further. I enjoyed it!

silkworm-sweatshop 2024-04-16 16:01

Really cool concept and theme use! Once you get used to how it controlls it's pretty satisfying. Defintely could use some sound though. I think I experienced some bug a couple of times where after finishing a pattern I couldn't focus the power and eventually the pattern faded out with no template to replace it. Gave it a couple of tries though and finished in 300.6 seconds.

thomas-bringer 2024-04-16 20:40

Nice concept! I did struggle a bit with my french keyboard though. But definitely some creative use of the theme here. GG!

kirass 2024-04-16 23:10

You are really great! The game turned out great!

josang1567 2024-04-17 15:57

Good idea for a game but a bit hard to play

el-pepi 2024-04-17 16:14

Good idea. It's very hard for me to remember the finger convination for each shape, but I guess that's just me. I'm glad you got key rebinding or else it would be almost unplayable on a spanish keyboard

nycoisdreaming 2024-04-17 19:21

Interesting use of the theme, but very difficult on German keyboard :(

ugly-robot 2024-04-17 20:30

Very cool! Loved it - once I memorized the symbols, it was quite fun! The symbols have a kind-of harmony to them: fire = triangle, which sorta looks like a flame = 3 fingers pointed out kind like flames metal = square, like a block of stone = the "rock and roll" symbols water = circle, like a droplet

Surprising what cool symbols you could make with just a few shapes. I agree with others, with a faster draw speed and some more joice, this could be a truly engrossing game.

Thee are already so many cool details - like the wave pattern on the drawn symbol vs the clean lines of the guide. Or the the hands having an 'idle animation'. And of course, using the keys to map to your 'real world' fingers feels immersive and cool. I actually did a similar thing for my ld#50 entry iirc

Very cool game! Enjoyed it very much.

bradur 2024-04-18 06:44

Very hard to get into! Glad I was able to rebind keys. Although the tutorial didn't seem to display those rebound keys.

nathmate 2024-04-18 14:56

@el-pepi @thomas-bringer @nycoisdreaming yes, sorry the key rebinding wasn't better implemented. I couldn't come up with an idea I liked better, but I knew that the accessibility would be bad :(

@ugly-robot glad you liked it! I wanted to emphasise the relation between the gestures and the symbols more with animation, like having the index finger and thumb actually make a circle, but alas.

@badur yeah the tutorial images are just static images, key rebinding was the last thing I did and I was a bit braindead.

hvox 2024-04-18 18:17

Easily fixable accessibility issue: it uses keycodes instead of scancodes. In other words its controls are characters written on keyboard and not physical keys. Because of that the game is is not played as intended on most non-qwerty keyboard layouts. It is easily fixable, usually it can be fixed by clicking one checkbox in your game engine settings. If you don't use any engine and just wrote that thing in pain javascript, then you should use `inputEvent.code` instead of `inputEvent.key`

nathmate 2024-04-19 04:15

@hvox oh dear, I'd been assuming I was using scan codes this whole time, I can see how keybinding isn't as useful to non-QWERTY keyboards as I'd originally thought now. Turns out Heaps uses keycodes instead as it's multiplatform and it's different targets use different scan codes, or something like that. Certainly fixable as I'm only targeting javascript, but not quite as straightforward as I'd like. I'll implement it in a post-jam version, along with other suggestions.

Thank you very much for pointing it out, I had no idea just how bad it was.

deltamain 2024-04-19 16:16

It is a little bit hard to adapt to the default keybindings, but thats okay! Really liked the idea behind the main mechanic, manipulating virtual hands via keyboard is kind unique!

andriybyelikov 2024-04-19 16:23

I have a red switch mechanical keyboard with a Spanish keyboard layout but managed to rebind the right hand to BUIOP, because it wouldn't detect the ring and pinky ` and + keys, and the 6RKO option seemed to work just fine. Definitely the most innovative game I've seen in this jam, but now my fingers hurt a little, hehe. Still, while a game like this would be more comfortable to play with some sort of gloves, I'd never have imagined that you could make a finger motion game on a keyboard. Well done!

untitled-studios 2024-04-26 01:43

Cool concept! Very innovative. I wish I'd had a keyboard to play it the way it was meant to be played, as I think that the toggleable fingers unfortunately take a lot away from the game's charm and intuitiveness. I'm, however, extremely glad this was an option and therefore made the game playable even on my keyboard. The fingers moved a bit slowly for my liking and the gameplay was relatively shallow, but I found this game quite fun! Good stuff.

benpigchu 2024-04-29 16:49

Really new idea, but a little hard to play. I think there should be hints of input always visible in game, which will make it greatly easier.